Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Ghost_Goust
Merlin
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,581 Elo+
Party 1
Apollo
Apollo
Jappo_89
Apollo
Level 83
God Stats
1W - 2L
1,500 SR
Queue Stats
62W - 68L
1,500 Elo+
Solo
Fafnir
Fafnir
JohnDonne1572
Fafnir
Level 147
God Stats
6W - 5L
1,720 SR
Queue Stats
163W - 184L
1,556 Elo+
Party 1
Set
Set
carletes1234
Set
Level 160
God Stats
3W - 5L
1,500 SR
Queue Stats
381W - 374L
1,499 Elo+
Solo
Team Averages
Level 118
1,544 SR
1,527 Elo+

VS

Team Averages
Level 88
1,534 SR
1,629 Elo+
Jing Wei
Jing Wei
CryBabyy-NyaUwU
Jing Wei
Level 46
God Stats
3W - 3L
1,500 SR
Queue Stats
156W - 169L
1,528 Elo+
Solo
Poseidon
Poseidon
dead3022
Poseidon
Level 121
God Stats
18W - 21L
1,824 SR
Queue Stats
109W - 140L
1,545 Elo+
Solo
Nemesis
Nemesis
kaswiersma
Nemesis
Level 25
God Stats
2W - 0L
1,500 SR
Queue Stats
24W - 12L
1,965 Elo+
Party 2
Thanatos
Thanatos
lil-h7ns
Thanatos
Level 109
God Stats
2W - 1L
1,500 SR
Queue Stats
81W - 73L
1,628 Elo+
Party 2
Xing Tian
Xing Tian
moteconshankk
Xing Tian
Level 137
God Stats
1W - 1L
1,346 SR
Queue Stats
96W - 113L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
15
7 / 5 / 5
9,652
536
8,937
14,827
5,485
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Merlin
13
1 / 7 / 4
8,458
470
6,861
11,234
3,604
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apollo
Jappo_89
Apollo
13
3 / 6 / 0
8,315
462
8,092
11,578
3,192
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
3 / 1 / 5
9,105
506
4,803
15,209
18,158
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
2 / 0 / 3
8,410
467
7,262
9,629
7,301
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
15
4 / 2 / 4
9,578
532
6,493
9,109
3,314
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Poseidon
dead3022
Poseidon
17
4 / 2 / 5
10,606
589
7,350
10,808
3,135
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Nemesis
kaswiersma
Nemesis
17
0 / 3 / 3
9,981
555
10,247
15,907
9,499
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Thanatos
lil-h7ns
Thanatos
17
10 / 6 / 4
10,570
587
14,500
16,414
5,819
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Xing Tian
moteconshankk
Xing Tian
11
0 / 3 / 3
7,833
435
4,854
12,403
9,888
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
37
16
Kills
18
19
Deaths
16
17
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
7
5
5
1.9
W
Jing Wei
4
2
4
3
L
Merlin
1
7
4
0.43
L
Apollo
Jappo_89
Apollo
3
6
0
0.5
L
3
1
5
5.5
L
2
0
3
3.5
W
Poseidon
dead3022
Poseidon
4
2
5
3.25
W
Nemesis
kaswiersma
Nemesis
0
3
3
0.5
W
Thanatos
lil-h7ns
Thanatos
10
6
4
2
W
Xing Tian
moteconshankk
Xing Tian
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,955
Damage
43,444
62,477
Taken
64,641
37,740
Mitigated
31,655
23,886
Healing
28,351
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
8,937
2,425
0
12,352
14,827
5,485
0
1,366
13,461
0
48,602
W
Jing Wei
6,493
5,204
0
2,921
9,109
3,314
771
1,836
7,223
0
62,256
L
Merlin
6,861
790
0
221
11,234
3,604
400
2,864
8,370
52,459
0
L
Apollo
Jappo_89
Apollo
8,092
4,489
0
2,305
11,578
3,192
2,159
2,599
8,979
0
55,631
L
4,803
626
456
3,242
15,209
18,158
192
4,617
10,592
15,623
0
L
7,262
4,309
0
5,310
9,629
7,301
0
0
9,629
0
46,863
W
Poseidon
dead3022
Poseidon
7,350
1,321
0
5,068
10,808
3,135
1,320
1,471
9,165
83,065
0
W
Nemesis
kaswiersma
Nemesis
10,247
6,239
0
7,256
15,907
9,499
671
1,641
13,604
0
81,258
W
Thanatos
lil-h7ns
Thanatos
14,500
4,305
0
10,583
16,414
5,819
0
2,675
13,400
0
61,238
W
Xing Tian
moteconshankk
Xing Tian
4,854
608
501
2,022
12,403
9,888
100
3,463
8,842
20,000
2,869

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,940
Gold Earned
48,568
411
Minions Killed
501
0
Camps Cleared
0
1,493,823
Distance Traveled
1,620,891
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
9,652
536
83
5
0
359,324
0
W
Jing Wei
9,578
532
110
6
0
355,891
1
L
Merlin
8,458
470
113
6
0
275,921
0
L
Apollo
8,315
462
93
5
0
313,815
5
L
Fafnir
9,105
506
26
1
0
323,078
0
L
Set
8,410
467
96
5
0
221,685
2
W
Poseidon
10,606
589
145
8
0
308,460
0
W
Nemesis
9,981
555
129
7
0
355,869
0
W
Thanatos
10,570
587
80
4
0
351,775
2
W
Xing Tian
7,833
435
37
2
0
248,896
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role