Player Matchup

Ganesha
Ganesha
Ericbias8218
Ganesha
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,119 Elo+
Party 1
Ravana
Ravana
General Sly386
Ravana
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 39L
1,453 Elo+
Party 1
Thor
Thor
Mad21Skilz
Thor
Level 42
God Stats
2W - 3L
1,500 SR
Queue Stats
32W - 44L
1,637 Elo+
Party 1
Gilgamesh
Gilgamesh
flyingpiggy211
Gilgamesh
Level 47
God Stats
36W - 33L
1,715 SR
Queue Stats
59W - 51L
1,648 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
vikingkingDylan
Ah Muzen Cab
Level 64
God Stats
0W - 2L
1,500 SR
Queue Stats
49W - 52L
1,521 Elo+
Party 1
Team Averages
Level 73
1,543 SR
1,475 Elo+

VS

Team Averages
Level 77
1,544 SR
1,614 Elo+
Sun Wukong
Sun Wukong
DONWIZY
Sun Wukong
Level 99
God Stats
5W - 4L
1,500 SR
Queue Stats
162W - 135L
1,646 Elo+
Party 2
Bacchus
Bacchus
Ronnlegend
Bacchus
Level 123
God Stats
5W - 3L
1,500 SR
Queue Stats
155W - 131L
1,696 Elo+
Party 2
Thanatos
Thanatos
Shanchu
Thanatos
Level 29
God Stats
2W - 2L
1,500 SR
Queue Stats
56W - 56L
1,696 Elo+
Party 2
Sol
Sol
tbhlost
Sol
Level 35
God Stats
1W - 3L
1,721 SR
Queue Stats
15W - 18L
1,458 Elo+
Solo
Fenrir
Fenrir
whyyyyynot
Fenrir
Level 100
God Stats
2W - 1L
1,500 SR
Queue Stats
36W - 28L
1,572 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Ericbias8218
Ganesha
14
0 / 5 / 8
7,696
700
9,533
14,042
13,043
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
1 / 6 / 4
7,116
647
3,544
9,401
6,350
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
1 / 6 / 5
7,364
669
7,648
9,590
3,730
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gilgamesh
flyingpiggy211
Gilgamesh
14
3 / 4 / 4
8,284
753
6,856
13,206
5,666
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ah Muzen Cab
vikingkingDylan
Ah Muzen Cab
14
3 / 8 / 4
8,451
768
6,077
13,372
4,345
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DONWIZY
Sun Wukong
15
4 / 3 / 14
8,389
763
10,772
12,267
11,988
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bacchus
Ronnlegend
Bacchus
15
7 / 2 / 16
8,908
810
14,046
9,585
6,193
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Thanatos
Shanchu
Thanatos
16
10 / 2 / 11
9,343
849
14,270
7,134
2,479
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sol
15
1 / 0 / 16
8,161
742
7,252
2,512
734
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Fenrir
whyyyyynot
Fenrir
15
7 / 3 / 12
9,350
850
7,847
13,910
10,364
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
98
8
Kills
29
29
Deaths
10
25
Assists
69
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
DONWIZY
Sun Wukong
4
3
14
3.67
L
Ganesha
Ericbias8218
Ganesha
0
5
8
0.8
L
1
6
4
0.5
L
1
6
5
0.58
W
Bacchus
Ronnlegend
Bacchus
7
2
16
7.5
W
Thanatos
Shanchu
Thanatos
10
2
11
7.75
L
Gilgamesh
flyingpiggy211
Gilgamesh
3
4
4
1.25
W
Sol
1
0
16
9
L
Ah Muzen Cab
vikingkingDylan
Ah Muzen Cab
3
8
4
0.63
W
Fenrir
whyyyyynot
Fenrir
7
3
12
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,658
Damage
54,187
59,611
Taken
45,408
33,134
Mitigated
31,758
6,006
Healing
13,038
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
DONWIZY
Sun Wukong
10,772
2,889
149
3,868
12,267
11,988
0
3,202
8,744
0
23,669
L
Ganesha
Ericbias8218
Ganesha
9,533
658
680
1,709
14,042
13,043
0
4,091
9,611
21,396
0
L
3,544
704
0
588
9,401
6,350
0
2,577
6,659
0
9,001
L
7,648
1,164
0
554
9,590
3,730
0
4,719
4,669
0
20,901
W
Bacchus
Ronnlegend
Bacchus
14,046
946
0
49
9,585
6,193
42
1,023
8,534
28,365
0
W
Thanatos
Shanchu
Thanatos
14,270
2,336
0
6,490
7,134
2,479
635
1,768
5,327
0
29,879
L
Gilgamesh
flyingpiggy211
Gilgamesh
6,856
2,308
0
49
13,206
5,666
0
4,826
8,116
0
17,931
W
Sol
7,252
988
0
502
2,512
734
876
1,344
1,168
20,977
0
L
Ah Muzen Cab
vikingkingDylan
Ah Muzen Cab
6,077
2,032
0
2,426
13,372
4,345
0
4,066
9,132
0
21,262
W
Fenrir
whyyyyynot
Fenrir
7,847
2,500
0
1,980
13,910
10,364
234
2,196
11,560
0
14,828

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,911
Gold Earned
44,151
121
Minions Killed
173
0
Camps Cleared
0
1,022,913
Distance Traveled
1,177,052
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
8,389
763
39
4
0
219,761
2
L
Ganesha
7,696
700
8
1
0
210,166
2
L
Ravana
7,116
647
19
2
0
205,839
0
L
Thor
7,364
669
37
3
0
196,322
4
W
Bacchus
8,908
810
32
3
0
246,297
0
W
Thanatos
9,343
849
47
4
0
231,480
1
L
Gilgamesh
8,284
753
32
3
0
232,435
0
W
Sol
8,161
742
42
4
0
236,539
1
L
Ah Muzen Cab
8,451
768
25
2
0
178,151
0
W
Fenrir
9,350
850
13
1
0
242,975
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role