Player Matchup

Yemoja
Yemoja
Jinroh858
Yemoja
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 74L
1,359 Elo+
Solo
Da Ji
Da Ji
MasterSilverr
Da Ji
Level 88
God Stats
33W - 33L
1,086 SR
Queue Stats
452W - 509L
1,444 Elo+
Party 1
Chaac
Chaac
Senshi-iteza
Chaac
Level 69
God Stats
55W - 54L
1,297 SR
Queue Stats
219W - 249L
1,478 Elo+
Party 1
Izanami
Izanami
Unforeseen1984
Izanami
Level 43
God Stats
10W - 5L
1,794 SR
Queue Stats
14W - 12L
1,743 Elo+
Solo
Neith
Neith
warrdon
Neith
Level 127
God Stats
298W - 324L
1,368 SR
Queue Stats
298W - 324L
1,350 Elo+
Solo
Team Averages
Level 91
1,409 SR
1,475 Elo+

VS

Team Averages
Level 63
1,499 SR
1,433 Elo+
Morgan Le Fay
Morgan Le Fay
Draco-knight_f
Morgan Le Fay
Level 69
God Stats
5W - 2L
1,500 SR
Queue Stats
274W - 273L
1,500 Elo+
Solo
Cthulhu
Cthulhu
ValiBan61
Cthulhu
Level 38
God Stats
1W - 2L
1,273 SR
Queue Stats
5W - 3L
1,534 Elo+
Party 2
Gilgamesh
Gilgamesh
WisemanBros2
Gilgamesh
Level 82
God Stats
3W - 4L
1,502 SR
Queue Stats
18W - 16L
1,407 Elo+
Party 2
Cliodhna
Cliodhna
YaB0iMario
Cliodhna
Level 120
God Stats
4W - 6L
1,722 SR
Queue Stats
12W - 18L
1,407 Elo+
Party 2
Izanami
Izanami
raventhegremlin
Izanami
Level 5
God Stats
2W - 3L
1,500 SR
Queue Stats
2W - 5L
1,317 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Jinroh858
Yemoja
12
0 / 3 / 2
6,789
399
3,325
7,464
2,538
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
5 / 2 / 0
8,172
481
6,502
11,457
3,656
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
0 / 3 / 1
8,660
509
9,429
11,785
14,851
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
0 / 7 / 0
8,885
523
3,753
15,519
6,028
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Neith
warrdon
Neith
11
0 / 3 / 3
7,021
413
9,241
8,418
2,322
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Draco-knight_f
Morgan Le Fay
16
3 / 0 / 4
9,572
563
7,337
6,711
2,218
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Cthulhu
ValiBan61
Cthulhu
12
2 / 2 / 3
8,080
475
6,257
13,328
10,070
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Gilgamesh
WisemanBros2
Gilgamesh
15
2 / 1 / 1
8,738
514
5,986
13,721
8,125
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cliodhna
YaB0iMario
Cliodhna
17
10 / 0 / 4
10,207
600
12,860
11,193
4,278
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
1 / 2 / 4
8,202
482
4,168
8,076
2,516
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
34
5
Kills
18
18
Deaths
5
6
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
Draco-knight_f
Morgan Le Fay
3
0
4
5
L
Yemoja
Jinroh858
Yemoja
0
3
2
0.33
L
5
2
0
2.5
L
0
3
1
0.17
L
0
7
0
0
W
Cthulhu
ValiBan61
Cthulhu
2
2
3
1.75
W
Gilgamesh
WisemanBros2
Gilgamesh
2
1
1
2.5
W
Cliodhna
YaB0iMario
Cliodhna
10
0
4
12
W
1
2
4
1.5
L
Neith
warrdon
Neith
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,250
Damage
36,608
54,643
Taken
53,029
29,395
Mitigated
27,207
15,661
Healing
14,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
Draco-knight_f
Morgan Le Fay
7,337
1,072
0
2,763
6,711
2,218
618
349
6,362
57,668
0
L
Yemoja
Jinroh858
Yemoja
3,325
237
800
541
7,464
2,538
0
2,913
4,481
23,625
0
L
6,502
1,339
0
4,089
11,457
3,656
0
2,194
8,939
0
45,817
L
9,429
2,099
0
2,662
11,785
14,851
335
586
11,171
1,060
55,134
L
3,753
3,016
0
5,479
15,519
6,028
240
5,132
9,873
0
69,232
W
Cthulhu
ValiBan61
Cthulhu
6,257
375
142
3,151
13,328
10,070
235
1,575
11,753
27,058
0
W
Gilgamesh
WisemanBros2
Gilgamesh
5,986
1,654
0
1,084
13,721
8,125
301
273
13,448
1,511
45,112
W
Cliodhna
YaB0iMario
Cliodhna
12,860
1,342
0
4,725
11,193
4,278
20
560
10,633
0
65,355
W
4,168
2,632
0
2,624
8,076
2,516
2,499
953
7,123
0
56,679
L
Neith
warrdon
Neith
9,241
3,658
0
2,090
8,418
2,322
275
2,471
5,947
0
44,146

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,527
Gold Earned
44,799
455
Minions Killed
469
0
Camps Cleared
0
1,484,485
Distance Traveled
1,614,435
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
9,572
563
118
7
0
325,120
4
L
Yemoja
6,789
399
50
3
0
300,814
6
L
Da Ji
8,172
481
80
5
0
337,761
1
L
Chaac
8,660
509
113
7
0
313,947
2
L
Izanami
8,885
523
138
8
0
277,610
2
W
Cthulhu
8,080
475
32
2
0
287,424
3
W
Gilgamesh
8,738
514
89
5
0
312,960
1
W
Cliodhna
10,207
600
110
6
0
382,779
0
W
Izanami
8,202
482
120
7
0
306,152
1
L
Neith
7,021
413
74
4
0
254,353
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role