Player Matchup

Ra
Ra
Silver II
 
Ra
Silver II
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Bronze III
Adderley_0812
Horus
Bronze III
Level 124
God Stats
2W - 0L
1,715 SR
Queue Stats
11W - 8L
1,500 MMR
Solo
Nemesis
Nemesis
Bronze III
RoboKidFrLyfE
Nemesis
Bronze III
Level 89
God Stats
2W - 1L
1,500 SR
Queue Stats
21W - 33L
1,454 MMR
Solo
Agni
Agni
Bronze III
lopezvilla069
Agni
Bronze III
Level 127
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 7L
1,500 MMR
Solo
Hachiman
Hachiman
Bronze III
wofl0513
Hachiman
Bronze III
Level 65
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 6L
1,500 MMR
Solo
Team Averages
Bronze II
Bronze II
Average Tier
Level 105
1,543 SR
1,491 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 119
1,443 SR
1,486 MMR
Morgan Le Fay
Morgan Le Fay
Bronze III
AACO_PR
Morgan Le Fay
Bronze III
Level 86
God Stats
0W - 2L
1,500 SR
Queue Stats
88W - 85L
1,500 MMR
Party 1
Apollo
Apollo
Bronze III
CrwN-_-
Apollo
Bronze III
Level 103
God Stats
1W - 2L
1,500 SR
Queue Stats
56W - 52L
1,522 MMR
Party 1
Artio
Artio
Bronze III
ICEBEARinc
Artio
Bronze III
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,454 MMR
Solo
Arachne
Arachne
Bronze III
MachineGunGilly
Arachne
Bronze III
Level 125
God Stats
0W - 3L
1,500 SR
Queue Stats
43W - 58L
1,454 MMR
Solo
Chaac
Chaac
Bronze III
bgutzy9
Chaac
Bronze III
Level 153
God Stats
14W - 6L
1,216 SR
Queue Stats
248W - 247L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
7
2 / 0 / 0
4,188
838
986
1,402
743
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

5
0 / 0 / 0
3,286
657
1,713
4,489
1,420
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nemesis
5
0 / 0 / 0
3,319
664
1,071
2,113
589
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
4 / 2 / 0
4,444
889
2,460
2,914
678
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hachiman
wofl0513
Hachiman
3
0 / 2 / 0
2,838
568
824
1,935
419
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
VulcanLokiGilgameshIzanami

VS

Bans
GebCliodhnaBastetSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
AACO_PR
Morgan Le Fay
5
1 / 3 / 1
3,654
731
1,075
3,280
930
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apollo
CrwN-_-
Apollo
6
2 / 0 / 0
3,515
703
2,676
2,586
501
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Artio
6
0 / 0 / 2
3,668
734
1,577
3,853
1,659
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

6
1 / 2 / 0
3,754
751
649
3,718
979
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chaac
bgutzy9
Chaac
1
0 / 1 / 0
2,515
503
111
599
180
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
7
6
Kills
4
4
Deaths
6
0
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
2
0
0
2
L
Morgan Le Fay
AACO_PR
Morgan Le Fay
1
3
1
0.5
W
0
0
0
0
L
Apollo
CrwN-_-
Apollo
2
0
0
2
L
Artio
0
0
2
1
L
1
2
0
0.5
W
Nemesis
0
0
0
0
L
Chaac
bgutzy9
Chaac
0
1
0
0
W
4
2
0
2
W
Hachiman
wofl0513
Hachiman
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,054
Damage
6,088
12,853
Taken
14,036
3,849
Mitigated
4,249
4,431
Healing
4,973
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
986
343
18
816
1,402
743
0
0
1,402
17,763
0
L
Morgan Le Fay
AACO_PR
Morgan Le Fay
1,075
231
0
230
3,280
930
0
1,961
1,119
10,655
0
W
1,713
1,048
179
2,092
4,489
1,420
0
969
3,520
0
8,691
L
Apollo
CrwN-_-
Apollo
2,676
2,192
0
766
2,586
501
0
0
2,586
0
19,529
L
Artio
1,577
441
517
2,019
3,853
1,659
0
0
3,853
5,618
0
L
649
581
0
1,441
3,718
979
0
666
3,018
0
15,041
W
Nemesis
1,071
430
0
247
2,113
589
0
226
1,859
0
12,243
L
Chaac
bgutzy9
Chaac
111
41
0
0
599
180
0
585
14
0
111
W
2,460
461
0
730
2,914
678
304
765
2,027
18,208
0
W
Hachiman
wofl0513
Hachiman
824
355
128
221
1,935
419
0
542
1,393
0
4,985

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,075
Gold Earned
17,106
153
Minions Killed
113
0
Camps Cleared
0
508,869
Distance Traveled
454,157
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
4,188
838
49
10
0
94,143
0
L
Morgan Le Fay
3,654
731
21
4
0
96,220
0
W
Horus
3,286
657
21
4
0
116,233
2
L
Apollo
3,515
703
47
9
0
96,890
0
L
Artio
3,668
734
9
2
0
108,608
1
L
Arachne
3,754
751
36
7
0
114,483
1
W
Nemesis
3,319
664
32
6
0
108,092
1
L
Chaac
2,515
503
0
0
0
37,956
1
W
Agni
4,444
889
42
8
0
109,408
1
W
Hachiman
2,838
568
9
2
0
80,993
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role