Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
Damondama
Chaac
Level 101
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 6L
1,676 Elo+
Party 3
Zhong Kui
Zhong Kui
Guibão
Zhong Kui
Level 156
God Stats
6W - 0L
1,809 SR
Queue Stats
134W - 109L
1,782 Elo+
Party 2
Cernunnos
Cernunnos
HeroLeam
Cernunnos
Level 160
God Stats
8W - 9L
1,809 SR
Queue Stats
64W - 49L
1,710 Elo+
Party 2
Mercury
Mercury
LuQueOw
Mercury
Level 105
God Stats
1W - 2L
1,500 SR
Queue Stats
11W - 15L
1,500 Elo+
Party 3
Team Averages
Level 134
1,624 SR
1,634 Elo+

VS

Team Averages
Level 119
1,503 SR
1,554 Elo+
Kumbhakarna
Kumbhakarna
Conraw_
Kumbhakarna
Level 109
God Stats
4W - 5L
1,500 SR
Queue Stats
809W - 839L
1,663 Elo+
Solo
Apollo
Apollo
Frëyr
Apollo
Level 158
God Stats
7W - 9L
1,592 SR
Queue Stats
438W - 397L
1,563 Elo+
Party 1
Fenrir
Fenrir
Vonpell
Fenrir
Level 88
God Stats
9W - 5L
1,298 SR
Queue Stats
230W - 188L
1,570 Elo+
Party 1
Sol
Sol
Yargo1212121212
Sol
Level 86
God Stats
6W - 9L
1,625 SR
Queue Stats
596W - 587L
1,606 Elo+
Party 1
Freya
Freya
Yukio01
Freya
Level 155
God Stats
2W - 1L
1,500 SR
Queue Stats
92W - 81L
1,370 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
10
1 / 1 / 3
5,876
534
3,547
6,377
3,981
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chaac
Damondama
Chaac
11
1 / 1 / 1
6,212
565
6,456
9,855
8,296
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Zhong Kui
Guibão
Zhong Kui
11
3 / 0 / 4
6,732
612
5,564
4,538
3,180
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cernunnos
HeroLeam
Cernunnos
12
2 / 2 / 2
6,843
622
5,969
7,152
1,969
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Mercury
LuQueOw
Mercury
12
5 / 1 / 2
6,948
632
4,327
7,718
2,175
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+55
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Conraw_
Kumbhakarna
7
0 / 2 / 3
5,105
464
1,314
8,555
4,625
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Apollo
Frëyr
Apollo
11
2 / 2 / 1
6,739
613
4,407
7,417
2,037
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fenrir
Vonpell
Fenrir
10
2 / 2 / 0
5,952
541
3,726
8,200
2,862
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
0 / 5 / 2
5,436
494
4,173
6,754
1,871
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Freya
Yukio01
Freya
11
1 / 1 / 0
6,340
576
6,996
7,741
2,631
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
11
12
Kills
5
5
Deaths
12
12
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
1
1
3
2.5
L
Kumbhakarna
Conraw_
Kumbhakarna
0
2
3
0.75
W
Chaac
Damondama
Chaac
1
1
1
1.5
L
Apollo
Frëyr
Apollo
2
2
1
1.25
W
Zhong Kui
Guibão
Zhong Kui
3
0
4
5
W
Cernunnos
HeroLeam
Cernunnos
2
2
2
1.5
W
Mercury
LuQueOw
Mercury
5
1
2
6
L
Fenrir
Vonpell
Fenrir
2
2
0
1
L
0
5
2
0.2
L
Freya
Yukio01
Freya
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,863
Damage
20,616
35,640
Taken
38,667
19,601
Mitigated
14,026
17,387
Healing
13,723
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
3,547
560
819
3,733
6,377
3,981
0
1,614
4,713
17,165
0
L
Kumbhakarna
Conraw_
Kumbhakarna
1,314
266
0
1,922
8,555
4,625
0
3,508
4,967
6,825
0
W
Chaac
Damondama
Chaac
6,456
1,107
0
3,577
9,855
8,296
0
6,535
3,320
0
28,263
L
Apollo
Frëyr
Apollo
4,407
3,122
0
3,131
7,417
2,037
0
535
6,882
0
45,161
W
Zhong Kui
Guibão
Zhong Kui
5,564
1,097
0
3,067
4,538
3,180
720
2,021
2,259
35,656
3,132
W
Cernunnos
HeroLeam
Cernunnos
5,969
3,385
0
3,238
7,152
1,969
850
924
6,148
0
42,604
W
Mercury
LuQueOw
Mercury
4,327
1,825
0
2,953
7,718
2,175
0
971
6,717
0
33,923
L
Fenrir
Vonpell
Fenrir
3,726
1,814
0
3,727
8,200
2,862
0
1,273
6,810
0
33,109
L
4,173
890
0
1,784
6,754
1,871
0
3,305
3,449
31,171
0
L
Freya
Yukio01
Freya
6,996
3,278
0
3,159
7,741
2,631
107
0
7,311
36,878
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,611
Gold Earned
29,572
313
Minions Killed
313
0
Camps Cleared
0
1,122,958
Distance Traveled
1,076,127
18
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
5,876
534
24
2
0
212,080
6
L
Kumbhakarna
5,105
464
5
0
0
226,850
2
W
Chaac
6,212
565
57
5
0
214,312
2
L
Apollo
6,739
613
104
9
0
209,021
7
W
Zhong Kui
6,732
612
79
7
0
220,689
4
W
Cernunnos
6,843
622
87
8
0
216,396
3
W
Mercury
6,948
632
66
6
0
259,481
3
L
Fenrir
5,952
541
70
6
0
229,090
2
L
Sol
5,436
494
72
7
0
197,577
6
L
Freya
6,340
576
62
6
0
213,589
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role