Player Matchup

Bakasura
Bakasura
HighResurrection
Bakasura
Level 110
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 13L
1,553 Elo+
Party 1
Zeus
Zeus
KC_Kratos_jr
Zeus
Level 59
God Stats
3W - 8L
1,597 SR
Queue Stats
9W - 15L
1,553 Elo+
Party 1
Danzaburou
Danzaburou
PowerRangerGris
Danzaburou
Level 114
God Stats
2W - 2L
1,692 SR
Queue Stats
82W - 87L
1,362 Elo+
Solo
Team Averages
Level 94
1,597 SR
1,489 Elo+

VS

Team Averages
Level 123
1,390 SR
1,613 Elo+
Discordia
Discordia
 
Discordia
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
DruZodFGC
Fenrir
Level 117
God Stats
6W - 6L
1,169 SR
Queue Stats
82W - 63L
1,654 Elo+
Party 2
Terra
Terra
GODz Doctor
Terra
Level 148
God Stats
8W - 5L
1,500 SR
Queue Stats
257W - 184L
1,686 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 9 / 4
13,619
801
10,867
20,999
9,568
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
2 / 11 / 8
11,578
681
20,192
15,388
4,787
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
PowerRangerGris
Danzaburou
18
5 / 8 / 8
13,326
784
15,719
20,599
8,299
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
18
3 / 3 / 19
12,739
749
19,619
11,826
4,528
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
DruZodFGC
Fenrir
18
16 / 7 / 7
13,784
811
16,121
25,913
15,784
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

18
9 / 5 / 17
13,409
789
11,907
22,215
28,186
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
71
15
Kills
28
28
Deaths
15
20
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
3
3
19
4.17
W
Fenrir
DruZodFGC
Fenrir
16
7
7
2.79
W
9
5
17
3.5
L
8
9
4
1.11
L
2
11
8
0.55
L
Danzaburou
PowerRangerGris
Danzaburou
5
8
8
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,778
Damage
47,647
56,986
Taken
59,954
22,654
Mitigated
48,498
12,907
Healing
14,815
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
19,619
514
996
4,156
11,826
4,528
689
3,855
7,866
65,822
0
W
Fenrir
DruZodFGC
Fenrir
16,121
3,955
0
3,105
25,913
15,784
1,045
9,548
15,872
0
38,284
W
11,907
1,594
1,457
5,101
22,215
28,186
687
7,246
14,224
20,918
0
L
10,867
6,862
432
5,080
20,999
9,568
282
9,644
10,975
0
36,877
L
20,192
3,896
113
2,347
15,388
4,787
0
7,527
7,565
36,310
0
L
Danzaburou
PowerRangerGris
Danzaburou
15,719
7,053
0
4,935
20,599
8,299
497
13,953
6,268
0
45,098

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,523
Gold Earned
39,932
166
Minions Killed
162
5
Camps Cleared
9
797,398
Distance Traveled
897,133
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
12,739
749
94
6
4
303,221
2
W
Fenrir
13,784
811
40
2
5
287,834
2
W
Terra
13,409
789
28
2
0
306,078
7
L
Bakasura
13,619
801
55
3
4
312,528
3
L
Zeus
11,578
681
28
2
1
219,190
2
L
Danzaburou
13,326
784
83
5
0
265,680
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role