Player Matchup

Kuzenbo
Kuzenbo
CrimsonNarwhal
Kuzenbo
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 0L
1,929 Elo+
Party 2
Raijin
Raijin
dpham98
Raijin
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 0L
1,929 Elo+
Party 2
Zhong Kui
Zhong Kui
hotdawgwhawter
Zhong Kui
Level 65
God Stats
1W - 1L
1,500 SR
Queue Stats
30W - 17L
1,960 Elo+
Party 2
Neith
Neith
kushykay
Neith
Level 27
God Stats
2W - 0L
1,655 SR
Queue Stats
8W - 1L
1,929 Elo+
Party 2
Osiris
Osiris
pignition12345
Osiris
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 17L
1,960 Elo+
Party 2
Team Averages
Level 39
1,531 SR
1,942 Elo+

VS

Team Averages
Level 64
1,592 SR
1,644 Elo+
Hercules
Hercules
ELISREVENGE
Hercules
Level 122
God Stats
5W - 14L
1,652 SR
Queue Stats
80W - 80L
1,611 Elo+
Party 1
Ra
Ra
Hogrell
Ra
Level 27
God Stats
30W - 23L
1,546 SR
Queue Stats
226W - 225L
1,416 Elo+
Party 1
Thor
Thor
L00P Fruits
Thor
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,830 Elo+
Party 1
Sun Wukong
Sun Wukong
Mythrat
Sun Wukong
Level 70
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 36L
1,638 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
killerdragon249
Morgan Le Fay
Level 69
God Stats
5W - 2L
1,762 SR
Queue Stats
81W - 64L
1,724 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
0 / 3 / 27
11,961
797
10,789
17,095
25,594
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Raijin
dpham98
Raijin
18
5 / 8 / 16
11,842
789
13,968
15,505
7,151
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Zhong Kui
hotdawgwhawter
Zhong Kui
20
21 / 1 / 11
14,461
964
42,051
24,937
19,564
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Neith
kushykay
Neith
17
2 / 6 / 10
10,595
706
9,136
11,195
4,918
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

20
9 / 1 / 16
12,747
850
13,869
13,184
13,846
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
ELISREVENGE
Hercules
18
4 / 9 / 4
11,066
738
15,290
27,396
20,564
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
2 / 5 / 4
9,948
663
9,335
15,673
6,160
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
1 / 9 / 7
9,865
658
5,281
19,800
7,727
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sun Wukong
Mythrat
Sun Wukong
19
8 / 6 / 8
12,238
816
16,254
23,270
25,128
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morgan Le Fay
killerdragon249
Morgan Le Fay
18
3 / 8 / 7
11,640
776
19,057
15,989
6,493
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

117
Kill Participation
48
37
Kills
18
19
Deaths
37
80
Assists
30
Player
Kills
Deaths
Assists
KDA
W
0
3
27
4.5
L
Hercules
ELISREVENGE
Hercules
4
9
4
0.67
L
2
5
4
0.8
L
1
9
7
0.5
L
Sun Wukong
Mythrat
Sun Wukong
8
6
8
2
W
Raijin
dpham98
Raijin
5
8
16
1.63
W
Zhong Kui
hotdawgwhawter
Zhong Kui
21
1
11
26.5
L
Morgan Le Fay
killerdragon249
Morgan Le Fay
3
8
7
0.81
W
Neith
kushykay
Neith
2
6
10
1.17
W
9
1
16
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,813
Damage
65,217
81,916
Taken
102,128
71,073
Mitigated
66,072
26,821
Healing
15,378
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,789
3,688
1,197
1,985
17,095
25,594
498
6,407
9,686
27,592
0
L
Hercules
ELISREVENGE
Hercules
15,290
2,955
475
6,404
27,396
20,564
542
21,415
5,601
230
32,384
L
9,335
99
1,569
1,457
15,673
6,160
0
8,145
7,352
36,855
0
L
5,281
377
0
0
19,800
7,727
136
12,560
7,072
0
17,250
L
Sun Wukong
Mythrat
Sun Wukong
16,254
1,858
481
3,456
23,270
25,128
0
14,009
9,056
0
32,450
W
Raijin
dpham98
Raijin
13,968
1,858
745
1,065
15,505
7,151
627
4,973
10,027
34,118
0
W
Zhong Kui
hotdawgwhawter
Zhong Kui
42,051
13,244
0
17,421
24,937
19,564
4,225
9,055
14,896
83,964
0
L
Morgan Le Fay
killerdragon249
Morgan Le Fay
19,057
1,422
167
1,369
15,989
6,493
70
9,635
6,239
46,574
0
W
Neith
kushykay
Neith
9,136
1,999
0
870
11,195
4,918
1,492
2,433
7,592
0
21,154
W
13,869
4,439
0
3,538
13,184
13,846
3,731
4,260
8,234
0
42,515

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,606
Gold Earned
54,757
242
Minions Killed
230
0
Camps Cleared
0
1,620,441
Distance Traveled
1,414,030
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
11,961
797
28
2
0
354,876
0
L
Hercules
11,066
738
53
4
0
269,430
3
L
Ra
9,948
663
44
3
0
299,955
3
L
Thor
9,865
658
26
2
0
262,146
0
L
Sun Wukong
12,238
816
40
3
0
311,026
0
W
Raijin
11,842
789
50
3
0
291,008
0
W
Zhong Kui
14,461
964
76
5
0
317,737
1
L
Morgan Le Fay
11,640
776
67
4
0
271,473
0
W
Neith
10,595
706
29
2
0
304,802
0
W
Osiris
12,747
850
59
4
0
352,018
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role