Player Matchup

Kuzenbo
Kuzenbo
Jojoraya
Kuzenbo
Level 106
God Stats
70W - 47L
1,507 SR
Queue Stats
109W - 95L
1,427 Elo+
Party 1
Rama
Rama
SouthPaw811
Rama
Level 109
God Stats
2W - 2L
1,500 SR
Queue Stats
103W - 85L
1,520 Elo+
Solo
Achilles
Achilles
httpZombie
Achilles
Level 105
God Stats
4W - 3L
1,500 SR
Queue Stats
116W - 101L
1,427 Elo+
Party 1
Sol
Sol
http_june
Sol
Level 98
God Stats
7W - 7L
1,500 SR
Queue Stats
25W - 25L
1,432 Elo+
Party 1
Fenrir
Fenrir
l Bryson l
Fenrir
Level 139
God Stats
20W - 19L
1,835 SR
Queue Stats
309W - 305L
1,503 Elo+
Solo
Team Averages
Level 111
1,568 SR
1,462 Elo+

VS

Team Averages
Level 107
1,592 SR
1,574 Elo+
Medusa
Medusa
BlackmambaAttk
Medusa
Level 53
God Stats
8W - 6L
1,716 SR
Queue Stats
213W - 291L
1,500 Elo+
Solo
Bakasura
Bakasura
ChargersFan0798
Bakasura
Level 120
God Stats
8W - 2L
1,746 SR
Queue Stats
186W - 187L
1,805 Elo+
Party 2
Yemoja
Yemoja
SupercrackedJayy
Yemoja
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 7L
1,500 Elo+
Party 3
Ne Zha
Ne Zha
hazardx10
Ne Zha
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,262 Elo+
Party 3
Chronos
Chronos
stayOFFthe_W33DD
Chronos
Level 105
God Stats
2W - 3L
1,500 SR
Queue Stats
178W - 175L
1,805 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Jojoraya
Kuzenbo
13
3 / 1 / 7
8,532
533
5,292
13,935
17,163
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
4 / 0 / 4
8,911
557
6,149
7,383
2,378
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Achilles
httpZombie
Achilles
16
6 / 0 / 5
9,629
602
9,867
9,351
7,830
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mace

Mace

+10
Physical Power

14
4 / 1 / 5
8,826
552
6,702
9,109
3,175
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fenrir
l Bryson l
Fenrir
15
4 / 3 / 5
9,043
565
7,298
9,321
3,579
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 0
6,667
417
4,618
8,434
2,122
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Bakasura
17
3 / 4 / 0
9,575
598
6,012
11,943
7,552
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

10
0 / 3 / 1
6,589
412
4,255
8,464
7,365
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ne Zha
hazardx10
Ne Zha
12
2 / 4 / 0
7,102
444
6,086
11,643
3,528
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
0 / 6 / 1
7,461
466
5,809
11,869
4,058
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
7
21
Kills
5
5
Deaths
21
26
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
L
Bakasura
3
4
0
0.75
W
Kuzenbo
Jojoraya
Kuzenbo
3
1
7
6.5
W
4
0
4
6
L
0
3
1
0.17
L
Ne Zha
hazardx10
Ne Zha
2
4
0
0.5
W
Achilles
httpZombie
Achilles
6
0
5
8.5
W
4
1
5
6.5
W
Fenrir
l Bryson l
Fenrir
4
3
5
2.17
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,308
Damage
26,780
49,099
Taken
52,353
34,125
Mitigated
24,625
16,515
Healing
14,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,618
1,459
0
639
8,434
2,122
0
2,231
6,155
0
41,018
L
Bakasura
6,012
3,570
0
4,863
11,943
7,552
3,064
0
11,512
0
54,390
W
Kuzenbo
Jojoraya
Kuzenbo
5,292
1,967
0
4,184
13,935
17,163
470
1,468
12,396
30,867
0
W
6,149
5,119
0
4,259
7,383
2,378
2,624
2,156
5,181
0
53,153
L
4,255
1,173
1,861
1,383
8,464
7,365
0
2,766
5,598
20,191
0
L
Ne Zha
hazardx10
Ne Zha
6,086
1,131
0
3,403
11,643
3,528
0
1,908
9,601
0
39,242
W
Achilles
httpZombie
Achilles
9,867
2,914
0
2,597
9,351
7,830
747
1,236
7,693
0
58,642
W
6,702
2,343
0
2,944
9,109
3,175
478
4,094
4,771
43,799
4,517
W
Fenrir
l Bryson l
Fenrir
7,298
977
0
2,531
9,321
3,579
784
683
7,399
0
49,066
L
5,809
1,029
0
1,865
11,869
4,058
1,002
4,606
7,119
46,365
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,941
Gold Earned
37,394
465
Minions Killed
416
0
Camps Cleared
0
1,478,686
Distance Traveled
1,374,800
17
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,667
417
74
5
0
263,609
1
L
Bakasura
9,575
598
143
9
0
289,490
2
W
Kuzenbo
8,532
533
27
2
0
298,687
2
W
Rama
8,911
557
126
8
0
289,062
6
L
Yemoja
6,589
412
34
2
0
239,816
7
L
Ne Zha
7,102
444
62
4
0
308,733
4
W
Achilles
9,629
602
121
8
0
305,065
6
W
Sol
8,826
552
98
6
0
278,898
1
W
Fenrir
9,043
565
93
6
0
306,974
2
L
Chronos
7,461
466
103
6
0
273,152
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role