Player Matchup

Medusa
Medusa
ChaoticDeuce
Medusa
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Mercury
Mercury
Gessi
Mercury
Level 66
God Stats
3W - 7L
1,399 SR
Queue Stats
3W - 9L
1,272 Elo+
Party 1
Ymir
Ymir
nckneo33
Ymir
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,272 Elo+
Party 1
Team Averages
Level 69
1,466 SR
1,348 Elo+

VS

Team Averages
Level 46
1,756 SR
1,616 Elo+
Gilgamesh
Gilgamesh
SH Pvt Malarkey
Gilgamesh
Level 64
God Stats
1W - 1L
1,867 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Medusa
Medusa
SweatyNag
Medusa
Level 37
God Stats
2W - 0L
1,901 SR
Queue Stats
2W - 0L
1,674 Elo+
Party 2
Ymir
Ymir
cx3birdx3
Ymir
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,674 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
15
1 / 5 / 5
10,523
619
10,837
12,306
5,634
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Mercury
Gessi
Mercury
16
5 / 7 / 1
11,343
667
9,444
13,159
5,665
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ymir
14
0 / 2 / 4
9,663
568
11,178
17,338
17,202
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
SH Pvt Malarkey
Gilgamesh
16
2 / 1 / 11
11,453
674
11,255
15,277
17,788
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Medusa
SweatyNag
Medusa
18
9 / 4 / 4
13,097
770
14,591
13,108
6,333
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
16
3 / 1 / 8
11,416
672
8,987
14,266
18,632
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
37
6
Kills
14
14
Deaths
6
10
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Medusa
1
5
5
0.7
L
Mercury
Gessi
Mercury
5
7
1
0.79
W
Gilgamesh
SH Pvt Malarkey
Gilgamesh
2
1
11
7.5
W
Medusa
SweatyNag
Medusa
9
4
4
2.75
W
Ymir
3
1
8
7
L
Ymir
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,459
Damage
34,833
42,803
Taken
42,651
28,501
Mitigated
42,753
2,219
Healing
9,935
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
10,837
2,769
0
679
12,306
5,634
0
3,255
9,051
0
39,856
L
Mercury
Gessi
Mercury
9,444
3,884
0
0
13,159
5,665
0
2,696
10,463
0
40,828
W
Gilgamesh
SH Pvt Malarkey
Gilgamesh
11,255
2,370
1,257
1,499
15,277
17,788
371
5,459
9,818
0
29,371
W
Medusa
SweatyNag
Medusa
14,591
6,660
602
2,717
13,108
6,333
1,893
3,817
9,291
0
60,971
W
Ymir
8,987
920
1,272
2,588
14,266
18,632
832
3,292
10,974
32,659
0
L
Ymir
11,178
1,438
203
1,337
17,338
17,202
0
3,870
13,468
31,403
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,529
Gold Earned
35,966
170
Minions Killed
154
7
Camps Cleared
6
842,729
Distance Traveled
990,320
16
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
10,523
619
74
4
3
282,711
6
L
Mercury
11,343
667
63
4
3
299,534
3
W
Gilgamesh
11,453
674
36
2
2
355,528
3
W
Medusa
13,097
770
77
5
4
325,618
1
W
Ymir
11,416
672
41
2
0
309,174
2
L
Ymir
9,663
568
33
2
1
260,484
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role