Player Matchup

Medusa
Medusa
Bronze III
 
Medusa
Bronze III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Guan Yu
Guan Yu
Bronze III
D4nzoka
Guan Yu
Bronze III
Level 85
God Stats
3W - 0L
1,500 SR
Queue Stats
23W - 25L
1,460 MMR
Solo
Nemesis
Nemesis
Bronze III
MBclou
Nemesis
Bronze III
Level 148
God Stats
5W - 2L
1,500 SR
Queue Stats
114W - 109L
1,494 MMR
Solo
Thoth
Thoth
Gold V
MisterRobott
Thoth
Gold V
Level 157
God Stats
23W - 21L
1,759 SR
Queue Stats
615W - 565L
1,441 MMR
Party 1
Atlas
Atlas
Silver I
ggMalaKa
Atlas
Silver I
Level 157
God Stats
3W - 1L
1,823 SR
Queue Stats
8W - 3L
1,549 MMR
Party 1
Team Averages
Silver V
Silver V
Average Tier
Level 141
1,617 SR
1,489 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 111
1,565 SR
1,491 MMR
Thanatos
Thanatos
Silver II
 
Thanatos
Silver II
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Bronze III
DangerKS
Chaac
Bronze III
Level 128
God Stats
0W - 1L
1,610 SR
Queue Stats
3W - 5L
1,500 MMR
Party 2
Hou Yi
Hou Yi
Bronze III
TheJevil
Hou Yi
Bronze III
Level 145
God Stats
1W - 1L
1,715 SR
Queue Stats
3W - 5L
1,500 MMR
Party 2
Ares
Ares
Silver I
caluzera
Ares
Silver I
Level 119
God Stats
3W - 4L
1,498 SR
Queue Stats
71W - 75L
1,456 MMR
Solo
Raijin
Raijin
Bronze III
henribiladeiro
Raijin
Bronze III
Level 79
God Stats
2W - 7L
1,500 SR
Queue Stats
57W - 47L
1,499 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
4 / 3 / 1
6,858
623
8,248
7,914
1,987
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Guan Yu
D4nzoka
Guan Yu
11
3 / 1 / 4
6,487
590
4,723
9,292
10,174
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nemesis
MBclou
Nemesis
12
5 / 0 / 4
6,852
623
5,106
7,088
3,341
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
5 / 0 / 2
7,178
653
8,094
5,284
1,742
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Atlas
ggMalaKa
Atlas
10
1 / 1 / 9
6,415
583
3,052
7,740
4,253
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
LokiCliodhnaGebRaKali

VS

Bans
AgniPersephoneBastetScyllaAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
9
1 / 5 / 0
5,520
502
3,403
8,620
1,944
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Chaac
DangerKS
Chaac
9
0 / 2 / 0
5,269
479
2,094
6,488
2,987
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hou Yi
TheJevil
Hou Yi
10
2 / 2 / 2
5,961
542
6,627
6,906
1,304
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ares
8
2 / 5 / 1
5,493
499
5,382
12,197
6,079
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
0 / 4 / 0
5,363
488
1,925
5,806
1,182
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
8
18
Kills
5
5
Deaths
18
20
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
4
3
1
1.5
L
Thanatos
 
Thanatos
1
5
0
0.2
W
Guan Yu
D4nzoka
Guan Yu
3
1
4
5
L
Chaac
DangerKS
Chaac
0
2
0
0
W
Nemesis
MBclou
Nemesis
5
0
4
7
W
5
0
2
6
L
Hou Yi
TheJevil
Hou Yi
2
2
2
1.5
L
Ares
2
5
1
0.5
W
Atlas
ggMalaKa
Atlas
1
1
9
5.5
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,223
Damage
19,431
37,318
Taken
40,017
21,497
Mitigated
13,496
15,392
Healing
11,065
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
8,248
4,196
0
2,078
7,914
1,987
100
1,480
6,396
0
48,079
L
Thanatos
 
Thanatos
3,403
1,416
0
3,942
8,620
1,944
0
1,173
7,447
0
30,489
W
Guan Yu
D4nzoka
Guan Yu
4,723
1,138
1,298
4,707
9,292
10,174
548
850
8,404
0
29,841
L
Chaac
DangerKS
Chaac
2,094
810
0
1,975
6,488
2,987
180
0
6,488
0
24,610
W
Nemesis
MBclou
Nemesis
5,106
2,229
0
1,956
7,088
3,341
0
168
6,888
0
39,636
W
8,094
480
0
1,322
5,284
1,742
0
1,666
3,608
53,332
0
L
Hou Yi
TheJevil
Hou Yi
6,627
4,296
0
2,398
6,906
1,304
0
559
6,347
0
36,255
L
Ares
5,382
214
103
2,289
12,197
6,079
0
5,414
6,783
18,636
0
W
Atlas
ggMalaKa
Atlas
3,052
1,398
1,752
2,279
7,740
4,253
0
2,929
4,715
13,426
0
L
1,925
346
0
358
5,806
1,182
0
4,000
1,806
29,988
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,790
Gold Earned
27,606
327
Minions Killed
275
0
Camps Cleared
0
1,145,897
Distance Traveled
1,022,495
17
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
6,858
623
78
7
0
200,546
5
L
Thanatos
5,520
502
64
6
0
207,073
2
W
Guan Yu
6,487
590
54
5
0
228,760
1
L
Chaac
5,269
479
47
4
0
215,587
3
W
Nemesis
6,852
623
75
7
0
258,726
4
W
Thoth
7,178
653
102
9
0
234,861
4
L
Hou Yi
5,961
542
60
5
0
196,487
3
L
Ares
5,493
499
28
3
0
202,592
4
W
Atlas
6,415
583
18
2
0
223,004
3
L
Raijin
5,363
488
76
7
0
200,756
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role