Player Matchup

Gilgamesh
Gilgamesh
WisemanBros2
Gilgamesh
Level 82
God Stats
3W - 4L
1,722 SR
Queue Stats
18W - 16L
1,534 Elo+
Party 2
Charybdis
Charybdis
YaB0iMario
Charybdis
Level 120
God Stats
0W - 2L
1,273 SR
Queue Stats
12W - 18L
1,534 Elo+
Party 2
Thoth
Thoth
ZachOpotamus
Thoth
Level 28
God Stats
1W - 4L
1,230 SR
Queue Stats
8W - 11L
1,473 Elo+
Party 3
Ymir
Ymir
raventhegremlin
Ymir
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 5L
1,500 Elo+
Party 2
Cliodhna
Cliodhna
samsoning-
Cliodhna
Level 69
God Stats
4W - 6L
1,528 SR
Queue Stats
58W - 66L
1,487 Elo+
Party 3
Team Averages
Level 61
1,451 SR
1,506 Elo+

VS

Team Averages
Level 74
1,540 SR
1,573 Elo+
Yemoja
Yemoja
GrimmPhoenix
Yemoja
Level 112
God Stats
1W - 2L
1,500 SR
Queue Stats
180W - 189L
1,609 Elo+
Solo
Neith
Neith
RawrNovacaine
Neith
Level 62
God Stats
9W - 11L
1,368 SR
Queue Stats
231W - 277L
1,532 Elo+
Party 1
Da Ji
Da Ji
Senjuu7
Da Ji
Level 84
God Stats
6W - 3L
1,739 SR
Queue Stats
579W - 644L
1,467 Elo+
Party 1
Vamana
Vamana
lvl3_Psyduck
Vamana
Level 64
God Stats
22W - 21L
1,594 SR
Queue Stats
484W - 552L
1,563 Elo+
Party 1
Nu Wa
Nu Wa
xxoIsabella
Nu Wa
Level 46
God Stats
191W - 203L
1,500 SR
Queue Stats
259W - 296L
1,696 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
WisemanBros2
Gilgamesh
10
0 / 3 / 1
5,927
456
4,684
12,213
6,286
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Charybdis
YaB0iMario
Charybdis
10
3 / 1 / 1
6,312
486
5,193
8,554
1,988
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 4 / 1
6,384
491
2,455
4,473
1,017
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

9
0 / 1 / 3
6,251
481
451
5,571
2,567
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cliodhna
samsoning-
Cliodhna
11
4 / 3 / 1
6,909
531
8,836
10,622
2,927
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
11
1 / 3 / 2
6,901
531
3,160
7,980
5,379
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

12
2 / 2 / 1
7,250
558
6,730
8,163
2,115
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Da Ji
Senjuu7
Da Ji
12
6 / 2 / 1
8,071
621
6,950
9,387
3,463
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vamana
14
3 / 1 / 2
8,294
638
8,095
9,617
8,572
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
0 / 0 / 5
7,703
593
4,948
3,365
806
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
23
8
Kills
12
12
Deaths
8
7
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Yemoja
1
3
2
0.67
W
2
2
1
1.25
W
Da Ji
Senjuu7
Da Ji
6
2
1
3.25
L
Gilgamesh
WisemanBros2
Gilgamesh
0
3
1
0.17
L
Charybdis
YaB0iMario
Charybdis
3
1
1
3.5
L
1
4
1
0.38
W
Vamana
3
1
2
4
L
0
1
3
1.5
L
Cliodhna
samsoning-
Cliodhna
4
3
1
1.5
W
0
0
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,619
Damage
29,883
41,433
Taken
38,512
14,785
Mitigated
20,335
6,904
Healing
12,428
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
3,160
237
987
1,639
7,980
5,379
414
1,418
6,562
15,431
0
W
6,730
3,264
269
3,505
8,163
2,115
2,598
315
7,848
0
49,242
W
Da Ji
Senjuu7
Da Ji
6,950
1,029
0
1,345
9,387
3,463
0
291
9,096
0
37,543
L
Gilgamesh
WisemanBros2
Gilgamesh
4,684
1,393
0
1,333
12,213
6,286
533
1,045
11,168
0
24,778
L
Charybdis
YaB0iMario
Charybdis
5,193
2,464
0
2,555
8,554
1,988
624
1,693
6,861
0
31,649
L
2,455
55
0
225
4,473
1,017
0
2,147
2,326
29,914
0
W
Vamana
8,095
2,631
0
3,232
9,617
8,572
0
431
9,186
5,598
49,397
L
451
272
0
696
5,571
2,567
312
2,020
3,551
12,373
0
L
Cliodhna
samsoning-
Cliodhna
8,836
1,826
0
2,095
10,622
2,927
0
1,999
8,623
0
41,839
W
4,948
1,646
0
1,451
3,365
806
798
451
2,914
48,706
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,783
Gold Earned
38,219
246
Minions Killed
367
0
Camps Cleared
0
1,266,792
Distance Traveled
1,282,511
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
6,901
531
26
2
0
242,282
1
W
Neith
7,250
558
92
7
0
240,799
5
W
Da Ji
8,071
621
64
5
0
272,615
0
L
Gilgamesh
5,927
456
40
3
0
233,263
2
L
Charybdis
6,312
486
61
5
0
236,281
0
L
Thoth
6,384
491
43
3
0
245,903
2
W
Vamana
8,294
638
97
7
0
292,129
5
L
Ymir
6,251
481
24
2
0
263,338
0
L
Cliodhna
6,909
531
78
6
0
288,007
2
W
Nu Wa
7,703
593
88
7
0
234,686
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role