Player Matchup

Zeus
Zeus
DarthArquiex
Zeus
Level 89
God Stats
0W - 2L
1,724 SR
Queue Stats
3W - 12L
1,500 Elo+
Solo
Atlas
Atlas
Eon232
Atlas
Level 100
God Stats
2W - 1L
1,500 SR
Queue Stats
20W - 24L
1,500 Elo+
Party 2
Bakasura
Bakasura
Saara_Gaara
Bakasura
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 42L
1,500 Elo+
Party 2
Medusa
Medusa
SlashingClown86
Medusa
Level 100
God Stats
1W - 4L
1,500 SR
Queue Stats
92W - 103L
1,683 Elo+
Solo
Hercules
Hercules
Slaterade
Hercules
Level 65
God Stats
0W - 6L
1,500 SR
Queue Stats
21W - 36L
1,603 Elo+
Solo
Team Averages
Level 95
1,545 SR
1,557 Elo+

VS

Team Averages
Level 94
1,540 SR
1,522 Elo+
Cthulhu
Cthulhu
KING DAVID3263
Cthulhu
Level 69
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 3L
1,500 Elo+
Solo
Anhur
Anhur
Synth3tic4
Anhur
Level 122
God Stats
4W - 4L
1,500 SR
Queue Stats
128W - 125L
1,310 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
TOBOS45
Morgan Le Fay
Level 69
God Stats
9W - 4L
1,500 SR
Queue Stats
155W - 160L
1,678 Elo+
Party 1
Bellona
Bellona
WyattFreakingMay
Bellona
Level 104
God Stats
3W - 0L
1,700 SR
Queue Stats
192W - 174L
1,678 Elo+
Party 1
Arachne
Arachne
xX_jeremy3438_Xx
Arachne
Level 108
God Stats
5W - 6L
1,500 SR
Queue Stats
136W - 117L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
2,800
400
0
51
6
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Atlas
Eon232
Atlas
5
0 / 2 / 0
3,381
483
1,317
3,869
1,457
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
Saara_Gaara
Bakasura
6
2 / 0 / 1
4,211
602
2,098
3,415
1,184
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

7
0 / 1 / 1
3,901
557
659
3,855
693
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hercules
Slaterade
Hercules
7
1 / 3 / 0
4,239
606
1,332
5,630
2,539
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 1 / 0
4,402
629
652
3,829
1,504
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Anhur
7
0 / 1 / 1
4,031
576
2,021
2,895
560
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morgan Le Fay
TOBOS45
Morgan Le Fay
8
2 / 0 / 0
4,731
676
1,834
1,931
571
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

8
1 / 1 / 1
4,640
663
2,192
2,896
1,862
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
2 / 1 / 0
4,635
662
3,122
4,885
1,319
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
8
3
Kills
6
6
Deaths
4
2
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
L
Atlas
Eon232
Atlas
0
2
0
0
W
1
1
0
1
L
Bakasura
Saara_Gaara
Bakasura
2
0
1
2.5
L
0
1
1
0.5
L
Hercules
Slaterade
Hercules
1
3
0
0.33
W
Anhur
0
1
1
0.5
W
Morgan Le Fay
TOBOS45
Morgan Le Fay
2
0
0
2
W
1
1
1
1.5
W
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,406
Damage
9,821
16,820
Taken
16,436
5,879
Mitigated
5,816
6,263
Healing
5,480
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
0
0
0
0
51
6
0
0
51
390
0
L
Atlas
Eon232
Atlas
1,317
529
0
608
3,869
1,457
0
1,764
2,105
7,121
0
W
652
34
78
760
3,829
1,504
126
0
3,829
10,729
0
L
Bakasura
Saara_Gaara
Bakasura
2,098
1,325
0
1,988
3,415
1,184
0
212
3,203
0
15,138
L
659
276
0
1,417
3,855
693
0
510
3,345
0
16,909
L
Hercules
Slaterade
Hercules
1,332
712
0
2,250
5,630
2,539
0
0
5,630
0
14,927
W
Anhur
2,021
1,035
0
1,296
2,895
560
406
0
2,875
0
20,364
W
Morgan Le Fay
TOBOS45
Morgan Le Fay
1,834
128
0
283
1,931
571
488
1,001
919
21,155
0
W
2,192
621
0
528
2,896
1,862
287
0
2,661
393
14,202
W
3,122
2,669
0
2,535
4,885
1,319
0
316
4,484
0
20,025

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,532
Gold Earned
22,439
127
Minions Killed
184
0
Camps Cleared
0
528,441
Distance Traveled
703,152
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
2,800
400
1
0
0
16,472
0
L
Atlas
3,381
483
10
1
0
120,326
1
W
Cthulhu
4,402
629
24
3
0
119,919
0
L
Bakasura
4,211
602
38
5
0
161,619
2
L
Medusa
3,901
557
33
5
0
111,656
1
L
Hercules
4,239
606
45
6
0
118,368
2
W
Anhur
4,031
576
43
6
0
116,695
3
W
Morgan Le Fay
4,731
676
35
5
0
146,496
3
W
Bellona
4,640
663
33
5
0
158,417
1
W
Arachne
4,635
662
49
7
0
161,625
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role