Player Matchup

Gilgamesh
Gilgamesh
Bigballedmedic
Gilgamesh
Level 48
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 8L
1,239 Elo+
Party 2
Zeus
Zeus
MrMufaza
Zeus
Level 69
God Stats
4W - 5L
1,302 SR
Queue Stats
10W - 19L
1,239 Elo+
Party 2
Hercules
Hercules
Shepherd Boi383
Hercules
Level 45
God Stats
3W - 5L
1,302 SR
Queue Stats
7W - 13L
1,239 Elo+
Party 2
Arachne
Arachne
eXhaLe Mystic
Arachne
Level 70
God Stats
5W - 8L
1,302 SR
Queue Stats
7W - 14L
1,239 Elo+
Party 2
Chiron
Chiron
leviathon77
Chiron
Level 79
God Stats
2W - 6L
1,573 SR
Queue Stats
19W - 38L
1,239 Elo+
Party 2
Team Averages
Level 62
1,396 SR
1,239 Elo+

VS

Team Averages
Level 92
1,425 SR
1,488 Elo+
Kukulkan
Kukulkan
IndecisiveDeath
Kukulkan
Level 92
God Stats
6W - 9L
1,085 SR
Queue Stats
105W - 106L
1,446 Elo+
Party 1
Bacchus
Bacchus
Troddendragon
Bacchus
Level 106
God Stats
3W - 0L
1,500 SR
Queue Stats
60W - 48L
1,379 Elo+
Party 1
Guan Yu
Guan Yu
blakefisher09
Guan Yu
Level 29
God Stats
1W - 1L
1,325 SR
Queue Stats
77W - 78L
1,441 Elo+
Party 1
Neith
Neith
cmckearan
Neith
Level 106
God Stats
10W - 9L
1,521 SR
Queue Stats
67W - 63L
1,508 Elo+
Party 1
Loki
Loki
kevinzca
Loki
Level 125
God Stats
6W - 9L
1,693 SR
Queue Stats
40W - 49L
1,668 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Bigballedmedic
Gilgamesh
12
3 / 2 / 0
7,788
458
5,900
9,785
6,941
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Zeus
15
4 / 4 / 2
8,765
516
5,954
7,527
2,614
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
12
0 / 6 / 1
6,819
401
1,127
15,768
7,106
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Arachne
9
2 / 2 / 2
6,775
399
1,470
6,924
2,188
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chiron
9
0 / 3 / 0
6,395
376
6,549
8,046
2,023
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
17
3 / 1 / 2
10,321
607
5,913
4,461
1,617
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
13
2 / 0 / 9
8,886
523
6,129
12,726
12,085
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Guan Yu
14
0 / 4 / 2
8,192
482
3,936
12,300
8,025
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Neith
cmckearan
Neith
17
8 / 0 / 5
10,722
631
8,909
9,852
3,938
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Loki
17
4 / 4 / 6
10,040
591
5,456
11,759
4,538
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
41
9
Kills
17
17
Deaths
9
5
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Bigballedmedic
Gilgamesh
3
2
0
1.5
W
Kukulkan
3
1
2
4
L
Zeus
4
4
2
1.25
L
Hercules
0
6
1
0.08
W
Bacchus
2
0
9
6.5
W
Guan Yu
0
4
2
0.25
W
Neith
cmckearan
Neith
8
0
5
10.5
L
Arachne
2
2
2
1.5
W
Loki
4
4
6
1.75
L
Chiron
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,000
Damage
30,343
48,050
Taken
51,098
20,872
Mitigated
30,203
12,591
Healing
24,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Bigballedmedic
Gilgamesh
5,900
622
0
2,371
9,785
6,941
325
0
9,033
8,902
26,126
W
Kukulkan
5,913
255
25
867
4,461
1,617
1,980
1,354
3,107
74,788
1,887
L
Zeus
5,954
1,121
0
411
7,527
2,614
72
3,687
3,840
51,784
0
L
Hercules
1,127
213
0
4,812
15,768
7,106
168
5,418
10,350
0
13,104
W
Bacchus
6,129
892
253
4,438
12,726
12,085
132
1,601
10,953
26,612
0
W
Guan Yu
3,936
533
102
4,164
12,300
8,025
1,368
2,355
9,053
0
33,728
W
Neith
cmckearan
Neith
8,909
3,412
0
8,317
9,852
3,938
3,235
0
9,852
0
80,438
L
Arachne
1,470
1,190
0
1,805
6,924
2,188
0
458
6,466
0
25,524
W
Loki
5,456
1,269
0
6,295
11,759
4,538
0
1,886
9,836
0
71,751
L
Chiron
6,549
1,821
330
2,862
8,046
2,023
1,100
2,479
5,567
0
38,338

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,542
Gold Earned
48,161
312
Minions Killed
498
0
Camps Cleared
0
1,317,565
Distance Traveled
1,628,362
17
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
7,788
458
67
4
0
275,971
3
W
Kukulkan
10,321
607
168
10
0
337,949
2
L
Zeus
8,765
516
103
6
0
293,865
5
L
Hercules
6,819
401
21
1
0
304,367
0
W
Bacchus
8,886
523
20
1
0
348,654
4
W
Guan Yu
8,192
482
57
3
0
323,395
0
W
Neith
10,722
631
141
8
0
285,339
4
L
Arachne
6,775
399
49
3
0
187,578
3
W
Loki
10,040
591
112
7
0
333,025
0
L
Chiron
6,395
376
72
4
0
255,784
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role