Player Matchup

Mercury
Mercury
 
Mercury
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
Contrived5
Fenrir
Level 28
God Stats
2W - 2L
1,831 SR
Queue Stats
7W - 9L
1,499 Elo+
Party 1
Freya
Freya
CounterThatYouAV
Freya
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 6L
1,713 Elo+
Party 2
Danzaburou
Danzaburou
NocturnalPeace
Danzaburou
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 7L
1,663 Elo+
Party 2
Sun Wukong
Sun Wukong
ShrimpShark
Sun Wukong
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 15L
1,631 Elo+
Party 1
Team Averages
Level 70
1,566 SR
1,601 Elo+

VS

Team Averages
Level 104
1,482 SR
1,519 Elo+
Ares
Ares
BigDartMelly
Ares
Level 27
God Stats
3W - 1L
1,500 SR
Queue Stats
138W - 75L
1,500 Elo+
Party 3
Set
Set
BlazeingFrost
Set
Level 160
God Stats
3W - 1L
1,500 SR
Queue Stats
192W - 128L
1,654 Elo+
Party 3
Chiron
Chiron
Direpig
Chiron
Level 113
God Stats
6W - 12L
1,183 SR
Queue Stats
199W - 202L
1,321 Elo+
Solo
Erlang Shen
Erlang Shen
PapiiChullo
Erlang Shen
Level 136
God Stats
16W - 16L
1,510 SR
Queue Stats
196W - 140L
1,608 Elo+
Party 3
Chang'e
Chang'e
SquidFN
Chang'e
Level 83
God Stats
9W - 1L
1,715 SR
Queue Stats
279W - 210L
1,512 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
6
0 / 2 / 1
4,172
522
1,064
4,544
1,096
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Fenrir
Contrived5
Fenrir
7
1 / 3 / 3
4,481
560
3,234
5,883
3,436
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

6
1 / 5 / 0
4,067
508
2,491
4,901
1,563
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Danzaburou
NocturnalPeace
Danzaburou
9
3 / 2 / 1
5,255
657
4,220
5,299
1,443
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Sun Wukong
ShrimpShark
Sun Wukong
8
1 / 2 / 0
5,004
626
1,352
5,511
1,826
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 2 / 3
4,381
548
1,803
7,134
3,529
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
5 / 0 / 3
5,480
685
3,863
5,283
1,603
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chiron
Direpig
Chiron
7
0 / 2 / 0
4,364
546
1,802
4,041
869
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Erlang Shen
PapiiChullo
Erlang Shen
10
4 / 1 / 0
5,900
738
4,876
4,152
2,829
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Chang'e
SquidFN
Chang'e
9
5 / 1 / 4
5,661
708
4,386
5,378
1,622
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
24
6
Kills
14
14
Deaths
6
5
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
0
2
1
0.25
W
0
2
3
0.75
W
5
0
3
6.5
L
Fenrir
Contrived5
Fenrir
1
3
3
0.83
L
1
5
0
0.2
W
Chiron
Direpig
Chiron
0
2
0
0
L
Danzaburou
NocturnalPeace
Danzaburou
3
2
1
1.75
W
Erlang Shen
PapiiChullo
Erlang Shen
4
1
0
4
L
Sun Wukong
ShrimpShark
Sun Wukong
1
2
0
0.5
W
Chang'e
SquidFN
Chang'e
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,361
Damage
16,730
26,138
Taken
25,988
9,364
Mitigated
10,452
6,767
Healing
11,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
1,064
398
0
1,846
4,544
1,096
0
36
4,508
0
15,843
W
1,803
0
68
1,415
7,134
3,529
42
555
6,579
5,475
0
W
3,863
1,108
0
2,848
5,283
1,603
0
0
5,283
0
21,927
L
Fenrir
Contrived5
Fenrir
3,234
902
0
1,857
5,883
3,436
0
2,287
3,596
0
10,068
L
2,491
1,048
0
647
4,901
1,563
0
2,070
2,831
11,347
1,920
W
Chiron
Direpig
Chiron
1,802
841
456
2,018
4,041
869
231
0
4,041
0
23,539
L
Danzaburou
NocturnalPeace
Danzaburou
4,220
1,683
0
1,536
5,299
1,443
0
1,494
3,805
0
27,227
W
Erlang Shen
PapiiChullo
Erlang Shen
4,876
2,890
0
1,581
4,152
2,829
0
619
3,533
0
30,816
L
Sun Wukong
ShrimpShark
Sun Wukong
1,352
666
126
755
5,511
1,826
0
302
5,209
0
21,385
W
Chang'e
SquidFN
Chang'e
4,386
455
406
2,689
5,378
1,622
102
976
4,402
26,149
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,979
Gold Earned
25,786
194
Minions Killed
222
0
Camps Cleared
0
785,314
Distance Traveled
876,329
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
4,172
522
43
5
0
161,168
0
W
Ares
4,381
548
18
2
0
176,427
1
W
Set
5,480
685
44
6
0
195,530
1
L
Fenrir
4,481
560
18
2
0
161,505
2
L
Freya
4,067
508
34
4
0
133,988
4
W
Chiron
4,364
546
45
6
0
169,822
1
L
Danzaburou
5,255
657
49
6
0
156,187
2
W
Erlang Shen
5,900
738
70
9
0
170,942
2
L
Sun Wukong
5,004
626
50
6
0
172,466
1
W
Chang'e
5,661
708
45
6
0
163,608
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role