Player Matchup

Merlin
Merlin
Sage of Royalty
Merlin
Level 88
God Stats
44W - 58L
1,488 SR
Queue Stats
299W - 325L
1,424 Elo+
Party 2
Bellona
Bellona
XD_Royalty_XD
Bellona
Level 21
God Stats
60W - 63L
1,504 SR
Queue Stats
268W - 266L
1,414 Elo+
Party 2
Chiron
Chiron
YoungLegend7963
Chiron
Level 20
God Stats
10W - 14L
1,500 SR
Queue Stats
203W - 191L
1,380 Elo+
Party 2
Team Averages
Level 43
1,497 SR
1,406 Elo+

VS

Team Averages
Level 24
1,322 SR
1,068 Elo+
Raijin
Raijin
CherubTrap
Raijin
Level 45
God Stats
0W - 3L
1,181 SR
Queue Stats
0W - 5L
1,068 Elo+
Party 1
Mulan
Mulan
Kuyuoku
Mulan
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,068 Elo+
Party 1
Yemoja
Yemoja
imbadplzheIp
Yemoja
Level 16
God Stats
0W - 2L
1,284 SR
Queue Stats
0W - 5L
1,068 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 0 / 5
8,355
836
11,392
6,001
2,222
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
11
3 / 2 / 10
7,512
751
6,601
9,540
7,228
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
4 / 4 / 7
7,559
756
5,952
7,333
2,407
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
CherubTrap
Raijin
11
2 / 7 / 4
7,068
707
4,902
7,648
2,435
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mulan
Kuyuoku
Mulan
11
1 / 4 / 5
6,736
674
6,805
10,728
5,535
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Yemoja
11
3 / 3 / 3
7,618
762
6,201
10,994
8,603
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
18
14
Kills
6
6
Deaths
14
22
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Raijin
CherubTrap
Raijin
2
7
4
0.57
L
Mulan
Kuyuoku
Mulan
1
4
5
0.88
W
7
0
5
9.5
W
Bellona
3
2
10
4
W
4
4
7
1.88
L
Yemoja
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,945
Damage
17,908
22,874
Taken
29,370
11,857
Mitigated
16,573
8,319
Healing
6,257
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
CherubTrap
Raijin
4,902
622
170
214
7,648
2,435
0
3,538
4,050
14,406
0
L
Mulan
Kuyuoku
Mulan
6,805
1,168
0
1,207
10,728
5,535
0
4,250
6,288
1,180
22,571
W
11,392
626
0
1,940
6,001
2,222
126
3,324
2,341
30,514
0
W
Bellona
6,601
1,338
0
3,041
9,540
7,228
206
4,310
4,690
854
13,187
W
5,952
2,096
715
2,623
7,333
2,407
520
3,658
3,158
0
18,694
L
Yemoja
6,201
642
2,402
2,264
10,994
8,603
81
4,598
5,980
15,476
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,426
Gold Earned
21,422
78
Minions Killed
90
2
Camps Cleared
5
539,448
Distance Traveled
507,511
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
7,068
707
16
2
0
159,616
2
L
Mulan
6,736
674
53
5
4
181,388
4
W
Merlin
8,355
836
40
4
0
179,301
0
W
Bellona
7,512
751
13
1
1
192,974
0
W
Chiron
7,559
756
25
3
1
167,173
0
L
Yemoja
7,618
762
21
2
1
166,507
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role