Player Matchup

Cernunnos
Cernunnos
 
Cernunnos
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
 
Nemesis
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
Cenpai
Achilles
Level 62
God Stats
7W - 5L
1,260 SR
Queue Stats
24W - 16L
1,483 Elo+
Solo
Sol
Sol
NickMikaelson
Sol
Level 86
God Stats
13W - 10L
1,500 SR
Queue Stats
312W - 349L
1,185 Elo+
Solo
Khepri
Khepri
Unity-And-Peace
Khepri
Level 124
God Stats
10W - 6L
1,491 SR
Queue Stats
191W - 190L
1,416 Elo+
Solo
Team Averages
Level 111
1,450 SR
1,417 Elo+

VS

Team Averages
Level 17
1,483 SR
1,284 Elo+
Artemis
Artemis
BloodofThee
Artemis
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,285 Elo+
Party 1
Da Ji
Da Ji
KyuKyunn
Da Ji
Level 18
God Stats
1W - 4L
1,500 SR
Queue Stats
5W - 22L
1,044 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Reiiiiiii
Morgan Le Fay
Level 15
God Stats
3W - 7L
1,387 SR
Queue Stats
9W - 20L
1,333 Elo+
Party 1
Yemoja
Yemoja
S1718
Yemoja
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,507 Elo+
Solo
Hera
Hera
arcrumi
Hera
Level 17
God Stats
3W - 5L
1,528 SR
Queue Stats
5W - 15L
1,251 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
19
5 / 2 / 9
11,981
856
12,394
13,616
6,386
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nemesis
 
Nemesis
16
0 / 2 / 8
9,977
713
6,108
9,083
5,286
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Achilles
Cenpai
Achilles
19
9 / 1 / 10
11,585
828
14,195
15,386
12,172
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mace

Mace

+10
Physical Power

20
9 / 0 / 8
12,182
870
18,785
10,669
5,077
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
1 / 0 / 18
11,016
787
4,913
15,078
20,271
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
BloodofThee
Artemis
15
0 / 5 / 2
8,778
627
9,619
12,907
4,828
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Da Ji
KyuKyunn
Da Ji
15
0 / 3 / 1
8,885
635
4,202
12,559
5,566
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Morgan Le Fay
Reiiiiiii
Morgan Le Fay
17
3 / 7 / 1
10,099
721
9,147
15,262
5,954
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
S1718
Yemoja
17
1 / 2 / 1
9,871
705
7,495
11,374
10,480
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hera
arcrumi
Hera
16
0 / 7 / 2
9,083
649
8,024
13,101
5,312
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
11
24
Kills
4
5
Deaths
24
53
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
 
Cernunnos
5
2
9
4.75
W
Nemesis
 
Nemesis
0
2
8
2
L
Artemis
BloodofThee
Artemis
0
5
2
0.2
W
Achilles
Cenpai
Achilles
9
1
10
14
L
Da Ji
KyuKyunn
Da Ji
0
3
1
0.17
W
9
0
8
13
L
Morgan Le Fay
Reiiiiiii
Morgan Le Fay
3
7
1
0.5
L
Yemoja
S1718
Yemoja
1
2
1
0.75
W
1
0
18
10
L
Hera
arcrumi
Hera
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,395
Damage
38,487
63,832
Taken
65,203
49,192
Mitigated
32,140
27,450
Healing
12,192
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
 
Cernunnos
12,394
6,107
0
3,441
13,616
6,386
1,657
6,656
6,870
0
65,705
W
Nemesis
 
Nemesis
6,108
2,086
0
1,256
9,083
5,286
4,340
1,675
7,390
0
33,319
L
Artemis
BloodofThee
Artemis
9,619
3,530
0
1,524
12,907
4,828
0
3,721
9,039
0
32,934
W
Achilles
Cenpai
Achilles
14,195
2,204
1,098
7,033
15,386
12,172
1,159
4,898
10,435
0
30,560
L
Da Ji
KyuKyunn
Da Ji
4,202
650
0
1,502
12,559
5,566
0
1,743
10,649
0
27,978
W
18,785
8,570
1,133
7,586
10,669
5,077
3,681
5,937
4,580
63,653
0
L
Morgan Le Fay
Reiiiiiii
Morgan Le Fay
9,147
1,095
291
1,307
15,262
5,954
0
8,236
6,940
28,786
0
L
Yemoja
S1718
Yemoja
7,495
448
2,734
3,531
11,374
10,480
0
3,152
8,006
26,636
0
W
4,913
0
0
5,903
15,078
20,271
448
5,037
9,891
14,737
0
L
Hera
arcrumi
Hera
8,024
2,138
316
987
13,101
5,312
0
6,517
6,462
37,526
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,741
Gold Earned
46,716
298
Minions Killed
237
0
Camps Cleared
0
1,386,549
Distance Traveled
1,276,996
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
11,981
856
110
8
0
259,700
3
W
Nemesis
9,977
713
40
3
0
287,180
1
L
Artemis
8,778
627
46
3
0
252,935
1
W
Achilles
11,585
828
39
3
0
299,114
0
L
Da Ji
8,885
635
45
3
0
270,240
2
W
Sol
12,182
870
100
7
0
277,022
0
L
Morgan Le Fay
10,099
721
44
3
0
248,135
3
L
Yemoja
9,871
705
36
3
0
256,169
3
W
Khepri
11,016
787
9
1
0
263,533
1
L
Hera
9,083
649
66
5
0
249,517
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role