Player Matchup

Medusa
Medusa
Genophobia
Medusa
Level 107
God Stats
17W - 18L
1,491 SR
Queue Stats
172W - 222L
1,522 Elo+
Solo
Zeus
Zeus
killamushroom12
Zeus
Level 29
God Stats
18W - 21L
1,579 SR
Queue Stats
86W - 129L
1,554 Elo+
Party 1
Cerberus
Cerberus
windexexploder
Cerberus
Level 38
God Stats
4W - 4L
1,500 SR
Queue Stats
60W - 80L
1,559 Elo+
Party 1
Team Averages
Level 58
1,523 SR
1,545 Elo+

VS

Team Averages
Level 76
1,657 SR
1,575 Elo+
Loki
Loki
Hanzirman99
Loki
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 2
Kuzenbo
Kuzenbo
MasterDarkElf
Kuzenbo
Level 134
God Stats
1W - 3L
1,500 SR
Queue Stats
77W - 68L
1,500 Elo+
Party 2
Scylla
Scylla
ZZZeidan
Scylla
Level 91
God Stats
10W - 11L
1,970 SR
Queue Stats
548W - 589L
1,726 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Genophobia
Medusa
12
3 / 2 / 9
7,713
771
6,845
5,948
2,392
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
12 / 0 / 5
8,858
886
16,475
4,249
1,440
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cerberus
12
3 / 0 / 13
8,212
821
4,963
8,875
6,536
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 7 / 0
6,139
614
2,860
9,064
5,319
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Kuzenbo
11
1 / 5 / 1
6,953
695
3,385
13,390
11,445
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Scylla
ZZZeidan
Scylla
9
0 / 6 / 1
5,923
592
4,993
8,660
2,497
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
4
18
Kills
2
2
Deaths
18
27
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Medusa
Genophobia
Medusa
3
2
9
3.75
L
1
7
0
0.14
L
Kuzenbo
1
5
1
0.3
L
Scylla
ZZZeidan
Scylla
0
6
1
0.08
W
12
0
5
14.5
W
Cerberus
3
0
13
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,283
Damage
11,238
19,072
Taken
31,114
10,368
Mitigated
19,261
6,032
Healing
1,322
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Genophobia
Medusa
6,845
3,357
0
983
5,948
2,392
794
2,313
3,192
0
33,036
L
2,860
199
0
353
9,064
5,319
0
5,168
3,896
0
9,762
L
Kuzenbo
3,385
985
0
538
13,390
11,445
0
9,092
4,298
12,387
0
L
Scylla
ZZZeidan
Scylla
4,993
388
0
431
8,660
2,497
0
7,448
1,212
18,115
0
W
16,475
1,141
0
1,435
4,249
1,440
221
2,719
1,211
28,253
0
W
Cerberus
4,963
243
0
3,614
8,875
6,536
0
2,850
5,454
13,920
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,783
Gold Earned
19,015
131
Minions Killed
70
4
Camps Cleared
3
545,956
Distance Traveled
517,371
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,713
771
64
6
3
186,030
1
L
Loki
6,139
614
19
2
0
180,826
0
L
Kuzenbo
6,953
695
19
2
2
171,024
0
L
Scylla
5,923
592
32
3
1
165,521
0
W
Zeus
8,858
886
33
3
1
169,321
4
W
Cerberus
8,212
821
34
3
0
190,605
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role