Player Matchup

Pele
Pele
AhoOtaku
Pele
Level 156
God Stats
11W - 9L
1,500 SR
Queue Stats
702W - 652L
1,279 Elo+
Party 3
Yemoja
Yemoja
ChodoBagginzz
Yemoja
Level 159
God Stats
3W - 3L
1,500 SR
Queue Stats
568W - 545L
1,279 Elo+
Party 3
Ganesha
Ganesha
HardlinePoet
Ganesha
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 7L
1,500 Elo+
Party 2
Agni
Agni
MohammadKarzai
Agni
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 19L
1,708 Elo+
Party 2
Tiamat
Tiamat
O griz G
Tiamat
Level 125
God Stats
3W - 3L
1,500 SR
Queue Stats
456W - 399L
1,279 Elo+
Party 3
Team Averages
Level 104
1,500 SR
1,409 Elo+

VS

Team Averages
Level 42
1,500 SR
1,450 Elo+
Hel
Hel
 
Hel
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vulcan
Vulcan
LecheroDelivers
Vulcan
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
71W - 66L
1,485 Elo+
Solo
Zhong Kui
Zhong Kui
TisAlex
Zhong Kui
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
91W - 96L
1,541 Elo+
Solo
Hera
Hera
TranquilFox
Hera
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 10L
1,530 Elo+
Party 1
Tsukuyomi
Tsukuyomi
llama145
Tsukuyomi
Level 109
God Stats
3W - 1L
1,500 SR
Queue Stats
89W - 94L
1,193 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
18
6 / 2 / 16
10,891
778
15,298
15,722
13,892
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

19
3 / 1 / 18
10,646
760
3,975
16,702
16,764
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Ganesha
HardlinePoet
Ganesha
16
0 / 6 / 21
10,438
746
9,953
21,369
29,876
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

19
7 / 3 / 12
11,380
813
12,247
13,204
6,106
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Tiamat
O griz G
Tiamat
18
9 / 2 / 9
11,207
801
13,726
10,575
8,706
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
13
1 / 5 / 6
8,188
585
3,596
10,595
4,142
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

17
3 / 5 / 6
9,635
688
21,833
11,197
4,236
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Zhong Kui
TisAlex
Zhong Kui
19
5 / 3 / 5
10,244
732
14,157
12,868
9,142
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
2 / 6 / 8
9,596
685
9,410
10,141
2,817
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tsukuyomi
llama145
Tsukuyomi
16
3 / 6 / 5
9,238
660
8,754
13,887
4,034
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
44
25
Kills
14
14
Deaths
25
76
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
1
5
6
0.8
W
Pele
6
2
16
7
W
3
1
18
12
W
Ganesha
HardlinePoet
Ganesha
0
6
21
1.75
L
3
5
6
1.2
W
7
3
12
4.33
W
Tiamat
O griz G
Tiamat
9
2
9
6.75
L
Zhong Kui
TisAlex
Zhong Kui
5
3
5
2.5
L
2
6
8
1
L
Tsukuyomi
llama145
Tsukuyomi
3
6
5
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,199
Damage
57,750
77,572
Taken
58,688
75,344
Mitigated
24,371
42,355
Healing
22,473
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
3,596
427
7,406
3,676
10,595
4,142
58
5,774
4,821
5,930
0
W
Pele
15,298
1,848
2,306
6,032
15,722
13,892
1,390
9,234
6,389
0
36,499
W
3,975
691
15,674
6,224
16,702
16,764
1,266
9,426
7,104
11,586
0
W
Ganesha
HardlinePoet
Ganesha
9,953
573
1,110
2,492
21,369
29,876
370
12,315
8,906
19,262
0
L
21,833
6,866
748
1,714
11,197
4,236
0
6,963
4,234
43,943
0
W
12,247
1,055
2,290
1,093
13,204
6,106
2,127
10,981
2,135
41,299
0
W
Tiamat
O griz G
Tiamat
13,726
778
2,716
2,418
10,575
8,706
779
6,484
4,042
34,668
0
L
Zhong Kui
TisAlex
Zhong Kui
14,157
918
1,143
3,704
12,868
9,142
0
10,215
2,653
30,237
0
L
9,410
1,823
328
1,126
10,141
2,817
0
5,968
4,173
21,621
0
L
Tsukuyomi
llama145
Tsukuyomi
8,754
2,060
245
2,383
13,887
4,034
0
10,981
2,906
0
18,488

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,562
Gold Earned
46,901
180
Minions Killed
127
0
Camps Cleared
0
1,299,217
Distance Traveled
1,208,713
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
8,188
585
6
0
0
233,849
0
W
Pele
10,891
778
63
5
0
245,041
0
W
Yemoja
10,646
760
16
1
0
251,498
1
W
Ganesha
10,438
746
1
0
0
275,959
0
L
Vulcan
9,635
688
55
4
0
243,247
1
W
Agni
11,380
813
64
5
0
259,324
0
W
Tiamat
11,207
801
36
3
0
267,395
6
L
Zhong Kui
10,244
732
47
3
0
246,057
4
L
Hera
9,596
685
10
1
0
225,834
0
L
Tsukuyomi
9,238
660
9
1
0
259,726
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role