Player Matchup

Odin
Odin
 
Odin
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
LemonizedLemons
Sun Wukong
Level 119
God Stats
3W - 1L
1,673 SR
Queue Stats
20W - 22L
1,520 Elo+
Party 1
Chang'e
Chang'e
Report_Odin
Chang'e
Level 106
God Stats
11W - 10L
1,741 SR
Queue Stats
102W - 92L
1,556 Elo+
Solo
Scylla
Scylla
Walle555556
Scylla
Level 103
God Stats
1W - 2L
1,500 SR
Queue Stats
25W - 16L
1,678 Elo+
Solo
Susano
Susano
lxGrandmaxl
Susano
Level 89
God Stats
4W - 4L
1,607 SR
Queue Stats
14W - 15L
1,520 Elo+
Party 1
Team Averages
Level 107
1,604 SR
1,555 Elo+

VS

Team Averages
Level 70
1,587 SR
1,598 Elo+
Tiamat
Tiamat
Heppu9
Tiamat
Level 156
God Stats
4W - 9L
1,811 SR
Queue Stats
221W - 249L
1,629 Elo+
Solo
Hades
Hades
Kotkata11
Hades
Level 33
God Stats
4W - 3L
1,617 SR
Queue Stats
20W - 20L
1,447 Elo+
Solo
Fenrir
Fenrir
neykozzz
Fenrir
Level 7
God Stats
2W - 2L
1,696 SR
Queue Stats
2W - 4L
1,713 Elo+
Solo
Cerberus
Cerberus
twitch_kangourou
Cerberus
Level 45
God Stats
0W - 2L
1,312 SR
Queue Stats
1W - 4L
1,356 Elo+
Solo
Gilgamesh
Gilgamesh
xHDx OWNZz
Gilgamesh
Level 107
God Stats
0W - 2L
1,500 SR
Queue Stats
48W - 50L
1,847 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
17
2 / 0 / 18
11,352
811
5,259
12,933
17,870
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sun Wukong
LemonizedLemons
Sun Wukong
18
10 / 2 / 16
11,973
855
16,386
16,625
10,942
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chang'e
Report_Odin
Chang'e
17
4 / 0 / 22
10,633
760
16,181
8,519
4,297
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Scylla
19
9 / 2 / 12
11,789
842
25,654
9,094
3,546
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Susano
17
6 / 1 / 17
10,770
769
10,070
6,647
2,945
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Heppu9
Tiamat
17
3 / 7 / 1
10,510
751
12,784
15,077
11,587
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hades
Kotkata11
Hades
15
0 / 6 / 3
8,810
629
6,900
15,600
9,019
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
neykozzz
Fenrir
13
1 / 7 / 0
8,190
585
3,017
10,180
4,886
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

16
0 / 2 / 3
9,565
683
6,369
21,578
22,335
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Gilgamesh
xHDx OWNZz
Gilgamesh
15
1 / 9 / 3
9,687
692
10,587
22,073
9,404
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

116
Kill Participation
15
31
Kills
5
5
Deaths
31
85
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
2
0
18
11
L
Tiamat
Heppu9
Tiamat
3
7
1
0.5
L
Hades
Kotkata11
Hades
0
6
3
0.25
W
Sun Wukong
LemonizedLemons
Sun Wukong
10
2
16
9
W
Chang'e
Report_Odin
Chang'e
4
0
22
15
W
Scylla
9
2
12
7.5
W
Susano
6
1
17
14.5
L
Fenrir
neykozzz
Fenrir
1
7
0
0.14
L
0
2
3
0.75
L
Gilgamesh
xHDx OWNZz
Gilgamesh
1
9
3
0.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,550
Damage
39,657
53,818
Taken
84,508
39,600
Mitigated
57,231
19,588
Healing
12,250
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
5,259
2,015
355
1,489
12,933
17,870
751
4,510
8,423
156
18,775
L
Tiamat
Heppu9
Tiamat
12,784
1,185
183
1,988
15,077
11,587
320
5,793
9,126
45,813
0
L
Hades
Kotkata11
Hades
6,900
340
91
2,789
15,600
9,019
0
7,100
8,372
22,047
0
W
Sun Wukong
LemonizedLemons
Sun Wukong
16,386
1,959
1,369
1,950
16,625
10,942
4,550
9,468
7,157
0
40,731
W
Chang'e
Report_Odin
Chang'e
16,181
507
6,858
4,239
8,519
4,297
1,105
4,572
3,947
34,935
0
W
Scylla
25,654
4,698
0
2,425
9,094
3,546
1,693
5,085
4,009
58,578
0
W
Susano
10,070
1,149
0
903
6,647
2,945
2,435
3,035
3,612
0
24,091
L
Fenrir
neykozzz
Fenrir
3,017
393
0
97
10,180
4,886
0
4,347
5,649
0
4,156
L
6,369
101
362
3,406
21,578
22,335
158
10,535
10,703
31,976
0
L
Gilgamesh
xHDx OWNZz
Gilgamesh
10,587
1,336
1,585
1,749
22,073
9,404
0
13,012
8,667
2,383
28,577

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,517
Gold Earned
46,762
267
Minions Killed
218
0
Camps Cleared
0
1,529,265
Distance Traveled
1,201,060
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
11,352
811
31
2
0
308,349
3
L
Tiamat
10,510
751
74
5
0
276,792
3
L
Hades
8,810
629
38
3
0
204,273
0
W
Sun Wukong
11,973
855
62
4
0
298,171
4
W
Chang'e
10,633
760
51
4
0
308,717
2
W
Scylla
11,789
842
92
7
0
286,935
1
W
Susano
10,770
769
31
2
0
327,093
3
L
Fenrir
8,190
585
4
0
0
153,087
0
L
Cerberus
9,565
683
59
4
0
300,430
0
L
Gilgamesh
9,687
692
43
3
0
266,478
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role