Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 90
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
ChrisDimes
Ne Zha
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 1L
1,974 Elo+
Party 1
Nemesis
Nemesis
fermier-depoli
Nemesis
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 1L
1,974 Elo+
Party 1
Team Averages
Level 47
1,500 SR
1,816 Elo+

VS

Team Averages
Level 64
1,696 SR
1,604 Elo+
Cthulhu
Cthulhu
SithGodxx
Cthulhu
Level 82
God Stats
10W - 3L
1,626 SR
Queue Stats
36W - 14L
1,649 Elo+
Party 2
Discordia
Discordia
Studsi
Discordia
Level 26
God Stats
2W - 0L
1,715 SR
Queue Stats
88W - 28L
1,744 Elo+
Party 2
Gilgamesh
Gilgamesh
UrDumbAbsDad
Gilgamesh
Level 84
God Stats
5W - 3L
1,748 SR
Queue Stats
25W - 18L
1,420 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
1 / 8 / 8
10,273
642
11,679
17,500
16,368
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ne Zha
ChrisDimes
Ne Zha
18
8 / 9 / 5
13,210
826
14,806
25,338
8,799
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
7 / 7 / 7
12,458
779
15,936
18,916
10,062
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
SithGodxx
Cthulhu
17
8 / 5 / 13
13,444
840
13,119
15,378
17,132
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Discordia
Studsi
Discordia
19
11 / 6 / 7
13,878
867
22,583
13,704
4,373
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Gilgamesh
UrDumbAbsDad
Gilgamesh
16
5 / 5 / 13
12,875
805
13,575
21,477
18,818
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
57
16
Kills
24
24
Deaths
16
20
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
8
8
0.63
L
Ne Zha
ChrisDimes
Ne Zha
8
9
5
1.17
W
Cthulhu
SithGodxx
Cthulhu
8
5
13
2.9
W
Discordia
Studsi
Discordia
11
6
7
2.42
W
Gilgamesh
UrDumbAbsDad
Gilgamesh
5
5
13
2.3
L
7
7
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,421
Damage
49,277
61,754
Taken
50,559
35,229
Mitigated
40,323
13,686
Healing
10,096
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
11,679
2,937
553
3,623
17,500
16,368
0
10,935
5,920
21
28,876
L
Ne Zha
ChrisDimes
Ne Zha
14,806
4,253
684
5,620
25,338
8,799
1,043
15,921
8,752
0
56,819
W
Cthulhu
SithGodxx
Cthulhu
13,119
1,258
701
2,476
15,378
17,132
382
0
14,744
26,583
0
W
Discordia
Studsi
Discordia
22,583
1,585
326
2,595
13,704
4,373
1,393
358
12,660
58,759
0
W
Gilgamesh
UrDumbAbsDad
Gilgamesh
13,575
1,699
397
3,601
21,477
18,818
408
21
20,397
5,471
19,818
L
15,936
6,777
0
3,206
18,916
10,062
0
12,110
6,598
0
27,002

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,941
Gold Earned
40,197
142
Minions Killed
146
9
Camps Cleared
4
802,378
Distance Traveled
829,003
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,273
642
37
2
3
275,901
0
L
Ne Zha
13,210
826
85
5
6
255,519
1
W
Cthulhu
13,444
840
38
2
0
286,787
5
W
Discordia
13,878
867
86
5
4
259,616
3
W
Gilgamesh
12,875
805
22
1
0
282,600
0
L
Nemesis
12,458
779
20
1
0
270,958
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role