Player Matchup

Fenrir
Fenrir
MisterSirDaddy
Fenrir
Level 121
God Stats
1W - 3L
1,309 SR
Queue Stats
39W - 45L
1,374 Elo+
Party 2
Janus
Janus
The-royaljester
Janus
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 13L
1,192 Elo+
Party 2
Terra
Terra
theREDbregade
Terra
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 19L
1,252 Elo+
Party 2
Team Averages
Level 83
1,436 SR
1,273 Elo+

VS

Team Averages
Level 85
1,553 SR
1,320 Elo+
Jormungandr
Jormungandr
Dindon No Cap
Jormungandr
Level 65
God Stats
0W - 2L
1,500 SR
Queue Stats
61W - 77L
1,249 Elo+
Solo
Mercury
Mercury
Shiesty KP
Mercury
Level 129
God Stats
2W - 4L
1,678 SR
Queue Stats
118W - 162L
1,340 Elo+
Party 1
Kukulkan
Kukulkan
ShiestyQueen
Kukulkan
Level 62
God Stats
15W - 23L
1,483 SR
Queue Stats
48W - 74L
1,370 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 4 / 4
9,244
770
9,620
13,051
9,148
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
5 / 2 / 4
8,639
720
6,275
5,960
2,494
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

13
2 / 0 / 7
8,856
738
5,000
8,951
9,793
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Dindon No Cap
Jormungandr
13
2 / 3 / 3
8,335
695
6,884
9,155
8,846
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Mercury
Shiesty KP
Mercury
11
4 / 7 / 0
8,322
694
4,548
9,574
3,421
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Kukulkan
ShiestyQueen
Kukulkan
12
0 / 3 / 5
7,805
650
5,600
5,614
2,635
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
14
13
Kills
6
6
Deaths
13
15
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
Dindon No Cap
Jormungandr
2
3
3
1.17
W
6
4
4
2
L
Mercury
Shiesty KP
Mercury
4
7
0
0.57
L
Kukulkan
ShiestyQueen
Kukulkan
0
3
5
0.83
W
5
2
4
3.5
W
2
0
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,895
Damage
17,032
27,962
Taken
24,343
21,435
Mitigated
14,902
9,086
Healing
2,512
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
Dindon No Cap
Jormungandr
6,884
1,444
231
861
9,155
8,846
9
4,903
4,021
22,260
0
W
9,620
1,408
260
2,372
13,051
9,148
0
5,887
7,164
0
36,912
L
Mercury
Shiesty KP
Mercury
4,548
2,086
0
482
9,574
3,421
0
4,801
4,511
0
9,518
L
Kukulkan
ShiestyQueen
Kukulkan
5,600
927
0
938
5,614
2,635
0
1,911
3,554
24,473
0
W
6,275
349
0
708
5,960
2,494
0
3,247
2,713
18,639
0
W
5,000
124
2,035
3,711
8,951
9,793
0
3,941
5,010
14,078
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,739
Gold Earned
24,462
99
Minions Killed
91
7
Camps Cleared
2
703,165
Distance Traveled
572,091
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
8,335
695
28
2
1
198,399
0
W
Fenrir
9,244
770
53
4
6
226,209
3
L
Mercury
8,322
694
7
1
0
177,049
3
L
Kukulkan
7,805
650
56
5
1
196,643
3
W
Janus
8,639
720
27
2
1
234,964
2
W
Terra
8,856
738
19
2
0
241,992
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role