Player Matchup

Athena
Athena
Silver I
CLIKCLIKBOOM_
Athena
Silver I
Level 125
God Stats
14W - 14L
1,448 SR
Queue Stats
36W - 44L
1,451 MMR
Solo
Baron Samedi
Baron Samedi
Bronze III
Cxony
Baron Samedi
Bronze III
Level 117
God Stats
14W - 10L
1,500 SR
Queue Stats
273W - 275L
1,454 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Bronze IV
Subtle cryze
Ah Muzen Cab
Bronze IV
Level 134
God Stats
0W - 3L
1,306 SR
Queue Stats
63W - 63L
1,363 MMR
Party 1
Mercury
Mercury
Silver I
Wacky Dreamz
Mercury
Silver I
Level 100
God Stats
1W - 3L
1,500 SR
Queue Stats
118W - 129L
1,544 MMR
Party 1
Bellona
Bellona
Silver I
mackxattackx1994
Bellona
Silver I
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 48L
1,451 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 120
1,451 SR
1,453 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 110
1,604 SR
1,452 MMR
Skadi
Skadi
Gold V
Carl_Targaryen
Skadi
Gold V
Level 129
God Stats
12W - 11L
1,500 SR
Queue Stats
237W - 243L
1,445 MMR
Solo
Ravana
Ravana
Bronze III
Fourplay_X0
Ravana
Bronze III
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 33L
1,450 MMR
Solo
Bastet
Bastet
Gold IV
SeventhLP
Bastet
Gold IV
Level 79
God Stats
2W - 2L
1,788 SR
Queue Stats
158W - 164L
1,483 MMR
Party 2
Gilgamesh
Gilgamesh
Silver II
SluggaKT
Gilgamesh
Silver II
Level 126
God Stats
10W - 9L
1,734 SR
Queue Stats
397W - 382L
1,431 MMR
Party 2
Discordia
Discordia
Bronze III
SneyDeag
Discordia
Bronze III
Level 132
God Stats
1W - 1L
1,500 SR
Queue Stats
205W - 207L
1,453 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 1 / 1
4,513
501
2,214
5,010
2,003
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Baron Samedi
Cxony
Baron Samedi
9
1 / 3 / 0
4,778
531
1,754
5,229
1,596
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ah Muzen Cab
Subtle cryze
Ah Muzen Cab
8
1 / 2 / 0
4,761
529
2,983
3,782
724
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mercury
Wacky Dreamz
Mercury
8
0 / 5 / 0
4,588
510
1,256
6,258
1,516
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

5
0 / 1 / 0
4,047
450
1,019
2,655
1,522
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
CliodhnaAtlas

VS

Bans
MulanKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 0
5,715
635
2,141
4,307
1,101
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ravana
10
2 / 0 / 0
5,531
615
1,682
2,112
1,175
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Bastet
SeventhLP
Bastet
10
6 / 0 / 1
6,085
676
4,548
3,981
1,180
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gilgamesh
SluggaKT
Gilgamesh
8
1 / 1 / 3
5,096
566
1,476
4,098
2,446
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Discordia
SneyDeag
Discordia
8
2 / 0 / 2
4,836
537
2,203
2,965
1,210
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
18
2
Kills
12
12
Deaths
2
1
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
1
1
0.5
W
1
1
0
1
L
Baron Samedi
Cxony
Baron Samedi
1
3
0
0.33
W
Ravana
2
0
0
2
W
Bastet
SeventhLP
Bastet
6
0
1
6.5
W
Gilgamesh
SluggaKT
Gilgamesh
1
1
3
2.5
W
Discordia
SneyDeag
Discordia
2
0
2
3
L
Ah Muzen Cab
Subtle cryze
Ah Muzen Cab
1
2
0
0.5
L
Mercury
Wacky Dreamz
Mercury
0
5
0
0
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,226
Damage
12,050
22,934
Taken
17,463
7,361
Mitigated
7,112
5,493
Healing
5,800
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,214
645
0
1,786
5,010
2,003
0
613
4,397
11,496
0
W
2,141
1,192
0
780
4,307
1,101
0
426
3,881
0
41,774
L
Baron Samedi
Cxony
Baron Samedi
1,754
176
74
1,260
5,229
1,596
0
1,148
4,081
23,784
0
W
Ravana
1,682
338
0
1,067
2,112
1,175
1,151
0
2,112
7
25,593
W
Bastet
SeventhLP
Bastet
4,548
1,687
0
1,807
3,981
1,180
411
1,109
2,872
0
24,818
W
Gilgamesh
SluggaKT
Gilgamesh
1,476
314
0
1,144
4,098
2,446
0
1,518
2,580
0
9,287
W
Discordia
SneyDeag
Discordia
2,203
240
0
1,002
2,965
1,210
27
915
2,050
19,697
0
L
Ah Muzen Cab
Subtle cryze
Ah Muzen Cab
2,983
1,071
0
1,003
3,782
724
0
0
3,782
0
26,780
L
Mercury
Wacky Dreamz
Mercury
1,256
609
0
0
6,258
1,516
0
442
5,816
0
24,697
L
1,019
219
0
1,370
2,655
1,522
66
7
2,648
0
12,361

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,687
Gold Earned
27,263
204
Minions Killed
279
0
Camps Cleared
0
728,492
Distance Traveled
800,865
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
4,513
501
28
3
0
154,269
1
W
Skadi
5,715
635
96
11
0
153,003
0
L
Baron Samedi
4,778
531
37
4
0
158,834
3
W
Ravana
5,531
615
71
8
0
155,458
0
W
Bastet
6,085
676
56
6
0
204,102
2
W
Gilgamesh
5,096
566
27
3
0
174,742
2
W
Discordia
4,836
537
29
3
0
113,560
2
L
Ah Muzen Cab
4,761
529
59
7
0
174,922
3
L
Mercury
4,588
510
52
6
0
178,731
0
L
Bellona
4,047
450
28
3
0
61,736
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role