Player Matchup

Sylvanus
Sylvanus
DeadWarriorHCS
Sylvanus
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 14L
1,327 Elo+
Party 2
Baba Yaga
Baba Yaga
Hamtaru2020
Baba Yaga
Level 89
God Stats
8W - 5L
1,500 SR
Queue Stats
365W - 378L
1,513 Elo+
Solo
Tiamat
Tiamat
Irontyr
Tiamat
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 13L
1,327 Elo+
Party 2
The Morrigan
The Morrigan
Phantom515
The Morrigan
Level 87
God Stats
0W - 2L
1,500 SR
Queue Stats
148W - 130L
1,837 Elo+
Solo
Nox
Nox
hightalk
Nox
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 65L
1,738 Elo+
Solo
Team Averages
Level 61
1,500 SR
1,548 Elo+

VS

Team Averages
Level 98
1,540 SR
1,442 Elo+
Neith
Neith
 
Neith
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
Deucesxxii
Ra
Level 104
God Stats
2W - 1L
1,702 SR
Queue Stats
33W - 35L
1,301 Elo+
Solo
Cthulhu
Cthulhu
Im Copper
Cthulhu
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 39L
1,525 Elo+
Party 3
Fafnir
Fafnir
SLIPONIT555
Fafnir
Level 68
God Stats
1W - 2L
1,500 SR
Queue Stats
156W - 165L
1,329 Elo+
Party 1
Serqet
Serqet
SillyObject1550
Serqet
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
94W - 92L
1,553 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
19
3 / 5 / 5
10,742
671
7,319
22,960
19,624
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baba Yaga
Hamtaru2020
Baba Yaga
20
8 / 4 / 5
11,928
746
20,938
16,764
8,485
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Tiamat
Irontyr
Tiamat
19
2 / 6 / 5
10,562
660
14,691
15,895
15,269
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

The Morrigan
Phantom515
The Morrigan
13
0 / 10 / 5
8,131
508
7,400
11,542
4,766
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
1 / 6 / 1
7,681
480
2,427
8,017
3,516
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
19
10 / 3 / 17
12,154
760
23,036
16,168
9,725
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

20
6 / 2 / 15
12,214
763
15,894
11,695
7,554
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Im Copper
Cthulhu
18
2 / 4 / 20
10,856
679
16,708
16,805
22,403
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fafnir
18
0 / 3 / 24
10,777
674
4,540
21,098
32,773
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

19
13 / 3 / 12
12,581
786
9,487
13,570
9,732
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
119
14
Kills
31
31
Deaths
15
21
Assists
88
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
10
3
17
6.17
L
Sylvanus
3
5
5
1.1
W
6
2
15
6.75
L
Baba Yaga
Hamtaru2020
Baba Yaga
8
4
5
2.63
W
Cthulhu
Im Copper
Cthulhu
2
4
20
3
L
Tiamat
Irontyr
Tiamat
2
6
5
0.75
L
The Morrigan
Phantom515
The Morrigan
0
10
5
0.25
W
Fafnir
0
3
24
4
W
13
3
12
6.33
L
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,775
Damage
69,665
75,178
Taken
79,336
51,660
Mitigated
82,187
30,927
Healing
39,029
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
23,036
5,895
2,294
7,132
16,168
9,725
1,132
10,706
5,462
0
53,750
L
Sylvanus
7,319
2,025
6,851
9,165
22,960
19,624
0
12,439
9,962
13,362
0
W
15,894
1,274
6,638
4,388
11,695
7,554
1,197
9,335
2,360
49,045
0
L
Baba Yaga
Hamtaru2020
Baba Yaga
20,938
2,299
1,877
4,674
16,764
8,485
0
8,326
8,108
49,583
0
W
Cthulhu
Im Copper
Cthulhu
16,708
358
2,940
2,125
16,805
22,403
108
11,728
5,077
30,284
0
L
Tiamat
Irontyr
Tiamat
14,691
723
2,325
3,279
15,895
15,269
0
6,675
9,120
32,839
0
L
The Morrigan
Phantom515
The Morrigan
7,400
1,128
1,381
936
11,542
4,766
0
4,934
6,537
18,173
243
W
Fafnir
4,540
1,559
1,253
3,684
21,098
32,773
400
10,783
10,315
12,636
0
W
9,487
2,411
4,362
4,213
13,570
9,732
2,286
9,836
3,590
0
15,996
L
2,427
795
51
388
8,017
3,516
0
4,768
3,176
4,111
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,044
Gold Earned
58,582
134
Minions Killed
205
0
Camps Cleared
0
1,079,353
Distance Traveled
1,548,834
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
12,154
760
72
5
0
318,404
0
L
Sylvanus
10,742
671
19
1
0
211,791
0
W
Ra
12,214
763
84
5
0
325,575
0
L
Baba Yaga
11,928
746
61
4
0
280,106
2
W
Cthulhu
10,856
679
20
1
0
314,270
0
L
Tiamat
10,562
660
36
2
0
294,044
0
L
The Morrigan
8,131
508
15
1
0
204,972
0
W
Fafnir
10,777
674
12
1
0
281,258
0
W
Serqet
12,581
786
17
1
0
309,327
0
L
Nox
7,681
480
3
0
0
88,440
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role