Player Matchup

Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
Azumgi
Nike
Level 104
God Stats
3W - 4L
1,568 SR
Queue Stats
32W - 27L
1,677 Elo+
Party 1
Izanami
Izanami
Dougarinos
Izanami
Level 125
God Stats
9W - 2L
1,713 SR
Queue Stats
35W - 25L
1,717 Elo+
Party 1
Atlas
Atlas
Nahcy
Atlas
Level 150
God Stats
57W - 34L
1,256 SR
Queue Stats
235W - 240L
1,767 Elo+
Solo
Chaac
Chaac
UrsaInvictus
Chaac
Level 101
God Stats
2W - 1L
1,298 SR
Queue Stats
20W - 12L
1,766 Elo+
Party 1
Team Averages
Level 128
1,467 SR
1,685 Elo+

VS

Team Averages
Level 123
1,500 SR
1,668 Elo+
Morgan Le Fay
Morgan Le Fay
Besidjue
Morgan Le Fay
Level 156
God Stats
9W - 3L
1,500 SR
Queue Stats
157W - 155L
1,730 Elo+
Party 2
Yemoja
Yemoja
Cabros
Yemoja
Level 124
God Stats
0W - 2L
1,500 SR
Queue Stats
39W - 37L
1,631 Elo+
Party 3
Kumbhakarna
Kumbhakarna
DemonOfTheWest
Kumbhakarna
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 19L
1,735 Elo+
Solo
Awilix
Awilix
DrLogicals
Awilix
Level 125
God Stats
0W - 2L
1,500 SR
Queue Stats
137W - 132L
1,655 Elo+
Party 2
Medusa
Medusa
OrganicBehemoth
Medusa
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 16L
1,590 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
20
1 / 1 / 21
12,317
770
20,226
11,946
4,318
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nike
Azumgi
Nike
19
6 / 4 / 15
12,919
807
14,055
19,848
19,270
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Izanami
Dougarinos
Izanami
20
9 / 3 / 13
13,994
875
22,237
14,845
4,607
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atlas
Nahcy
Atlas
19
4 / 3 / 12
12,782
799
10,328
22,320
28,094
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

20
8 / 1 / 16
13,294
831
16,977
17,829
15,722
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Besidjue
Morgan Le Fay
19
7 / 6 / 3
11,811
738
28,424
22,607
7,963
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Yemoja
Cabros
Yemoja
16
1 / 4 / 7
10,724
670
5,779
16,621
20,145
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Kumbhakarna
DemonOfTheWest
Kumbhakarna
16
0 / 4 / 6
10,097
631
5,485
20,298
19,370
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Awilix
DrLogicals
Awilix
17
3 / 8 / 2
10,517
657
10,885
18,121
8,352
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
1 / 6 / 5
10,616
664
8,510
18,895
7,377
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
35
28
Kills
12
12
Deaths
28
77
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
1
1
21
11.5
W
Nike
Azumgi
Nike
6
4
15
3.38
L
Morgan Le Fay
Besidjue
Morgan Le Fay
7
6
3
1.42
L
Yemoja
Cabros
Yemoja
1
4
7
1.13
L
Kumbhakarna
DemonOfTheWest
Kumbhakarna
0
4
6
0.75
W
Izanami
Dougarinos
Izanami
9
3
13
5.17
L
Awilix
DrLogicals
Awilix
3
8
2
0.5
W
Atlas
Nahcy
Atlas
4
3
12
3.33
L
1
6
5
0.58
W
8
1
16
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,823
Damage
59,083
86,788
Taken
96,542
72,011
Mitigated
63,207
25,864
Healing
18,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
20,226
1,145
0
3,096
11,946
4,318
682
4,826
6,774
55,200
0
W
Nike
Azumgi
Nike
14,055
1,022
0
3,732
19,848
19,270
409
7,125
12,537
0
32,090
L
Morgan Le Fay
Besidjue
Morgan Le Fay
28,424
1,617
0
2,395
22,607
7,963
690
5,549
16,257
61,959
0
L
Yemoja
Cabros
Yemoja
5,779
2,022
9,559
2,825
16,621
20,145
192
4,214
11,743
13,675
0
L
Kumbhakarna
DemonOfTheWest
Kumbhakarna
5,485
893
0
1,189
20,298
19,370
138
5,693
13,721
16,712
0
W
Izanami
Dougarinos
Izanami
22,237
16,710
0
4,880
14,845
4,607
10,117
8,569
6,168
0
91,007
L
Awilix
DrLogicals
Awilix
10,885
3,284
0
1,266
18,121
8,352
153
6,649
10,532
0
30,675
W
Atlas
Nahcy
Atlas
10,328
2,841
0
6,408
22,320
28,094
92
10,116
11,919
24,040
0
L
8,510
2,832
0
877
18,895
7,377
620
6,666
11,549
0
44,069
W
16,977
2,471
0
7,748
17,829
15,722
270
9,052
8,654
0
47,737

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,306
Gold Earned
53,765
324
Minions Killed
231
0
Camps Cleared
0
1,807,837
Distance Traveled
1,540,758
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
12,317
770
74
5
0
342,327
3
W
Nike
12,919
807
52
3
0
377,107
4
L
Morgan Le Fay
11,811
738
81
5
0
292,601
2
L
Yemoja
10,724
670
16
1
0
274,525
0
L
Kumbhakarna
10,097
631
25
2
0
327,751
6
W
Izanami
13,994
875
121
8
0
326,700
2
L
Awilix
10,517
657
39
2
0
328,311
3
W
Atlas
12,782
799
18
1
0
357,179
1
L
Medusa
10,616
664
70
4
0
317,570
3
W
Chaac
13,294
831
59
4
0
404,524
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role