Player Matchup

Bacchus
Bacchus
AppleMyf
Bacchus
Level 22
God Stats
2W - 0L
1,500 SR
Queue Stats
24W - 16L
1,738 Elo+
Party 1
Danzaburou
Danzaburou
Druss995
Danzaburou
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,878 Elo+
Party 1
Vamana
Vamana
brownie_bear321
Vamana
Level 140
God Stats
2W - 3L
1,174 SR
Queue Stats
96W - 94L
1,733 Elo+
Party 1
Team Averages
Level 88
1,391 SR
1,783 Elo+

VS

Team Averages
Level 85
1,506 SR
1,407 Elo+
Jormungandr
Jormungandr
AbsolootlyBonkas
Jormungandr
Level 46
God Stats
0W - 1L
1,327 SR
Queue Stats
0W - 3L
1,191 Elo+
Party 2
Baron Samedi
Baron Samedi
Crazy_James247
Baron Samedi
Level 100
God Stats
0W - 1L
1,692 SR
Queue Stats
5W - 6L
1,191 Elo+
Party 2
Neith
Neith
DEMON XVll
Neith
Level 109
God Stats
37W - 36L
1,500 SR
Queue Stats
174W - 217L
1,839 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
AppleMyf
Bacchus
18
9 / 1 / 9
13,162
731
14,723
20,553
16,418
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Druss995
Danzaburou
15
3 / 4 / 9
11,916
662
7,527
12,451
4,770
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
6 / 1 / 11
13,611
756
11,644
23,698
25,993
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
AbsolootlyBonkas
Jormungandr
15
3 / 5 / 2
11,266
626
11,846
12,296
11,932
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Baron Samedi
Crazy_James247
Baron Samedi
17
3 / 6 / 2
11,764
654
14,631
15,177
7,967
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Neith
13
0 / 7 / 3
10,002
556
8,414
11,126
4,433
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
13
18
Kills
6
6
Deaths
18
29
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
AbsolootlyBonkas
Jormungandr
3
5
2
0.8
W
Bacchus
AppleMyf
Bacchus
9
1
9
13.5
L
Baron Samedi
Crazy_James247
Baron Samedi
3
6
2
0.67
L
Neith
0
7
3
0.21
W
Danzaburou
Druss995
Danzaburou
3
4
9
1.88
W
6
1
11
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,894
Damage
34,891
56,702
Taken
38,599
47,181
Mitigated
24,332
20,701
Healing
9,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
AbsolootlyBonkas
Jormungandr
11,846
2,806
95
1,605
12,296
11,932
0
3,589
8,707
25,518
0
W
Bacchus
AppleMyf
Bacchus
14,723
1,990
573
7,827
20,553
16,418
306
10,568
9,453
41,276
0
L
Baron Samedi
Crazy_James247
Baron Samedi
14,631
234
1,204
5,672
15,177
7,967
0
6,410
8,767
48,807
0
L
Neith
8,414
2,294
0
858
11,126
4,433
31
5,057
6,069
0
32,928
W
Danzaburou
Druss995
Danzaburou
7,527
2,846
0
2,985
12,451
4,770
1,672
7,955
4,288
0
47,707
W
11,644
4,605
0
9,316
23,698
25,993
1,058
8,391
14,898
0
53,659

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,689
Gold Earned
33,032
208
Minions Killed
159
10
Camps Cleared
6
945,341
Distance Traveled
787,055
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
11,266
626
19
1
0
275,805
3
W
Bacchus
13,162
731
43
2
4
323,115
2
L
Baron Samedi
11,764
654
82
5
4
293,999
4
L
Neith
10,002
556
58
3
2
217,251
0
W
Danzaburou
11,916
662
76
4
4
291,209
1
W
Vamana
13,611
756
89
5
2
331,017
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role