Player Matchup

Danzaburou
Danzaburou
Aceror
Danzaburou
Level 117
God Stats
1W - 0L
1,810 SR
Queue Stats
22W - 21L
1,419 Elo+
Solo
Janus
Janus
BlazzeSorrow
Janus
Level 149
God Stats
31W - 55L
1,368 SR
Queue Stats
212W - 230L
1,334 Elo+
Solo
Amaterasu
Amaterasu
Ewuardo23
Amaterasu
Level 64
God Stats
2W - 1L
1,782 SR
Queue Stats
14W - 10L
1,774 Elo+
Solo
Nox
Nox
MerhiElena
Nox
Level 52
God Stats
8W - 4L
1,967 SR
Queue Stats
319W - 316L
1,637 Elo+
Solo
Fenrir
Fenrir
XxDaDDyCoLTxX
Fenrir
Level 80
God Stats
18W - 15L
1,500 SR
Queue Stats
536W - 550L
1,664 Elo+
Solo
Team Averages
Level 92
1,685 SR
1,566 Elo+

VS

Team Averages
Level 124
1,579 SR
1,532 Elo+
Medusa
Medusa
 
Medusa
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
 
Thoth
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Fanguito
Chaac
Level 123
God Stats
0W - 2L
1,533 SR
Queue Stats
59W - 67L
1,276 Elo+
Solo
Hun Batz
Hun Batz
kyabuunga
Hun Batz
Level 109
God Stats
3W - 1L
1,861 SR
Queue Stats
5W - 2L
1,885 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Aceror
Danzaburou
12
1 / 0 / 2
6,995
1,166
3,055
2,058
531
12
2 / 1 / 5
7,261
1,210
4,066
2,921
725
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Amaterasu
Ewuardo23
Amaterasu
13
2 / 0 / 5
7,470
1,245
2,602
4,954
2,526
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
1 / 1 / 7
7,354
1,226
3,928
4,619
1,309
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
4 / 2 / 3
7,348
1,225
3,089
7,660
5,678
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

Team 1 Tickets

360

VS

Team 2 Tickets

316

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
2 / 1 / 1
7,303
1,217
3,607
3,126
954
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thoth
 
Thoth
12
2 / 2 / 1
7,222
1,204
8,186
2,276
645
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
 
Kuzenbo
11
0 / 1 / 2
6,366
1,061
1,800
3,012
2,590
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate

Breastplate

+20
Physical Protection

Chaac
Fanguito
Chaac
11
0 / 3 / 3
6,469
1,078
2,409
4,746
4,303
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hun Batz
kyabuunga
Hun Batz
11
0 / 3 / 1
6,484
1,081
4,330
5,755
3,091
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
12
10
Kills
4
4
Deaths
10
22
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
2
1
1
2.5
L
Thoth
 
Thoth
2
2
1
1.25
L
Kuzenbo
 
Kuzenbo
0
1
2
1
W
Danzaburou
Aceror
Danzaburou
1
0
2
2
W
2
1
5
4.5
W
Amaterasu
Ewuardo23
Amaterasu
2
0
5
4.5
L
Chaac
Fanguito
Chaac
0
3
3
0.5
W
1
1
7
4.5
W
4
2
3
2.75
L
Hun Batz
kyabuunga
Hun Batz
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,740
Damage
20,332
22,212
Taken
18,915
10,769
Mitigated
11,583
1,907
Healing
895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
3,607
643
0
0
3,126
954
0
1,360
1,766
0
21,865
L
Thoth
 
Thoth
8,186
35
0
0
2,276
645
0
973
1,272
20,985
0
L
Kuzenbo
 
Kuzenbo
1,800
500
0
260
3,012
2,590
0
1,027
1,955
3,465
0
W
Danzaburou
Aceror
Danzaburou
3,055
1,186
0
271
2,058
531
0
631
1,427
0
19,226
W
4,066
158
0
38
2,921
725
0
2,457
464
20,871
0
W
Amaterasu
Ewuardo23
Amaterasu
2,602
57
0
1,508
4,954
2,526
0
1,613
3,341
0
5,270
L
Chaac
Fanguito
Chaac
2,409
149
0
564
4,746
4,303
0
2,242
2,395
0
8,704
W
3,928
550
0
40
4,619
1,309
0
1,626
2,993
20,025
0
W
3,089
403
0
50
7,660
5,678
0
3,691
3,969
0
5,805
L
Hun Batz
kyabuunga
Hun Batz
4,330
1,018
0
71
5,755
3,091
0
2,392
3,286
32
12,491

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,428
Gold Earned
33,844
137
Minions Killed
120
7
Camps Cleared
5
654,535
Distance Traveled
504,628
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,303
1,217
61
10
3
117,106
2
L
Thoth
7,222
1,204
21
4
0
125,573
3
L
Kuzenbo
6,366
1,061
5
1
1
48,771
0
W
Danzaburou
6,995
1,166
32
5
2
128,542
1
W
Janus
7,261
1,210
51
9
1
126,296
3
W
Amaterasu
7,470
1,245
7
1
1
145,223
3
L
Chaac
6,469
1,078
10
2
1
92,173
0
W
Nox
7,354
1,226
42
7
1
134,027
3
W
Fenrir
7,348
1,225
5
1
2
120,447
0
L
Hun Batz
6,484
1,081
23
4
0
121,005
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role