Player Matchup

Neith
Neith
 
Neith
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
AUTheFear
Izanami
Level 160
God Stats
5W - 5L
1,513 SR
Queue Stats
331W - 201L
1,532 Elo+
Party 2
Cerberus
Cerberus
AUicee
Cerberus
Level 160
God Stats
11W - 7L
1,765 SR
Queue Stats
999W - 439L
1,658 Elo+
Party 2
Achilles
Achilles
GusBus
Achilles
Level 60
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 12L
1,551 Elo+
Party 2
He Bo
He Bo
ZombeeSnax
He Bo
Level 154
God Stats
6W - 1L
1,500 SR
Queue Stats
574W - 209L
1,669 Elo+
Party 2
Team Averages
Level 138
1,555 SR
1,582 Elo+

VS

Team Averages
Level 139
1,500 SR
1,365 Elo+
Mercury
Mercury
Baec
Mercury
Level 136
God Stats
5W - 2L
1,500 SR
Queue Stats
140W - 141L
1,384 Elo+
Party 1
Ah Puch
Ah Puch
Dovahkiin_956
Ah Puch
Level 155
God Stats
3W - 1L
1,500 SR
Queue Stats
185W - 188L
1,428 Elo+
Solo
Chaac
Chaac
ImpofDarkness7
Chaac
Level 107
God Stats
2W - 0L
1,500 SR
Queue Stats
29W - 28L
1,342 Elo+
Party 1
Artemis
Artemis
SNMonkey
Artemis
Level 148
God Stats
5W - 2L
1,500 SR
Queue Stats
171W - 210L
1,329 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
divineimp
Morgan Le Fay
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 15L
1,342 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
18
2 / 5 / 8
10,214
681
6,605
12,951
6,594
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Izanami
AUTheFear
Izanami
19
5 / 5 / 6
11,061
737
10,216
11,899
5,879
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cerberus
AUicee
Cerberus
16
4 / 6 / 8
10,553
704
12,880
24,972
27,057
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Achilles
GusBus
Achilles
17
2 / 4 / 8
9,699
647
5,034
17,409
26,176
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

He Bo
17
4 / 8 / 8
10,373
692
13,938
10,872
4,296
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Baec
Mercury
19
11 / 5 / 9
12,119
808
12,736
13,317
5,836
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ah Puch
18
6 / 3 / 9
11,557
770
14,796
10,941
4,246
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

19
2 / 2 / 17
11,989
799
10,330
19,324
25,607
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Artemis
SNMonkey
Artemis
20
4 / 3 / 14
12,191
813
18,960
11,105
4,442
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Morgan Le Fay
divineimp
Morgan Le Fay
16
4 / 5 / 4
10,359
691
14,242
13,192
5,253
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
80
17
Kills
27
28
Deaths
18
38
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
2
5
8
1.2
L
Izanami
AUTheFear
Izanami
5
5
6
1.6
L
Cerberus
AUicee
Cerberus
4
6
8
1.33
W
Mercury
Baec
Mercury
11
5
9
3.1
W
Ah Puch
6
3
9
3.5
L
Achilles
GusBus
Achilles
2
4
8
1.5
W
2
2
17
5.25
W
Artemis
SNMonkey
Artemis
4
3
14
3.67
L
He Bo
4
8
8
1
W
Morgan Le Fay
divineimp
Morgan Le Fay
4
5
4
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,673
Damage
71,064
78,103
Taken
67,879
70,002
Mitigated
45,384
18,430
Healing
20,519
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
6,605
2,841
0
3,112
12,951
6,594
0
5,652
7,299
0
26,151
L
Izanami
AUTheFear
Izanami
10,216
4,527
1,293
1,215
11,899
5,879
0
5,109
6,790
0
38,289
L
Cerberus
AUicee
Cerberus
12,880
285
2,455
7,043
24,972
27,057
0
8,657
16,315
21,978
0
W
Mercury
Baec
Mercury
12,736
8,219
1,088
2,872
13,317
5,836
1,992
4,885
8,139
0
24,795
W
Ah Puch
14,796
98
1,011
2,193
10,941
4,246
1,152
5,919
4,979
31,121
0
L
Achilles
GusBus
Achilles
5,034
524
1,176
2,136
17,409
26,176
0
5,819
11,590
0
8,316
W
10,330
980
651
5,143
19,324
25,607
925
4,225
14,735
0
26,689
W
Artemis
SNMonkey
Artemis
18,960
8,606
1,297
2,698
11,105
4,442
2,256
5,846
5,068
0
45,715
L
He Bo
13,938
0
0
0
10,872
4,296
0
3,801
7,071
20,191
0
W
Morgan Le Fay
divineimp
Morgan Le Fay
14,242
466
1,418
2,148
13,192
5,253
509
5,943
7,170
23,032
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,900
Gold Earned
58,215
182
Minions Killed
158
0
Camps Cleared
0
1,243,629
Distance Traveled
1,323,132
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
10,214
681
43
3
0
239,469
0
L
Izanami
11,061
737
76
5
0
253,972
0
L
Cerberus
10,553
704
38
3
0
255,052
0
W
Mercury
12,119
808
20
1
0
308,243
0
W
Ah Puch
11,557
770
37
2
0
216,702
0
L
Achilles
9,699
647
5
0
0
277,646
0
W
Chaac
11,989
799
32
2
0
288,800
0
W
Artemis
12,191
813
55
4
0
232,014
1
L
He Bo
10,373
692
20
1
0
217,490
4
W
Morgan Le Fay
10,359
691
14
1
0
277,373
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role