Player Matchup

Chang'e
Chang'e
Bandit_gothacked
Chang'e
Level 62
God Stats
8W - 3L
1,285 SR
Queue Stats
67W - 73L
1,461 Elo+
Party 2
Fafnir
Fafnir
Comp3tingtoast69
Fafnir
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 15L
1,157 Elo+
Party 2
Loki
Loki
WhothatNumbr72
Loki
Level 86
God Stats
4W - 4L
1,500 SR
Queue Stats
42W - 52L
1,520 Elo+
Party 2
Chaac
Chaac
Wolfysthename241
Chaac
Level 64
God Stats
7W - 1L
1,265 SR
Queue Stats
56W - 70L
1,489 Elo+
Party 2
Hou Yi
Hou Yi
Yourdadwholeftu
Hou Yi
Level 45
God Stats
4W - 2L
1,281 SR
Queue Stats
47W - 62L
1,277 Elo+
Party 2
Team Averages
Level 65
1,366 SR
1,381 Elo+

VS

Team Averages
Level 33
1,422 SR
1,208 Elo+
Scylla
Scylla
Dabababy4380
Scylla
Level 67
God Stats
4W - 9L
1,711 SR
Queue Stats
98W - 108L
1,527 Elo+
Solo
Serqet
Serqet
GoldBrick699376
Serqet
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 10L
1,240 Elo+
Party 1
Hou Yi
Hou Yi
SweatySockCamsy
Hou Yi
Level 16
God Stats
3W - 11L
1,115 SR
Queue Stats
41W - 67L
1,098 Elo+
Party 1
Yemoja
Yemoja
Xehzu
Yemoja
Level 29
God Stats
1W - 2L
1,285 SR
Queue Stats
144W - 168L
1,098 Elo+
Party 1
Mulan
Mulan
stale bread0
Mulan
Level 31
God Stats
11W - 19L
1,500 SR
Queue Stats
216W - 248L
1,078 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 0 / 3
7,232
657
4,955
6,550
1,971
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
1 / 0 / 2
6,025
548
1,976
6,610
5,393
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
8 / 1 / 2
7,548
686
4,733
6,141
1,708
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
0 / 1 / 3
5,940
540
5,267
7,272
5,386
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

10
1 / 0 / 3
6,101
555
4,101
5,084
1,401
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
9
0 / 4 / 0
5,191
472
2,357
4,141
1,286
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 5 / 0
5,317
483
2,841
8,997
2,743
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
0 / 3 / 0
4,892
445
2,551
6,126
1,546
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Yemoja
Xehzu
Yemoja
8
0 / 1 / 0
4,603
418
1,177
5,089
2,041
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

10
1 / 2 / 0
5,617
511
5,979
7,714
5,059
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
1
15
Kills
1
2
Deaths
15
13
Assists
0
Player
Kills
Deaths
Assists
KDA
W
5
0
3
6.5
W
1
0
2
2
L
Scylla
0
4
0
0
L
0
5
0
0
L
0
3
0
0
W
8
1
2
9
W
0
1
3
1.5
L
Yemoja
Xehzu
Yemoja
0
1
0
0
W
1
0
3
2.5
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,032
Damage
14,905
31,657
Taken
32,067
15,859
Mitigated
12,675
12,700
Healing
9,233
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,955
687
70
4,129
6,550
1,971
618
2,084
4,027
38,483
0
W
1,976
205
295
2,721
6,610
5,393
136
774
5,836
13,923
0
L
Scylla
2,357
284
0
401
4,141
1,286
84
3,061
1,080
24,516
0
L
2,841
267
0
2,857
8,997
2,743
0
1,388
7,541
0
26,942
L
2,551
900
344
993
6,126
1,546
0
1,159
4,967
0
29,711
W
4,733
744
0
474
6,141
1,708
0
475
5,566
0
44,087
W
5,267
681
0
3,511
7,272
5,386
0
561
6,227
0
18,642
L
Yemoja
Xehzu
Yemoja
1,177
324
1,197
964
5,089
2,041
0
817
4,272
6,989
0
W
4,101
1,233
0
1,500
5,084
1,401
1,138
403
4,681
0
36,822
L
5,979
868
0
2,477
7,714
5,059
75
506
6,588
3,801
21,082

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,846
Gold Earned
25,620
290
Minions Killed
228
0
Camps Cleared
0
1,070,090
Distance Traveled
939,795
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
7,232
657
66
6
0
220,234
3
W
Fafnir
6,025
548
27
2
0
202,458
2
L
Scylla
5,191
472
45
4
0
177,081
3
L
Serqet
5,317
483
60
5
0
201,581
1
L
Hou Yi
4,892
445
55
5
0
172,971
2
W
Loki
7,548
686
86
8
0
228,442
1
W
Chaac
5,940
540
39
4
0
215,908
2
L
Yemoja
4,603
418
15
1
0
176,477
0
W
Hou Yi
6,101
555
72
7
0
203,048
2
L
Mulan
5,617
511
53
5
0
211,685
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role