Player Matchup

Sol
Sol
Silver II
 
Sol
Silver II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Loki
Loki
Silver I
AlecaiX
Loki
Silver I
Level 130
God Stats
47W - 27L
1,500 SR
Queue Stats
243W - 236L
1,541 MMR
Solo
Rama
Rama
Silver II
Dr_Heart_Break
Rama
Silver II
Level 149
God Stats
7W - 7L
1,500 SR
Queue Stats
101W - 67L
1,589 MMR
Party 2
Gilgamesh
Gilgamesh
Silver II
Zextsui
Gilgamesh
Silver II
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 47L
1,543 MMR
Solo
Ganesha
Ganesha
Bronze III
Zitro-M
Ganesha
Bronze III
Level 108
God Stats
12W - 8L
1,815 SR
Queue Stats
36W - 32L
1,546 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 134
1,563 SR
1,544 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 137
1,543 SR
1,528 MMR
Hou Yi
Hou Yi
Gold V
 
Hou Yi
Gold V
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Yemoja
Yemoja
Bronze III
NinjaBonesIl
Yemoja
Bronze III
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,547 MMR
Solo
Zhong Kui
Zhong Kui
Bronze III
Real Grimz
Zhong Kui
Bronze III
Level 152
God Stats
24W - 33L
1,715 SR
Queue Stats
123W - 124L
1,547 MMR
Solo
Achilles
Achilles
Bronze III
SKLZ Pineapple
Achilles
Bronze III
Level 151
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 64L
1,522 MMR
Party 1
Hun Batz
Hun Batz
Bronze III
SKLZiiMoRTaL
Hun Batz
Bronze III
Level 139
God Stats
8W - 2L
1,500 SR
Queue Stats
63W - 59L
1,522 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
20
2 / 3 / 5
13,503
614
13,223
15,030
5,240
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Loki
AlecaiX
Loki
20
11 / 2 / 6
15,139
688
14,358
17,082
7,269
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

20
4 / 1 / 7
15,416
701
11,085
15,269
6,798
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilgamesh
Zextsui
Gilgamesh
17
5 / 2 / 7
13,112
596
13,653
13,453
10,143
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ganesha
Zitro-M
Ganesha
16
0 / 4 / 11
12,025
547
6,979
20,098
22,699
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
CharybdisJormungandrAwilixCliodhna

VS

Bans
BastetGebThothZeus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
18
1 / 5 / 4
10,702
486
8,552
14,396
4,647
Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Yemoja
13
0 / 4 / 5
8,551
389
5,115
20,075
20,500
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Zhong Kui
Real Grimz
Zhong Kui
6
0 / 2 / 0
6,544
297
1,330
3,068
1,279
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Achilles
15
2 / 8 / 2
9,286
422
8,960
26,614
21,575
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Hun Batz
SKLZiiMoRTaL
Hun Batz
17
7 / 5 / 2
10,769
490
10,820
19,533
6,978
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
23
22
Kills
10
12
Deaths
24
36
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
2
3
5
1.5
L
Hou Yi
 
Hou Yi
1
5
4
0.6
W
Loki
AlecaiX
Loki
11
2
6
7
W
4
1
7
7.5
L
Yemoja
0
4
5
0.63
L
Zhong Kui
Real Grimz
Zhong Kui
0
2
0
0
L
Achilles
2
8
2
0.38
L
Hun Batz
SKLZiiMoRTaL
Hun Batz
7
5
2
1.6
W
Gilgamesh
Zextsui
Gilgamesh
5
2
7
4.25
W
Ganesha
Zitro-M
Ganesha
0
4
11
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,298
Damage
34,777
80,932
Taken
83,686
52,149
Mitigated
54,979
33,152
Healing
16,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
13,223
3,757
0
8,736
15,030
5,240
2,657
1,995
13,035
117,228
667
L
Hou Yi
 
Hou Yi
8,552
4,045
0
692
14,396
4,647
1,598
4,686
9,710
0
87,996
W
Loki
AlecaiX
Loki
14,358
3,779
0
7,187
17,082
7,269
4,169
1,469
15,613
0
123,820
W
11,085
10,002
0
9,318
15,269
6,798
8,087
2,932
12,175
0
146,445
L
Yemoja
5,115
1,163
2,809
3,867
20,075
20,500
39
8,137
11,938
26,057
0
L
Zhong Kui
Real Grimz
Zhong Kui
1,330
330
0
586
3,068
1,279
0
1,232
1,836
9,109
0
L
Achilles
8,960
1,191
341
4,254
26,614
21,575
63
3,359
23,255
0
50,058
L
Hun Batz
SKLZiiMoRTaL
Hun Batz
10,820
2,222
0
3,518
19,533
6,978
1,739
2,098
17,435
0
68,035
W
Gilgamesh
Zextsui
Gilgamesh
13,653
3,821
0
3,102
13,453
10,143
841
2,005
11,448
0
54,928
W
Ganesha
Zitro-M
Ganesha
6,979
425
945
3,864
20,098
22,699
404
2,772
17,326
23,455
2,170

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,195
Gold Earned
45,852
674
Minions Killed
453
0
Camps Cleared
0
2,183,460
Distance Traveled
1,603,110
22
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
13,503
614
182
8
0
400,063
5
L
Hou Yi
10,702
486
167
8
0
332,746
4
W
Loki
15,139
688
170
8
0
487,427
3
W
Rama
15,416
701
226
10
0
421,228
2
L
Yemoja
8,551
389
39
2
0
352,121
7
L
Zhong Kui
6,544
297
29
1
0
73,501
1
L
Achilles
9,286
422
89
4
0
397,148
3
L
Hun Batz
10,769
490
129
6
0
447,594
2
W
Gilgamesh
13,112
596
85
4
0
453,337
6
W
Ganesha
12,025
547
11
1
0
421,405
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role