Player Matchup

Hou Yi
Hou Yi
HD ICE CUBE
Hou Yi
Level 154
God Stats
2W - 2L
1,500 SR
Queue Stats
79W - 87L
1,480 Elo+
Party 1
Nemesis
Nemesis
Julacity
Nemesis
Level 7
God Stats
2W - 5L
1,550 SR
Queue Stats
2W - 5L
1,519 Elo+
Party 1
Jormungandr
Jormungandr
Kowallaby
Jormungandr
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 57L
1,514 Elo+
Party 1
Merlin
Merlin
ROKPSGBARDOWN
Merlin
Level 122
God Stats
10W - 16L
1,498 SR
Queue Stats
124W - 113L
1,488 Elo+
Party 1
Chaac
Chaac
Synalas
Chaac
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 31L
1,484 Elo+
Party 1
Team Averages
Level 76
1,510 SR
1,497 Elo+

VS

Team Averages
Level 41
1,623 SR
1,596 Elo+
Achilles
Achilles
FrozenArchfiend
Achilles
Level 44
God Stats
1W - 1L
1,317 SR
Queue Stats
22W - 22L
1,728 Elo+
Solo
Artio
Artio
Hi5z
Artio
Level 86
God Stats
2W - 3L
1,557 SR
Queue Stats
50W - 61L
1,371 Elo+
Party 2
Thoth
Thoth
Kyoeki
Thoth
Level 27
God Stats
12W - 5L
1,937 SR
Queue Stats
317W - 269L
1,800 Elo+
Solo
Ah Puch
Ah Puch
NeNemGoDynHo
Ah Puch
Level 23
God Stats
14W - 8L
1,803 SR
Queue Stats
15W - 15L
1,580 Elo+
Solo
Medusa
Medusa
Rowdy7570
Medusa
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
16
2 / 2 / 3
9,978
713
12,883
12,855
3,303
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nemesis
Julacity
Nemesis
15
0 / 7 / 6
8,890
635
3,781
18,166
5,547
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jormungandr
Kowallaby
Jormungandr
16
0 / 9 / 4
9,200
657
8,778
19,798
17,210
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

17
2 / 3 / 3
9,610
686
20,318
12,293
3,115
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chaac
Synalas
Chaac
15
2 / 8 / 4
9,249
661
9,919
19,269
15,183
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
18
10 / 2 / 15
11,274
805
13,792
18,059
20,948
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Artio
Hi5z
Artio
17
3 / 0 / 22
11,522
823
8,144
18,090
23,285
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Thoth
Kyoeki
Thoth
18
6 / 0 / 16
11,106
793
14,453
9,660
2,999
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Ah Puch
NeNemGoDynHo
Ah Puch
18
3 / 3 / 9
11,119
794
11,241
8,736
3,596
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
Rowdy7570
Medusa
20
7 / 1 / 19
12,012
858
27,203
19,884
7,701
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
110
6
Kills
29
29
Deaths
6
20
Assists
81
Player
Kills
Deaths
Assists
KDA
W
Achilles
10
2
15
8.75
L
Hou Yi
2
2
3
1.75
W
Artio
Hi5z
Artio
3
0
22
14
L
Nemesis
Julacity
Nemesis
0
7
6
0.43
L
Jormungandr
Kowallaby
Jormungandr
0
9
4
0.22
W
Thoth
Kyoeki
Thoth
6
0
16
14
W
Ah Puch
NeNemGoDynHo
Ah Puch
3
3
9
2.5
L
2
3
3
1.17
W
Medusa
Rowdy7570
Medusa
7
1
19
16.5
L
Chaac
Synalas
Chaac
2
8
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,679
Damage
74,833
82,381
Taken
74,429
44,358
Mitigated
58,529
9,792
Healing
33,799
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
13,792
2,761
1,949
7,187
18,059
20,948
1,375
5,721
11,615
0
21,093
L
Hou Yi
12,883
4,210
1,240
578
12,855
3,303
0
6,581
5,997
0
28,575
W
Artio
Hi5z
Artio
8,144
1,209
1,246
8,702
18,090
23,285
417
4,831
12,481
15,618
0
L
Nemesis
Julacity
Nemesis
3,781
723
0
1,492
18,166
5,547
0
7,353
10,401
0
18,761
L
Jormungandr
Kowallaby
Jormungandr
8,778
1,832
333
1,130
19,798
17,210
0
6,480
12,900
23,557
0
W
Thoth
Kyoeki
Thoth
14,453
185
0
2,182
9,660
2,999
702
4,240
5,043
44,774
0
W
Ah Puch
NeNemGoDynHo
Ah Puch
11,241
163
0
1,868
8,736
3,596
1,034
2,673
5,814
51,073
0
L
20,318
275
463
770
12,293
3,115
0
3,221
8,800
49,301
0
W
Medusa
Rowdy7570
Medusa
27,203
14,404
0
10,665
19,884
7,701
1,828
10,208
9,112
0
74,695
L
Chaac
Synalas
Chaac
9,919
864
431
3,355
19,269
15,183
0
9,834
8,976
0
23,206

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,927
Gold Earned
57,033
210
Minions Killed
291
0
Camps Cleared
0
1,282,384
Distance Traveled
1,520,285
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
11,274
805
17
1
0
307,967
1
L
Hou Yi
9,978
713
44
3
0
267,807
0
W
Artio
11,522
823
11
1
0
312,827
0
L
Nemesis
8,890
635
25
2
0
274,934
1
L
Jormungandr
9,200
657
25
2
0
228,704
1
W
Thoth
11,106
793
61
4
0
295,367
1
W
Ah Puch
11,119
794
95
7
0
289,027
2
L
Merlin
9,610
686
72
5
0
261,806
0
W
Medusa
12,012
858
107
8
0
315,097
2
L
Chaac
9,249
661
44
3
0
249,133
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role