Player Matchup

Da Ji
Da Ji
BigBoyBelial
Da Ji
Level 80
God Stats
1W - 2L
1,173 SR
Queue Stats
58W - 81L
1,428 Elo+
Party 2
Izanami
Izanami
HM Mini
Izanami
Level 25
God Stats
4W - 2L
1,500 SR
Queue Stats
15W - 16L
1,500 Elo+
Party 3
Bellona
Bellona
Lwzer
Bellona
Level 48
God Stats
5W - 6L
1,500 SR
Queue Stats
29W - 35L
1,532 Elo+
Party 3
Ymir
Ymir
linKhehe
Ymir
Level 16
God Stats
3W - 2L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 3
Sol
Sol
thriftymama420
Sol
Level 28
God Stats
2W - 0L
1,826 SR
Queue Stats
6W - 8L
1,376 Elo+
Party 2
Team Averages
Level 39
1,500 SR
1,467 Elo+

VS

Team Averages
Level 39
1,431 SR
1,355 Elo+
Ymir
Ymir
Bobisugly
Ymir
Level 46
God Stats
0W - 2L
1,286 SR
Queue Stats
36W - 33L
1,224 Elo+
Solo
Ao Kuang
Ao Kuang
Brandonalvarezz
Ao Kuang
Level 29
God Stats
9W - 2L
1,500 SR
Queue Stats
205W - 248L
1,388 Elo+
Party 1
Zhong Kui
Zhong Kui
FoundMarioJudah
Zhong Kui
Level 29
God Stats
3W - 2L
1,500 SR
Queue Stats
230W - 223L
1,388 Elo+
Party 1
Janus
Janus
OhNoController
Janus
Level 23
God Stats
13W - 21L
1,372 SR
Queue Stats
284W - 282L
1,388 Elo+
Party 1
Anhur
Anhur
mrgamer1125
Anhur
Level 67
God Stats
1W - 2L
1,500 SR
Queue Stats
29W - 19L
1,388 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 1 / 4
6,037
604
3,865
5,397
1,707
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Izanami
HM Mini
Izanami
9
0 / 2 / 0
4,901
490
3,139
4,587
672
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
Lwzer
Bellona
10
4 / 2 / 1
6,523
652
6,615
7,952
6,453
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ymir
9
0 / 1 / 0
5,247
525
1,057
5,957
2,171
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
5 / 0 / 2
6,680
668
3,587
4,514
1,255
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
8
1 / 2 / 0
5,095
510
2,406
6,989
3,721
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ao Kuang
9
2 / 4 / 2
5,544
554
4,914
8,993
2,341
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Zhong Kui
FoundMarioJudah
Zhong Kui
9
1 / 4 / 0
5,278
528
2,382
7,263
3,657
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
0 / 1 / 1
5,215
522
1,898
3,112
753
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

9
2 / 1 / 1
5,148
515
4,303
4,036
968
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
10
12
Kills
6
6
Deaths
12
7
Assists
4
Player
Kills
Deaths
Assists
KDA
W
3
1
4
5
L
Ymir
1
2
0
0.5
L
Ao Kuang
2
4
2
0.75
L
Zhong Kui
FoundMarioJudah
Zhong Kui
1
4
0
0.25
W
Izanami
HM Mini
Izanami
0
2
0
0
W
Bellona
Lwzer
Bellona
4
2
1
2.25
L
0
1
1
0.5
W
Ymir
0
1
0
0
L
2
1
1
2.5
W
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,263
Damage
15,903
28,407
Taken
30,393
12,258
Mitigated
11,440
10,622
Healing
9,938
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,865
1,225
0
2,438
5,397
1,707
0
2,521
2,876
0
24,869
L
Ymir
2,406
0
0
1,578
6,989
3,721
0
1,589
5,400
11,881
0
L
Ao Kuang
4,914
1,815
0
3,155
8,993
2,341
0
797
8,055
20,278
0
L
Zhong Kui
FoundMarioJudah
Zhong Kui
2,382
266
147
2,424
7,263
3,657
0
840
6,144
24,095
0
W
Izanami
HM Mini
Izanami
3,139
2,335
0
959
4,587
672
0
1,116
3,471
0
32,743
W
Bellona
Lwzer
Bellona
6,615
2,026
0
2,879
7,952
6,453
186
3,427
4,525
0
33,483
L
1,898
61
0
569
3,112
753
0
773
2,339
26,969
0
W
Ymir
1,057
361
1,208
2,084
5,957
2,171
0
2,194
3,763
9,979
0
L
4,303
2,739
0
2,065
4,036
968
0
645
3,391
0
30,344
W
3,587
1,189
0
1,054
4,514
1,255
0
2,342
2,172
31,174
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,388
Gold Earned
26,280
278
Minions Killed
236
0
Camps Cleared
0
1,001,428
Distance Traveled
904,236
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
6,037
604
44
4
0
230,547
2
L
Ymir
5,095
510
13
1
0
179,788
4
L
Ao Kuang
5,544
554
44
4
0
200,426
0
L
Zhong Kui
5,278
528
56
6
0
162,865
5
W
Izanami
4,901
490
64
6
0
171,014
2
W
Bellona
6,523
652
79
8
0
197,594
1
L
Janus
5,215
522
59
6
0
190,476
4
W
Ymir
5,247
525
24
2
0
192,925
1
L
Anhur
5,148
515
64
6
0
170,681
2
W
Sol
6,680
668
67
7
0
209,348
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role