Player Matchup

Ravana
Ravana
DLongy_96
Ravana
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 11L
1,479 Elo+
Party 1
Hachiman
Hachiman
DynamicR
Hachiman
Level 106
God Stats
11W - 7L
1,354 SR
Queue Stats
217W - 153L
1,479 Elo+
Party 1
Chang'e
Chang'e
Hazbox420
Chang'e
Level 106
God Stats
4W - 0L
1,500 SR
Queue Stats
128W - 106L
1,395 Elo+
Party 1
Geb
Geb
KillerWillyWorm
Geb
Level 111
God Stats
2W - 0L
1,500 SR
Queue Stats
294W - 223L
1,350 Elo+
Party 1
Gilgamesh
Gilgamesh
Zubaking
Gilgamesh
Level 121
God Stats
6W - 11L
1,500 SR
Queue Stats
291W - 294L
1,452 Elo+
Party 1
Team Averages
Level 106
1,471 SR
1,431 Elo+

VS

Team Averages
Level 97
1,664 SR
1,623 Elo+
Anhur
Anhur
I-ImNotToxic-l
Anhur
Level 69
God Stats
2W - 2L
1,536 SR
Queue Stats
127W - 92L
1,545 Elo+
Party 3
Atlas
Atlas
Ikpoku
Atlas
Level 108
God Stats
10W - 6L
1,763 SR
Queue Stats
125W - 89L
1,742 Elo+
Party 2
Serqet
Serqet
Lztrelll
Serqet
Level 44
God Stats
0W - 2L
1,500 SR
Queue Stats
114W - 78L
1,477 Elo+
Party 3
Guan Yu
Guan Yu
Sergichi
Guan Yu
Level 128
God Stats
1W - 3L
1,758 SR
Queue Stats
152W - 112L
1,742 Elo+
Party 2
Zeus
Zeus
Vuikuo
Zeus
Level 136
God Stats
7W - 8L
1,761 SR
Queue Stats
82W - 69L
1,606 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
DLongy_96
Ravana
19
5 / 4 / 9
12,830
513
11,595
17,239
7,240
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hachiman
DynamicR
Hachiman
20
8 / 2 / 7
15,169
607
17,799
21,872
7,630
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
Hazbox420
Chang'e
19
3 / 8 / 6
12,878
515
7,122
21,934
7,635
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

19
3 / 4 / 15
12,981
519
14,229
22,324
24,739
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Gilgamesh
Zubaking
Gilgamesh
20
7 / 7 / 3
14,473
579
27,183
32,995
24,404
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 4 / 1
13,868
555
10,795
18,794
7,740
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Atlas
Ikpoku
Atlas
16
4 / 4 / 12
11,806
472
13,639
26,859
34,278
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Magic Focus

Magic Focus

+20
Magical Power

Serqet
Lztrelll
Serqet
16
0 / 7 / 8
10,472
419
6,299
20,370
10,117
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Guan Yu
Sergichi
Guan Yu
20
7 / 4 / 4
13,607
544
25,386
27,989
42,816
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Zeus
Vuikuo
Zeus
20
11 / 7 / 3
13,152
526
23,853
18,055
7,219
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
53
26
Kills
25
25
Deaths
26
40
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Ravana
DLongy_96
Ravana
5
4
9
2.38
W
Hachiman
DynamicR
Hachiman
8
2
7
5.75
W
Chang'e
Hazbox420
Chang'e
3
8
6
0.75
L
3
4
1
0.88
L
Atlas
Ikpoku
Atlas
4
4
12
2.5
W
3
4
15
2.63
L
Serqet
Lztrelll
Serqet
0
7
8
0.57
L
Guan Yu
Sergichi
Guan Yu
7
4
4
2.25
L
Zeus
Vuikuo
Zeus
11
7
3
1.79
W
Gilgamesh
Zubaking
Gilgamesh
7
7
3
1.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,928
Damage
79,972
116,364
Taken
112,067
71,648
Mitigated
102,170
40,088
Healing
39,538
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
DLongy_96
Ravana
11,595
2,487
0
1,875
17,239
7,240
0
5,447
11,024
0
79,209
W
Hachiman
DynamicR
Hachiman
17,799
11,569
0
13,966
21,872
7,630
825
5,190
16,122
0
138,811
W
Chang'e
Hazbox420
Chang'e
7,122
495
3,052
7,152
21,934
7,635
147
11,837
9,390
71,947
0
L
10,795
4,764
0
7,803
18,794
7,740
930
3,426
15,101
0
126,505
L
Atlas
Ikpoku
Atlas
13,639
3,086
739
6,211
26,859
34,278
150
5,293
21,374
39,955
0
W
14,229
1,544
153
5,086
22,324
24,739
118
9,132
12,394
42,193
0
L
Serqet
Lztrelll
Serqet
6,299
2,435
0
7,160
20,370
10,117
0
3,321
16,969
0
68,278
L
Guan Yu
Sergichi
Guan Yu
25,386
4,170
877
12,023
27,989
42,816
180
3,545
24,420
6,835
83,219
L
Zeus
Vuikuo
Zeus
23,853
3,182
1,013
3,712
18,055
7,219
812
5,644
12,141
93,303
0
W
Gilgamesh
Zubaking
Gilgamesh
27,183
9,740
323
8,481
32,995
24,404
244
10,410
20,733
0
115,109

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,331
Gold Earned
62,905
618
Minions Killed
676
0
Camps Cleared
0
2,357,352
Distance Traveled
2,284,555
34
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
12,830
513
100
4
0
505,322
3
W
Hachiman
15,169
607
197
8
0
445,628
5
W
Chang'e
12,878
515
106
4
0
437,552
15
L
Anhur
13,868
555
222
9
0
445,318
6
L
Atlas
11,806
472
38
2
0
476,477
2
W
Geb
12,981
519
28
1
0
499,709
5
L
Serqet
10,472
419
109
4
0
475,423
5
L
Guan Yu
13,607
544
155
6
0
471,415
1
L
Zeus
13,152
526
152
6
0
415,922
1
W
Gilgamesh
14,473
579
187
7
0
469,141
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role