Player Matchup

Zhong Kui
Zhong Kui
DirtMcgirtt
Zhong Kui
Level 106
God Stats
4W - 1L
1,548 SR
Queue Stats
213W - 205L
1,439 Elo+
Solo
Chang'e
Chang'e
Noble Dice
Chang'e
Level 120
God Stats
6W - 4L
1,639 SR
Queue Stats
63W - 37L
1,685 Elo+
Solo
Chronos
Chronos
OrionPirmeIV
Chronos
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,559 Elo+
Party 1
Anubis
Anubis
Papa_Rossi_
Anubis
Level 82
God Stats
21W - 22L
1,535 SR
Queue Stats
192W - 207L
1,505 Elo+
Solo
Tiamat
Tiamat
goldphantom0126
Tiamat
Level 85
God Stats
1W - 5L
1,341 SR
Queue Stats
7W - 13L
1,409 Elo+
Party 1
Team Averages
Level 96
1,513 SR
1,520 Elo+

VS

Team Averages
Level 121
1,532 SR
1,463 Elo+
Hercules
Hercules
Majestic_Turd246
Hercules
Level 105
God Stats
46W - 50L
1,845 SR
Queue Stats
154W - 145L
1,511 Elo+
Party 3
Ymir
Ymir
MikLife1
Ymir
Level 146
God Stats
6W - 9L
1,313 SR
Queue Stats
335W - 292L
1,603 Elo+
Party 3
Ravana
Ravana
ZeroMeta22
Ravana
Level 128
God Stats
5W - 0L
1,500 SR
Queue Stats
207W - 184L
1,540 Elo+
Party 3
Hel
Hel
adrianonakay
Hel
Level 130
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 12L
1,330 Elo+
Party 2
Danzaburou
Danzaburou
renanzito
Danzaburou
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 7L
1,330 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
DirtMcgirtt
Zhong Kui
13
1 / 2 / 3
7,027
703
7,152
11,114
9,146
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Chang'e
Noble Dice
Chang'e
13
2 / 4 / 1
6,914
691
7,163
9,485
6,018
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Chronos
OrionPirmeIV
Chronos
12
1 / 3 / 1
6,463
646
3,553
7,851
2,464
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anubis
12
0 / 6 / 3
6,835
684
3,942
7,389
3,221
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
1 / 1 / 4
6,684
668
6,792
5,437
4,793
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 9
6,910
691
6,632
9,831
10,708
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ymir
13
3 / 2 / 9
7,341
734
5,405
10,035
8,583
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ravana
ZeroMeta22
Ravana
16
8 / 0 / 7
8,615
862
8,847
8,161
7,381
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

16
3 / 0 / 7
8,239
824
10,067
7,919
4,511
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Danzaburou
renanzito
Danzaburou
14
1 / 1 / 6
7,408
741
6,730
6,215
2,803
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
54
5
Kills
16
16
Deaths
5
12
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
DirtMcgirtt
Zhong Kui
1
2
3
1.25
W
1
2
9
2.75
W
Ymir
3
2
9
3.75
L
Chang'e
Noble Dice
Chang'e
2
4
1
0.63
L
Chronos
OrionPirmeIV
Chronos
1
3
1
0.5
L
Anubis
0
6
3
0.25
W
Ravana
ZeroMeta22
Ravana
8
0
7
11.5
W
3
0
7
6.5
L
1
1
4
3
W
Danzaburou
renanzito
Danzaburou
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,602
Damage
37,681
41,276
Taken
42,161
25,642
Mitigated
33,986
10,720
Healing
17,126
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
DirtMcgirtt
Zhong Kui
7,152
488
492
3,675
11,114
9,146
144
3,518
7,006
20,422
0
W
6,632
2,023
0
2,947
9,831
10,708
156
5,944
3,578
0
10,987
W
Ymir
5,405
470
0
650
10,035
8,583
105
6,535
3,320
15,269
0
L
Chang'e
Noble Dice
Chang'e
7,163
365
862
2,869
9,485
6,018
0
3,219
5,673
20,233
0
L
Chronos
OrionPirmeIV
Chronos
3,553
1,393
0
306
7,851
2,464
0
3,035
4,620
10,161
0
L
Anubis
3,942
99
0
997
7,389
3,221
0
2,472
4,735
21,670
0
W
Ravana
ZeroMeta22
Ravana
8,847
1,752
0
1,419
8,161
7,381
250
5,482
2,533
0
19,540
W
10,067
450
4,012
6,629
7,919
4,511
218
5,289
2,556
36,651
0
L
6,792
755
88
1,431
5,437
4,793
38
2,210
3,049
14,176
0
W
Danzaburou
renanzito
Danzaburou
6,730
2,252
0
1,469
6,215
2,803
1,494
4,505
1,572
0
31,499

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,923
Gold Earned
38,513
161
Minions Killed
187
0
Camps Cleared
0
934,546
Distance Traveled
1,040,697
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
7,027
703
47
5
0
194,873
3
W
Hercules
6,910
691
12
1
0
209,413
3
W
Ymir
7,341
734
19
2
0
191,462
3
L
Chang'e
6,914
691
31
3
0
193,811
1
L
Chronos
6,463
646
18
2
0
159,760
2
L
Anubis
6,835
684
42
4
0
182,975
3
W
Ravana
8,615
862
32
3
0
233,743
2
W
Hel
8,239
824
77
8
0
209,584
1
L
Tiamat
6,684
668
23
2
0
203,127
3
W
Danzaburou
7,408
741
47
5
0
196,495
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role