Player Matchup

Artemis
Artemis
Bronze III
 
Artemis
Bronze III
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Hera
Hera
Bronze III
Alvah
Hera
Bronze III
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,550 MMR
Party 2
Ganesha
Ganesha
Bronze III
ImWeeb
Ganesha
Bronze III
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,531 MMR
Party 2
Team Averages
Bronze III
Bronze III
Average Tier
Level 142
1,500 SR
1,527 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 152
1,799 SR
1,529 MMR
Thoth
Thoth
Silver I
BeatByJay
Thoth
Silver I
Level 142
God Stats
8W - 6L
1,764 SR
Queue Stats
83W - 55L
1,476 MMR
Party 1
Bastet
Bastet
Gold IV
Headhunter283494
Bastet
Gold IV
Level 155
God Stats
14W - 8L
1,719 SR
Queue Stats
93W - 66L
1,554 MMR
Party 1
Cu Chulainn
Cu Chulainn
Gold V
Papa_Boar
Cu Chulainn
Gold V
Level 159
God Stats
6W - 6L
1,914 SR
Queue Stats
109W - 83L
1,558 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
16
7 / 4 / 3
11,677
730
11,546
10,759
5,107
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hera
Alvah
Hera
16
7 / 2 / 7
11,699
731
12,465
9,702
7,676
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

Ganesha
ImWeeb
Ganesha
16
0 / 2 / 14
10,902
681
7,535
15,228
17,199
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
OdinAh Muzen CabGilgameshGeb

VS

Bans
BacchusArtioSobekOlorun
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
BeatByJay
Thoth
15
1 / 3 / 5
9,907
619
8,743
8,803
2,554
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
2 / 6 / 5
9,450
591
7,830
11,682
3,132
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cu Chulainn
Papa_Boar
Cu Chulainn
15
5 / 5 / 2
10,679
667
11,170
15,509
14,989
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
20
14
Kills
8
8
Deaths
14
24
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
7
4
3
2.13
W
Hera
Alvah
Hera
7
2
7
5.25
L
Thoth
BeatByJay
Thoth
1
3
5
1.17
L
2
6
5
0.75
W
Ganesha
ImWeeb
Ganesha
0
2
14
3.5
L
Cu Chulainn
Papa_Boar
Cu Chulainn
5
5
2
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,546
Damage
27,743
35,689
Taken
35,994
29,982
Mitigated
20,675
10,460
Healing
3,037
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
11,546
5,573
0
2,587
10,759
5,107
2,336
2,608
8,151
0
55,047
W
Hera
Alvah
Hera
12,465
3,714
0
1,360
9,702
7,676
944
2,117
7,585
42,517
0
L
Thoth
BeatByJay
Thoth
8,743
310
0
653
8,803
2,554
348
5,577
3,043
51,616
0
L
7,830
1,608
0
1,682
11,682
3,132
99
7,185
4,305
0
18,809
W
Ganesha
ImWeeb
Ganesha
7,535
1,241
1,371
5,142
15,228
17,199
305
4,168
11,060
24,175
0
L
Cu Chulainn
Papa_Boar
Cu Chulainn
11,170
1,892
0
702
15,509
14,989
0
6,924
8,321
0
37,994

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,278
Gold Earned
30,036
193
Minions Killed
180
6
Camps Cleared
7
818,621
Distance Traveled
668,108
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
11,677
730
84
5
5
258,035
3
W
Hera
11,699
731
104
7
1
248,215
3
L
Thoth
9,907
619
105
7
3
214,024
2
L
Bastet
9,450
591
29
2
3
215,263
3
W
Ganesha
10,902
681
5
0
0
312,371
4
L
Cu Chulainn
10,679
667
46
3
1
238,821
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role