Player Matchup

Izanami
Izanami
CJharo
Izanami
Level 159
God Stats
2W - 0L
1,500 SR
Queue Stats
193W - 47L
1,592 Elo+
Party 2
He Bo
He Bo
Kalsur
He Bo
Level 159
God Stats
1W - 0L
1,286 SR
Queue Stats
199W - 55L
1,659 Elo+
Party 2
Awilix
Awilix
Kobss
Awilix
Level 155
God Stats
2W - 0L
1,500 SR
Queue Stats
38W - 16L
1,686 Elo+
Party 2
Bacchus
Bacchus
SpilledRainbow
Bacchus
Level 29
God Stats
21W - 3L
1,500 SR
Queue Stats
144W - 26L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
ciscoxh
Sylvanus
Level 140
God Stats
2W - 0L
1,500 SR
Queue Stats
144W - 38L
1,636 Elo+
Party 2
Team Averages
Level 128
1,457 SR
1,615 Elo+

VS

Team Averages
Level 63
1,441 SR
1,457 Elo+
Ao Kuang
Ao Kuang
MISTER_GRIM571
Ao Kuang
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 26L
1,466 Elo+
Party 1
Fenrir
Fenrir
Macdragon36
Fenrir
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Neith
Neith
Mr_Vampz911
Neith
Level 64
God Stats
0W - 1L
1,203 SR
Queue Stats
1W - 3L
1,275 Elo+
Solo
Odin
Odin
RoseRiskyYT
Odin
Level 108
God Stats
2W - 4L
1,500 SR
Queue Stats
396W - 443L
1,540 Elo+
Party 1
Zeus
Zeus
rickyr0ss11
Zeus
Level 22
God Stats
0W - 3L
1,500 SR
Queue Stats
28W - 24L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
CJharo
Izanami
18
15 / 2 / 9
10,307
1,031
18,967
11,020
4,680
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

He Bo
Kalsur
He Bo
17
10 / 1 / 14
9,846
985
12,563
5,173
2,988
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Magic Focus

Magic Focus

+20
Magical Power

Awilix
Kobss
Awilix
15
5 / 1 / 8
8,804
880
6,443
5,619
2,610
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
2 / 0 / 17
8,246
825
5,005
8,406
10,353
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sylvanus
ciscoxh
Sylvanus
16
8 / 0 / 19
9,073
907
8,749
8,465
6,767
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
13
2 / 9 / 2
7,910
791
7,182
12,467
3,696
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Fenrir
11
0 / 10 / 2
6,363
636
3,385
13,949
5,402
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

14
0 / 8 / 3
7,589
759
4,745
11,830
3,298
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

13
2 / 7 / 1
7,594
759
3,666
11,393
7,526
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
0 / 6 / 0
6,492
649
4,132
9,734
2,262
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
12
40
Kills
4
4
Deaths
40
67
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Izanami
CJharo
Izanami
15
2
9
9.75
W
He Bo
Kalsur
He Bo
10
1
14
17
W
Awilix
Kobss
Awilix
5
1
8
9
L
Ao Kuang
2
9
2
0.33
L
Fenrir
0
10
2
0.1
L
0
8
3
0.19
L
2
7
1
0.36
W
2
0
17
10.5
W
Sylvanus
ciscoxh
Sylvanus
8
0
19
17.5
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,727
Damage
23,110
38,683
Taken
59,373
27,398
Mitigated
22,184
11,067
Healing
2,866
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
CJharo
Izanami
18,967
11,052
0
2,633
11,020
4,680
4,498
2,846
8,063
0
52,920
W
He Bo
Kalsur
He Bo
12,563
305
0
180
5,173
2,988
574
1,651
3,442
40,394
0
W
Awilix
Kobss
Awilix
6,443
2,870
0
250
5,619
2,610
175
2,044
3,544
0
25,696
L
Ao Kuang
7,182
1,987
0
709
12,467
3,696
0
6,980
5,447
8,452
1,039
L
Fenrir
3,385
541
0
390
13,949
5,402
0
4,857
8,955
0
7,441
L
4,745
1,577
0
708
11,830
3,298
30
4,871
6,768
0
22,459
L
3,666
968
0
481
11,393
7,526
0
6,238
4,993
0
9,601
W
5,005
219
0
577
8,406
10,353
221
2,504
5,754
10,234
0
W
Sylvanus
ciscoxh
Sylvanus
8,749
1,241
3,504
3,923
8,465
6,767
891
1,493
6,784
17,513
0
L
4,132
674
0
578
9,734
2,262
0
2,719
6,893
15,897
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,276
Gold Earned
35,948
243
Minions Killed
94
0
Camps Cleared
0
1,125,224
Distance Traveled
851,693
12
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,307
1,031
88
9
0
199,158
2
W
He Bo
9,846
985
88
9
0
235,391
3
W
Awilix
8,804
880
42
4
0
248,581
3
L
Ao Kuang
7,910
791
5
1
0
178,750
0
L
Fenrir
6,363
636
8
1
0
159,594
0
L
Neith
7,589
759
41
4
0
161,427
0
L
Odin
7,594
759
14
1
0
193,677
0
W
Bacchus
8,246
825
5
1
0
227,677
1
W
Sylvanus
9,073
907
20
2
0
214,417
3
L
Zeus
6,492
649
26
3
0
158,245
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role