Player Matchup

Bellona
Bellona
Silver IV
Brinkam
Bellona
Silver IV
Level 69
God Stats
12W - 10L
1,118 SR
Queue Stats
119W - 115L
1,268 MMR
Party 1
Ravana
Ravana
Silver III
Cyneik
Ravana
Silver III
Level 108
God Stats
1W - 3L
1,252 SR
Queue Stats
80W - 81L
1,362 MMR
Party 1
Agni
Agni
Gold V
Joev30
Agni
Gold V
Level 155
God Stats
9W - 9L
1,500 SR
Queue Stats
406W - 399L
1,332 MMR
Solo
Fenrir
Fenrir
Bronze III
Tribufall
Fenrir
Bronze III
Level 105
God Stats
2W - 6L
1,500 SR
Queue Stats
90W - 104L
1,325 MMR
Solo
Sol
Sol
Silver IV
perick87
Sol
Silver IV
Level 126
God Stats
2W - 3L
1,500 SR
Queue Stats
339W - 348L
1,317 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 113
1,374 SR
1,321 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 131
1,543 SR
1,321 MMR
Artio
Artio
Silver V
Othrone
Artio
Silver V
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,315 MMR
Solo
Chang'e
Chang'e
Silver IV
Thindowakamuto
Chang'e
Silver IV
Level 160
God Stats
5W - 5L
1,500 SR
Queue Stats
179W - 179L
1,319 MMR
Solo
Chronos
Chronos
Gold IV
joshthelandlord
Chronos
Gold IV
Level 160
God Stats
6W - 4L
1,715 SR
Queue Stats
122W - 111L
1,332 MMR
Solo
Kali
Kali
Bronze III
justEthan409
Kali
Bronze III
Level 68
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 12L
1,317 MMR
Solo
Anhur
Anhur
Silver II
ßattousai
Anhur
Silver II
Level 160
God Stats
3W - 3L
1,500 SR
Queue Stats
387W - 391L
1,320 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Brinkam
Bellona
20
4 / 1 / 8
13,341
580
9,126
19,390
18,621
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ravana
Cyneik
Ravana
20
6 / 0 / 10
13,534
588
11,082
10,196
4,754
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Agni
Joev30
Agni
20
4 / 0 / 10
13,139
571
22,750
9,924
5,370
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
Tribufall
Fenrir
15
1 / 4 / 7
10,608
461
5,470
17,187
14,198
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

20
3 / 6 / 7
13,075
568
11,117
15,107
5,110
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bans
CamazotzGilgameshAh Muzen CabBastet

VS

Bans
MulanAtlasCliodhnaThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Othrone
Artio
12
1 / 3 / 4
9,211
400
1,878
14,550
15,361
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
0 / 5 / 1
10,749
467
9,341
13,575
14,249
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

20
4 / 5 / 3
12,470
542
12,298
16,782
5,792
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
1 / 3 / 5
10,550
459
7,112
19,641
8,942
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Bow

Short Bow

+15%
Attack Speed

Anhur
20
5 / 2 / 4
13,593
591
13,326
17,519
5,619
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
28
18
Kills
11
11
Deaths
18
42
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Bellona
Brinkam
Bellona
4
1
8
8
W
Ravana
Cyneik
Ravana
6
0
10
11
W
Agni
Joev30
Agni
4
0
10
9
L
Artio
Othrone
Artio
1
3
4
1
L
0
5
1
0.1
W
Fenrir
Tribufall
Fenrir
1
4
7
1.13
L
4
5
3
1.1
L
1
3
5
1.17
W
3
6
7
1.08
L
Anhur
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,545
Damage
43,955
71,804
Taken
82,067
48,053
Mitigated
49,963
25,187
Healing
20,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
Brinkam
Bellona
9,126
3,402
744
6,824
19,390
18,621
614
7,219
11,519
0
79,254
W
Ravana
Cyneik
Ravana
11,082
3,149
0
4,790
10,196
4,754
2,002
4,303
5,781
0
112,343
W
Agni
Joev30
Agni
22,750
1,603
0
2,237
9,924
5,370
728
3,709
6,173
116,658
0
L
Artio
Othrone
Artio
1,878
204
662
2,346
14,550
15,361
0
8,867
5,306
15,495
0
L
9,341
743
1,141
4,562
13,575
14,249
422
3,203
10,294
64,004
0
W
Fenrir
Tribufall
Fenrir
5,470
1,234
0
4,794
17,187
14,198
323
5,332
11,803
0
22,049
L
12,298
3,486
0
1,316
16,782
5,792
0
6,310
10,282
103,065
0
L
7,112
2,626
0
4,982
19,641
8,942
0
6,385
12,984
0
73,504
W
11,117
4,712
0
5,798
15,107
5,110
3,310
3,107
11,992
103,377
12,350
L
Anhur
13,326
5,980
0
5,965
17,519
5,619
3,356
6,919
10,532
0
105,676

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,697
Gold Earned
56,573
745
Minions Killed
621
0
Camps Cleared
0
2,328,030
Distance Traveled
2,128,396
41
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
13,341
580
160
7
0
487,289
9
W
Ravana
13,534
588
160
7
0
548,381
11
W
Agni
13,139
571
204
9
0
466,673
12
L
Artio
9,211
400
22
1
0
411,352
6
L
Chang'e
10,749
467
126
5
0
393,793
3
W
Fenrir
10,608
461
33
1
0
415,034
7
L
Chronos
12,470
542
189
8
0
418,206
9
L
Kali
10,550
459
113
5
0
495,774
6
W
Sol
13,075
568
188
8
0
410,653
2
L
Anhur
13,593
591
171
7
0
409,271
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role