Player Matchup

Ullr
Ullr
 
Ullr
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
Charizarrr
Thanatos
Level 128
God Stats
13W - 7L
2,048 SR
Queue Stats
78W - 56L
1,655 Elo+
Solo
Achilles
Achilles
DwarfnarTinyAxe
Achilles
Level 160
God Stats
19W - 12L
1,500 SR
Queue Stats
587W - 492L
1,900 Elo+
Solo
Janus
Janus
G4DE
Janus
Level 157
God Stats
23W - 40L
1,500 SR
Queue Stats
125W - 149L
1,929 Elo+
Solo
Sobek
Sobek
śťūż
Sobek
Level 160
God Stats
8W - 5L
1,298 SR
Queue Stats
184W - 152L
1,638 Elo+
Solo
Team Averages
Level 148
1,569 SR
1,724 Elo+

VS

Team Averages
Level 143
1,601 SR
1,598 Elo+
Gilgamesh
Gilgamesh
Albsolutz
Gilgamesh
Level 153
God Stats
8W - 4L
1,555 SR
Queue Stats
13W - 7L
1,799 Elo+
Solo
Thoth
Thoth
DoctorBalls
Thoth
Level 108
God Stats
3W - 5L
1,500 SR
Queue Stats
114W - 121L
1,602 Elo+
Solo
Agni
Agni
HÊAT
Agni
Level 150
God Stats
2W - 0L
1,950 SR
Queue Stats
69W - 49L
1,489 Elo+
Party 1
Ymir
Ymir
SchlumpMD
Ymir
Level 147
God Stats
4W - 1L
1,500 SR
Queue Stats
103W - 74L
1,568 Elo+
Party 1
Cernunnos
Cernunnos
StorrenTTV
Cernunnos
Level 156
God Stats
2W - 0L
1,500 SR
Queue Stats
36W - 31L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
14
2 / 7 / 2
8,062
733
4,968
12,489
3,824
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
Charizarrr
Thanatos
15
6 / 7 / 4
8,660
787
12,545
14,035
6,530
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Achilles
14
2 / 1 / 5
8,430
766
8,706
13,590
12,621
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Janus
G4DE
Janus
15
2 / 0 / 2
8,028
730
5,526
1,640
554
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sobek
śťūż
Sobek
14
0 / 4 / 8
7,897
718
6,134
15,616
17,470
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Albsolutz
Gilgamesh
16
11 / 1 / 5
9,511
865
13,260
13,609
8,865
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
3 / 1 / 5
8,435
767
10,449
3,938
1,096
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Agni
HÊAT
Agni
15
2 / 4 / 5
8,402
764
8,072
6,930
1,905
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
15
3 / 3 / 6
8,732
794
7,068
14,280
13,919
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cernunnos
StorrenTTV
Cernunnos
16
0 / 3 / 12
8,534
776
8,572
9,318
2,951
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
52
12
Kills
19
19
Deaths
12
21
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Ullr
 
Ullr
2
7
2
0.43
W
Gilgamesh
Albsolutz
Gilgamesh
11
1
5
13.5
L
Thanatos
Charizarrr
Thanatos
6
7
4
1.14
W
3
1
5
5.5
L
Achilles
2
1
5
4.5
L
Janus
G4DE
Janus
2
0
2
3
W
Agni
HÊAT
Agni
2
4
5
1.13
W
Ymir
3
3
6
2
W
Cernunnos
StorrenTTV
Cernunnos
0
3
12
2
L
Sobek
śťūż
Sobek
0
4
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,879
Damage
47,421
57,370
Taken
48,075
40,999
Mitigated
28,736
16,973
Healing
8,252
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
 
Ullr
4,968
1,836
0
1,812
12,489
3,824
123
4,827
7,662
0
30,267
W
Gilgamesh
Albsolutz
Gilgamesh
13,260
4,587
480
1,688
13,609
8,865
0
3,750
9,239
805
24,911
L
Thanatos
Charizarrr
Thanatos
12,545
2,019
0
6,866
14,035
6,530
38
5,326
8,709
0
23,855
W
10,449
446
0
522
3,938
1,096
62
912
2,818
34,231
0
L
Achilles
8,706
1,713
313
2,616
13,590
12,621
0
6,182
7,408
2,951
18,685
L
Janus
G4DE
Janus
5,526
260
0
330
1,640
554
0
957
683
22,636
0
W
Agni
HÊAT
Agni
8,072
912
0
126
6,930
1,905
0
1,031
5,716
31,853
0
W
Ymir
7,068
2,028
1,013
1,373
14,280
13,919
617
4,283
9,252
22,367
0
W
Cernunnos
StorrenTTV
Cernunnos
8,572
3,585
0
3,050
9,318
2,951
1,078
1,962
6,914
0
30,244
L
Sobek
śťūż
Sobek
6,134
385
469
4,567
15,616
17,470
0
8,796
6,820
14,730
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,077
Gold Earned
43,614
181
Minions Killed
239
0
Camps Cleared
0
1,128,716
Distance Traveled
1,191,417
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
8,062
733
61
6
0
207,817
2
W
Gilgamesh
9,511
865
25
2
0
260,252
2
L
Thanatos
8,660
787
25
2
0
239,383
2
W
Thoth
8,435
767
56
5
0
247,642
1
L
Achilles
8,430
766
30
3
0
256,604
4
L
Janus
8,028
730
51
5
0
230,349
2
W
Agni
8,402
764
59
5
0
214,302
2
W
Ymir
8,732
794
39
4
0
245,270
1
W
Cernunnos
8,534
776
60
5
0
223,951
0
L
Sobek
7,897
718
14
1
0
194,563
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role