Player Matchup

Guan Yu
Guan Yu
DOPEMAN969
Guan Yu
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 20L
1,752 Elo+
Party 1
Kuzenbo
Kuzenbo
Sans_TaleUnder
Kuzenbo
Level 60
God Stats
6W - 5L
1,500 SR
Queue Stats
211W - 205L
1,537 Elo+
Solo
Sol
Sol
ThundaClappa639
Sol
Level 96
God Stats
23W - 20L
1,733 SR
Queue Stats
787W - 844L
1,543 Elo+
Party 1
Neith
Neith
andres_nz7
Neith
Level 6
God Stats
1W - 2L
1,500 SR
Queue Stats
47W - 79L
1,541 Elo+
Party 1
Thanatos
Thanatos
ll SoF ll BlaaH
Thanatos
Level 68
God Stats
0W - 3L
1,461 SR
Queue Stats
9W - 13L
1,314 Elo+
Solo
Team Averages
Level 58
1,539 SR
1,537 Elo+

VS

Team Averages
Level 83
1,632 SR
1,580 Elo+
Medusa
Medusa
DNY iShadow
Medusa
Level 87
God Stats
8W - 6L
1,500 SR
Queue Stats
87W - 73L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
DanyDelAngel98
Sun Wukong
Level 66
God Stats
2W - 1L
1,500 SR
Queue Stats
104W - 89L
1,701 Elo+
Solo
Atlas
Atlas
SightlyDeath
Atlas
Level 105
God Stats
4W - 8L
1,699 SR
Queue Stats
182W - 189L
1,423 Elo+
Solo
Arachne
Arachne
bastian S 009
Arachne
Level 94
God Stats
4W - 3L
1,500 SR
Queue Stats
119W - 120L
1,500 Elo+
Party 2
Anubis
Anubis
kenmashajin466
Anubis
Level 63
God Stats
36W - 21L
1,961 SR
Queue Stats
69W - 44L
1,778 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
DOPEMAN969
Guan Yu
17
1 / 6 / 3
11,226
401
8,631
29,440
28,018
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
2 / 6 / 2
10,555
377
7,967
29,858
39,368
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

17
2 / 7 / 2
11,795
421
12,464
22,600
6,869
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Neith
13
0 / 13 / 1
9,018
322
5,364
17,863
5,511
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mace

Mace

+10
Physical Power

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thanatos
18
4 / 13 / 1
12,149
434
11,167
26,350
8,850
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
20
9 / 3 / 11
14,920
533
16,800
17,195
7,931
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Sun Wukong
DanyDelAngel98
Sun Wukong
20
8 / 1 / 9
16,045
573
14,540
25,232
27,517
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

20
4 / 0 / 21
15,242
544
22,418
22,065
23,958
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Arachne
20
11 / 1 / 8
15,275
546
11,097
18,980
8,380
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
9 / 4 / 15
15,285
546
26,217
19,717
10,079
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
105
9
Kills
41
45
Deaths
9
9
Assists
64
Player
Kills
Deaths
Assists
KDA
W
Medusa
9
3
11
4.83
L
Guan Yu
DOPEMAN969
Guan Yu
1
6
3
0.42
W
Sun Wukong
DanyDelAngel98
Sun Wukong
8
1
9
12.5
L
2
6
2
0.5
W
4
0
21
14.5
L
2
7
2
0.43
L
Neith
0
13
1
0.04
W
Arachne
11
1
8
15
W
9
4
15
4.13
L
Thanatos
4
13
1
0.35

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,593
Damage
91,072
126,111
Taken
103,189
88,616
Mitigated
77,865
29,814
Healing
40,559
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
16,800
9,588
527
4,879
17,195
7,931
3,477
4,115
13,080
0
114,451
L
Guan Yu
DOPEMAN969
Guan Yu
8,631
1,125
1,310
3,968
29,440
28,018
638
9,327
20,113
334
54,916
W
Sun Wukong
DanyDelAngel98
Sun Wukong
14,540
2,231
0
9,705
25,232
27,517
1,570
2,633
22,599
10,103
111,589
L
7,967
2,261
319
1,757
29,858
39,368
24
12,652
17,206
35,713
0
W
22,418
7,070
1,953
6,976
22,065
23,958
742
4,921
16,648
68,388
12,859
L
12,464
2,824
0
6,090
22,600
6,869
144
12,026
10,574
75,806
8,245
L
Neith
5,364
3,215
0
1,013
17,863
5,511
226
8,206
9,657
0
36,519
W
Arachne
11,097
8,336
0
6,339
18,980
8,380
979
2,442
16,359
0
104,772
W
26,217
836
0
10,180
19,717
10,079
1,897
6,883
12,834
115,834
0
L
Thanatos
11,167
4,297
356
15,001
26,350
8,850
188
5,191
21,159
0
79,765

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,743
Gold Earned
76,767
409
Minions Killed
697
0
Camps Cleared
0
2,013,390
Distance Traveled
2,441,938
4
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
14,920
533
144
5
0
481,112
3
L
Guan Yu
11,226
401
86
3
0
436,422
0
W
Sun Wukong
16,045
573
201
7
0
496,184
2
L
Kuzenbo
10,555
377
41
1
0
465,341
0
W
Atlas
15,242
544
99
4
0
484,981
16
L
Sol
11,795
421
112
4
0
334,001
2
L
Neith
9,018
322
64
2
0
318,944
2
W
Arachne
15,275
546
118
4
0
495,540
0
W
Anubis
15,285
546
135
5
0
484,121
0
L
Thanatos
12,149
434
106
4
0
458,682
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role