Player Matchup

Sol
Sol
ArabNinja
Sol
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,316 Elo+
Party 2
Cthulhu
Cthulhu
DINNERFROYO
Cthulhu
Level 44
God Stats
26W - 13L
1,739 SR
Queue Stats
84W - 49L
1,772 Elo+
Party 2
Thor
Thor
Zevenom
Thor
Level 81
God Stats
0W - 1L
1,715 SR
Queue Stats
22W - 17L
1,419 Elo+
Party 2
Team Averages
Level 61
1,651 SR
1,503 Elo+

VS

Team Averages
Level 126
1,809 SR
1,718 Elo+
Cupid
Cupid
DaMonsterx3
Cupid
Level 127
God Stats
7W - 6L
1,744 SR
Queue Stats
127W - 107L
1,795 Elo+
Party 1
Kuzenbo
Kuzenbo
THEDVOURG
Kuzenbo
Level 123
God Stats
4W - 5L
1,680 SR
Queue Stats
82W - 149L
1,492 Elo+
Solo
Zeus
Zeus
TovoSoFlashy
Zeus
Level 127
God Stats
15W - 10L
2,002 SR
Queue Stats
234W - 227L
1,868 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 5 / 4
9,197
707
8,351
10,627
3,892
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
DINNERFROYO
Cthulhu
12
0 / 6 / 8
8,330
641
5,200
15,150
9,422
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Thor
Zevenom
Thor
14
5 / 5 / 4
9,700
746
10,393
13,413
4,692
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 0 / 9
10,283
791
8,108
7,958
2,767
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

Kuzenbo
THEDVOURG
Kuzenbo
12
0 / 7 / 15
9,242
711
6,094
14,155
17,450
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

16
11 / 2 / 5
11,263
866
19,053
6,074
2,032
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
45
9
Kills
16
16
Deaths
9
16
Assists
29
Player
Kills
Deaths
Assists
KDA
L
4
5
4
1.2
L
Cthulhu
DINNERFROYO
Cthulhu
0
6
8
0.67
W
5
0
9
9.5
W
Kuzenbo
THEDVOURG
Kuzenbo
0
7
15
1.07
W
11
2
5
6.75
L
Thor
Zevenom
Thor
5
5
4
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,944
Damage
33,255
39,190
Taken
28,187
18,006
Mitigated
22,249
5,734
Healing
3,909
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,351
2,013
0
1,854
10,627
3,892
652
6,329
4,298
28,344
2,062
L
Cthulhu
DINNERFROYO
Cthulhu
5,200
455
624
1,348
15,150
9,422
0
10,132
5,018
17,772
0
W
8,108
5,244
0
2,989
7,958
2,767
497
4,607
3,351
0
36,118
W
Kuzenbo
THEDVOURG
Kuzenbo
6,094
1,925
0
103
14,155
17,450
325
5,828
8,327
12,703
0
W
19,053
2,424
0
817
6,074
2,032
560
3,050
3,024
56,158
0
L
Thor
Zevenom
Thor
10,393
2,008
0
1,908
13,413
4,692
32
9,046
4,367
0
30,728

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,227
Gold Earned
30,788
133
Minions Killed
158
5
Camps Cleared
8
746,592
Distance Traveled
725,192
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,197
707
60
5
3
240,172
1
L
Cthulhu
8,330
641
22
2
1
256,290
5
W
Cupid
10,283
791
76
6
2
264,494
3
W
Kuzenbo
9,242
711
15
1
0
237,144
2
W
Zeus
11,263
866
67
5
6
223,554
4
L
Thor
9,700
746
51
4
1
250,130
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role