Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 70
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Da Ji
Da Ji
L4DCHARGER01
Da Ji
Level 14
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
LGICoffee
Gilgamesh
Level 92
God Stats
2W - 2L
1,580 SR
Queue Stats
45W - 44L
1,280 Elo+
Party 2
Team Averages
Level 59
1,527 SR
1,427 Elo+

VS

Team Averages
Level 60
1,669 SR
1,443 Elo+
Poseidon
Poseidon
HeHatemeThreee
Poseidon
Level 7
God Stats
1W - 0L
1,686 SR
Queue Stats
4W - 3L
1,476 Elo+
Party 1
Mulan
Mulan
NLMB_GreatGuy21
Mulan
Level 46
God Stats
23W - 16L
1,549 SR
Queue Stats
367W - 400L
1,378 Elo+
Solo
Chiron
Chiron
speno04
Chiron
Level 128
God Stats
1W - 0L
1,771 SR
Queue Stats
4W - 3L
1,476 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
13
6 / 7 / 5
9,035
753
9,219
15,575
6,070
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
2 / 7 / 10
8,285
690
7,204
10,914
4,450
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gilgamesh
LGICoffee
Gilgamesh
12
5 / 6 / 7
8,541
712
10,601
13,566
13,723
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
11
2 / 9 / 7
8,455
705
4,722
12,522
3,933
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
3 / 3 / 10
9,089
757
6,645
9,498
9,349
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Chiron
speno04
Chiron
17
15 / 1 / 3
11,902
992
22,246
11,566
4,652
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
40
13
Kills
20
20
Deaths
13
22
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
6
7
5
1.21
W
Poseidon
2
9
7
0.61
L
2
7
10
1
L
Gilgamesh
LGICoffee
Gilgamesh
5
6
7
1.42
W
3
3
10
2.67
W
Chiron
speno04
Chiron
15
1
3
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,024
Damage
33,613
40,055
Taken
33,586
24,243
Mitigated
17,934
6,329
Healing
9,129
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
9,219
994
519
3,282
15,575
6,070
0
715
14,860
28,553
0
W
Poseidon
4,722
1,543
84
924
12,522
3,933
60
2,417
9,977
17,135
0
L
7,204
1,212
0
910
10,914
4,450
0
630
10,284
0
13,252
L
Gilgamesh
LGICoffee
Gilgamesh
10,601
2,862
305
1,313
13,566
13,723
0
3,665
9,901
0
25,801
W
6,645
1,055
0
1,401
9,498
9,349
354
2,483
6,739
0
11,756
W
Chiron
speno04
Chiron
22,246
12,074
411
6,309
11,566
4,652
2,094
4,498
6,771
0
63,020

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,861
Gold Earned
29,446
89
Minions Killed
107
5
Camps Cleared
5
580,644
Distance Traveled
609,212
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
9,035
753
48
4
1
187,853
1
W
Poseidon
8,455
705
29
2
1
180,566
0
L
Da Ji
8,285
690
14
1
1
200,390
0
L
Gilgamesh
8,541
712
27
2
3
192,401
1
W
Mulan
9,089
757
13
1
0
201,985
0
W
Chiron
11,902
992
65
5
4
226,661
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role