Player Matchup

Sylvanus
Sylvanus
Mad MotorMouth2
Sylvanus
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Cliodhna
Cliodhna
Sedated22
Cliodhna
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
455W - 454L
1,690 Elo+
Solo
Nike
Nike
ShadowSnip3r29
Nike
Level 127
God Stats
0W - 1L
1,548 SR
Queue Stats
77W - 44L
1,270 Elo+
Party 1
Scylla
Scylla
boundfury
Scylla
Level 104
God Stats
2W - 4L
1,863 SR
Queue Stats
21W - 24L
1,771 Elo+
Solo
Jing Wei
Jing Wei
raawmen
Jing Wei
Level 79
God Stats
10W - 9L
1,713 SR
Queue Stats
65W - 67L
1,686 Elo+
Solo
Team Averages
Level 106
1,625 SR
1,583 Elo+

VS

Team Averages
Level 101
1,621 SR
1,498 Elo+
Neith
Neith
Monarin
Neith
Level 82
God Stats
12W - 8L
1,627 SR
Queue Stats
96W - 96L
1,481 Elo+
Party 3
Athena
Athena
TerrorGhost501
Athena
Level 105
God Stats
20W - 17L
1,500 SR
Queue Stats
118W - 112L
1,481 Elo+
Party 3
Baron Samedi
Baron Samedi
Trinity__DC
Baron Samedi
Level 127
God Stats
356W - 311L
1,637 SR
Queue Stats
360W - 358L
1,639 Elo+
Solo
Amaterasu
Amaterasu
WarHawk843
Amaterasu
Level 105
God Stats
9W - 5L
1,500 SR
Queue Stats
146W - 138L
1,464 Elo+
Party 2
Kali
Kali
cweide_
Kali
Level 87
God Stats
5W - 1L
1,843 SR
Queue Stats
90W - 72L
1,425 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
9
0 / 3 / 0
5,399
491
2,640
7,269
3,816
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Cliodhna
Sedated22
Cliodhna
9
0 / 3 / 0
5,636
512
2,697
8,242
2,227
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
0 / 2 / 0
6,296
572
4,328
6,881
4,876
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Scylla
boundfury
Scylla
9
0 / 3 / 0
5,660
515
1,396
5,519
1,497
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
raawmen
Jing Wei
9
0 / 5 / 0
5,304
482
2,429
6,128
1,245
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Monarin
Neith
13
6 / 0 / 3
7,594
690
7,707
3,881
1,134
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

10
2 / 0 / 5
6,700
609
3,208
9,979
10,146
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Baron Samedi
Trinity__DC
Baron Samedi
12
3 / 0 / 5
7,257
660
5,903
3,944
1,456
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Amaterasu
WarHawk843
Amaterasu
12
1 / 0 / 2
6,991
636
3,751
7,473
5,472
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Kali
cweide_
Kali
13
4 / 0 / 1
7,255
660
2,459
5,381
1,846
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
32
0
Kills
16
16
Deaths
0
0
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
0
3
0
0
W
Neith
Monarin
Neith
6
0
3
7.5
L
Cliodhna
Sedated22
Cliodhna
0
3
0
0
L
0
2
0
0
W
2
0
5
4.5
W
Baron Samedi
Trinity__DC
Baron Samedi
3
0
5
5.5
W
Amaterasu
WarHawk843
Amaterasu
1
0
2
2
L
Scylla
boundfury
Scylla
0
3
0
0
W
Kali
cweide_
Kali
4
0
1
4.5
L
Jing Wei
raawmen
Jing Wei
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,490
Damage
23,028
34,039
Taken
30,658
13,661
Mitigated
20,054
8,120
Healing
14,056
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
2,640
841
543
1,650
7,269
3,816
0
2,765
4,398
15,341
0
W
Neith
Monarin
Neith
7,707
4,030
0
2,416
3,881
1,134
0
1,169
2,712
0
45,874
L
Cliodhna
Sedated22
Cliodhna
2,697
116
0
3,175
8,242
2,227
0
1,002
7,200
0
31,051
L
4,328
1,968
0
2,130
6,881
4,876
0
1,208
5,595
0
37,718
W
3,208
1,230
313
3,072
9,979
10,146
0
1,354
8,625
22,312
0
W
Baron Samedi
Trinity__DC
Baron Samedi
5,903
338
0
1,563
3,944
1,456
106
1,513
2,431
36,846
0
W
Amaterasu
WarHawk843
Amaterasu
3,751
1,828
0
5,107
7,473
5,472
0
0
7,473
0
37,764
L
Scylla
boundfury
Scylla
1,396
111
0
562
5,519
1,497
0
2,312
2,915
25,726
0
W
Kali
cweide_
Kali
2,459
1,421
0
1,585
5,381
1,846
0
0
5,381
0
49,668
L
Jing Wei
raawmen
Jing Wei
2,429
1,958
0
60
6,128
1,245
0
1,308
4,820
0
24,640

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,295
Gold Earned
35,797
310
Minions Killed
415
0
Camps Cleared
0
1,102,244
Distance Traveled
1,212,565
7
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
5,399
491
29
3
0
214,938
0
W
Neith
7,594
690
102
9
0
222,229
2
L
Cliodhna
5,636
512
70
6
0
232,999
1
L
Nike
6,296
572
100
9
0
226,102
1
W
Athena
6,700
609
36
3
0
238,829
4
W
Baron Samedi
7,257
660
84
8
0
234,436
4
W
Amaterasu
6,991
636
95
9
0
237,208
2
L
Scylla
5,660
515
58
5
0
208,865
4
W
Kali
7,255
660
98
9
0
279,863
4
L
Jing Wei
5,304
482
53
5
0
219,340
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role