Player Matchup

Medusa
Medusa
AugusТ
Medusa
Level 146
God Stats
4W - 0L
1,839 SR
Queue Stats
43W - 10L
1,936 Elo+
Party 1
Ah Puch
Ah Puch
Xococ
Ah Puch
Level 141
God Stats
8W - 1L
1,500 SR
Queue Stats
191W - 168L
1,599 Elo+
Solo
Horus
Horus
zeus527
Horus
Level 159
God Stats
5W - 0L
1,839 SR
Queue Stats
23W - 3L
1,936 Elo+
Party 1
Team Averages
Level 149
1,726 SR
1,823 Elo+

VS

Team Averages
Level 101
1,446 SR
1,464 Elo+
Discordia
Discordia
Cosmodu
Discordia
Level 123
God Stats
0W - 2L
1,500 SR
Queue Stats
55W - 39L
1,500 Elo+
Party 2
Serqet
Serqet
bananafarm27
Serqet
Level 99
God Stats
6W - 3L
1,500 SR
Queue Stats
60W - 37L
1,500 Elo+
Party 2
Fenrir
Fenrir
lesavolirostilj
Fenrir
Level 81
God Stats
11W - 16L
1,338 SR
Queue Stats
173W - 231L
1,391 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
AugusТ
Medusa
15
7 / 2 / 7
10,072
839
14,183
8,669
3,908
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ah Puch
Xococ
Ah Puch
15
7 / 4 / 6
9,498
792
12,659
9,599
4,046
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Horus
zeus527
Horus
13
3 / 4 / 11
8,801
733
5,253
12,411
14,798
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Cosmodu
Discordia
13
2 / 6 / 7
9,029
752
9,292
9,685
3,067
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Serqet
14
5 / 7 / 5
10,440
870
6,703
15,992
14,041
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
3 / 4 / 6
9,247
771
7,892
12,526
4,823
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
28
17
Kills
10
10
Deaths
17
24
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Medusa
AugusТ
Medusa
7
2
7
5.25
L
Discordia
Cosmodu
Discordia
2
6
7
0.92
W
Ah Puch
Xococ
Ah Puch
7
4
6
2.5
L
Serqet
5
7
5
1.07
L
3
4
6
1.5
W
Horus
zeus527
Horus
3
4
11
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,095
Damage
23,887
30,679
Taken
38,203
22,752
Mitigated
21,931
7,160
Healing
5,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
AugusТ
Medusa
14,183
5,293
0
1,329
8,669
3,908
403
2,830
4,859
0
40,329
L
Discordia
Cosmodu
Discordia
9,292
543
277
1,292
9,685
3,067
0
3,992
5,693
37,032
0
W
Ah Puch
Xococ
Ah Puch
12,659
126
0
2,395
9,599
4,046
129
2,499
6,756
46,714
0
L
Serqet
6,703
855
425
2,406
15,992
14,041
402
5,520
10,472
390
17,684
L
7,892
1,233
0
1,168
12,526
4,823
984
3,769
8,757
0
17,660
W
Horus
zeus527
Horus
5,253
1,951
1,473
1,963
12,411
14,798
88
3,670
7,736
0
7,859

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,371
Gold Earned
28,716
158
Minions Killed
134
6
Camps Cleared
6
669,905
Distance Traveled
719,447
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
10,072
839
72
6
4
230,743
4
L
Discordia
9,029
752
81
7
1
221,441
3
W
Ah Puch
9,498
792
82
7
2
228,107
1
L
Serqet
10,440
870
19
2
3
258,254
5
L
Fenrir
9,247
771
34
3
2
239,752
3
W
Horus
8,801
733
4
0
0
211,055
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role