Player Matchup

Horus
Horus
 
Horus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
CaveBear0
Merlin
Level 160
God Stats
4W - 1L
1,500 SR
Queue Stats
121W - 67L
1,805 Elo+
Party 1
Charybdis
Charybdis
L3IGW00D
Charybdis
Level 160
God Stats
8W - 2L
1,500 SR
Queue Stats
411W - 234L
1,627 Elo+
Party 1
Team Averages
Level 160
1,500 SR
1,644 Elo+

VS

Team Averages
Level 123
1,500 SR
1,484 Elo+
Sol
Sol
 
Sol
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
kidfraser
Hachiman
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,475 Elo+
Party 2
Cthulhu
Cthulhu
madclown13
Cthulhu
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,475 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
13
6 / 0 / 7
8,427
843
8,810
9,019
5,531
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Merlin
CaveBear0
Merlin
13
4 / 2 / 7
7,908
791
7,516
4,692
1,760
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
L3IGW00D
Charybdis
13
3 / 2 / 6
7,781
778
7,467
6,925
2,754
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
2 / 3 / 1
6,849
685
6,626
6,293
1,641
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
kidfraser
Hachiman
10
1 / 4 / 1
6,215
622
3,947
8,083
1,778
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
madclown13
Cthulhu
11
1 / 6 / 3
7,026
703
6,509
13,987
10,512
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
9
13
Kills
4
4
Deaths
13
20
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
6
0
7
9.5
L
Sol
 
Sol
2
3
1
0.83
W
Merlin
CaveBear0
Merlin
4
2
7
3.75
W
Charybdis
L3IGW00D
Charybdis
3
2
6
3
L
Hachiman
kidfraser
Hachiman
1
4
1
0.38
L
Cthulhu
madclown13
Cthulhu
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,793
Damage
17,082
20,636
Taken
28,363
10,045
Mitigated
13,931
8,035
Healing
5,001
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
8,810
2,214
1,321
4,933
9,019
5,531
574
5,473
3,546
0
18,873
L
Sol
 
Sol
6,626
2,682
38
1,095
6,293
1,641
0
2,704
3,515
21,316
0
W
Merlin
CaveBear0
Merlin
7,516
668
0
565
4,692
1,760
495
3,406
1,286
26,051
0
W
Charybdis
L3IGW00D
Charybdis
7,467
4,751
0
1,216
6,925
2,754
835
4,655
2,270
0
31,500
L
Hachiman
kidfraser
Hachiman
3,947
1,173
0
1,683
8,083
1,778
0
1,907
5,872
0
11,526
L
Cthulhu
madclown13
Cthulhu
6,509
167
299
1,886
13,987
10,512
0
3,189
10,461
19,408
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,116
Gold Earned
20,090
123
Minions Killed
96
7
Camps Cleared
1
555,733
Distance Traveled
503,349
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,427
843
15
2
2
216,979
4
L
Sol
6,849
685
39
4
1
161,009
2
W
Merlin
7,908
791
44
4
3
169,798
1
W
Charybdis
7,781
778
64
6
2
168,956
1
L
Hachiman
6,215
622
21
2
0
161,701
0
L
Cthulhu
7,026
703
36
4
0
180,639
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role