Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Cabrakalackin
Medusa
Level 133
God Stats
3W - 4L
1,738 SR
Queue Stats
127W - 113L
1,472 Elo+
Party 1
Loki
Loki
Havoc1997
Loki
Level 128
God Stats
11W - 11L
1,455 SR
Queue Stats
80W - 75L
1,536 Elo+
Party 1
Discordia
Discordia
SampleKnight69
Discordia
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 14L
1,475 Elo+
Solo
Geb
Geb
WhoYee
Geb
Level 156
God Stats
13W - 5L
1,500 SR
Queue Stats
171W - 170L
1,483 Elo+
Party 1
Team Averages
Level 98
1,539 SR
1,493 Elo+

VS

Team Averages
Level 92
1,578 SR
1,555 Elo+
Hercules
Hercules
AntiDramatic
Hercules
Level 112
God Stats
8W - 11L
1,390 SR
Queue Stats
125W - 117L
1,495 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Daslothman93
Ah Muzen Cab
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 16L
1,532 Elo+
Party 2
Ao Kuang
Ao Kuang
JaychB
Ao Kuang
Level 17
God Stats
2W - 1L
1,846 SR
Queue Stats
8W - 6L
1,616 Elo+
Solo
Ymir
Ymir
SlyTehHobo
Ymir
Level 123
God Stats
8W - 7L
1,386 SR
Queue Stats
30W - 37L
1,508 Elo+
Solo
Zeus
Zeus
SpatialChemist
Zeus
Level 81
God Stats
26W - 14L
1,767 SR
Queue Stats
46W - 32L
1,625 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
16
5 / 5 / 8
9,442
726
13,883
10,010
5,257
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

19
10 / 0 / 15
10,888
838
21,443
9,219
3,406
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Loki
19
7 / 2 / 8
10,944
842
7,336
9,927
3,390
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Discordia
SampleKnight69
Discordia
19
5 / 0 / 20
10,851
835
15,243
7,031
2,077
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Geb
WhoYee
Geb
16
5 / 2 / 18
9,832
756
11,035
9,847
10,548
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
AntiDramatic
Hercules
14
0 / 7 / 4
7,920
609
6,307
20,881
12,297
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ah Muzen Cab
Daslothman93
Ah Muzen Cab
17
3 / 3 / 2
9,691
745
7,771
12,155
4,241
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ao Kuang
JaychB
Ao Kuang
14
2 / 9 / 2
8,257
635
4,295
18,722
5,873
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
1 / 5 / 3
7,987
614
2,883
13,318
11,886
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

16
2 / 8 / 3
9,175
706
11,331
12,283
4,058
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
22
32
Kills
8
9
Deaths
32
69
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
5
5
8
1.8
L
Hercules
AntiDramatic
Hercules
0
7
4
0.29
W
10
0
15
17.5
L
Ah Muzen Cab
Daslothman93
Ah Muzen Cab
3
3
2
1.33
W
Loki
7
2
8
5.5
L
Ao Kuang
JaychB
Ao Kuang
2
9
2
0.33
W
Discordia
SampleKnight69
Discordia
5
0
20
15
L
1
5
3
0.5
L
2
8
3
0.44
W
Geb
WhoYee
Geb
5
2
18
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,940
Damage
32,587
46,034
Taken
77,359
24,678
Mitigated
38,355
6,029
Healing
13,404
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
13,883
1,477
345
1,550
10,010
5,257
605
4,678
5,150
22,244
0
L
Hercules
AntiDramatic
Hercules
6,307
1,015
0
4,941
20,881
12,297
0
10,923
9,504
0
10,907
W
21,443
10,461
0
0
9,219
3,406
1,159
4,432
4,707
0
51,448
L
Ah Muzen Cab
Daslothman93
Ah Muzen Cab
7,771
1,441
0
4,454
12,155
4,241
0
6,022
5,777
0
44,694
W
Loki
7,336
985
199
1,080
9,927
3,390
0
3,140
6,699
0
40,418
L
Ao Kuang
JaychB
Ao Kuang
4,295
1,544
0
3,096
18,722
5,873
0
10,100
7,981
18,277
0
W
Discordia
SampleKnight69
Discordia
15,243
804
532
777
7,031
2,077
1,028
2,985
3,874
49,205
0
L
2,883
331
0
250
13,318
11,886
0
5,629
7,341
9,704
0
L
11,331
1,027
0
663
12,283
4,058
0
5,536
6,595
39,594
0
W
Geb
WhoYee
Geb
11,035
852
0
1,546
9,847
10,548
180
3,274
6,499
17,161
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,957
Gold Earned
43,030
271
Minions Killed
199
0
Camps Cleared
0
1,396,015
Distance Traveled
1,098,660
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
9,442
726
35
3
0
250,558
1
L
Hercules
7,920
609
16
1
0
239,041
0
W
Medusa
10,888
838
72
6
0
302,134
3
L
Ah Muzen Cab
9,691
745
77
6
0
238,568
0
W
Loki
10,944
842
70
5
0
301,932
0
L
Ao Kuang
8,257
635
25
2
0
198,477
2
W
Discordia
10,851
835
82
6
0
267,820
0
L
Ymir
7,987
614
12
1
0
189,323
5
L
Zeus
9,175
706
69
5
0
233,251
2
W
Geb
9,832
756
12
1
0
273,571
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role