Player Matchup

Khepri
Khepri
AuraUWU
Khepri
Level 41
God Stats
8W - 9L
1,910 SR
Queue Stats
48W - 51L
1,818 Elo+
Party 2
Pele
Pele
DangerousDoor
Pele
Level 48
God Stats
2W - 5L
1,389 SR
Queue Stats
103W - 128L
1,467 Elo+
Solo
Cu Chulainn
Cu Chulainn
NICH0S
Cu Chulainn
Level 115
God Stats
6W - 9L
1,610 SR
Queue Stats
201W - 191L
1,634 Elo+
Party 2
Anhur
Anhur
Waberwa
Anhur
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
24W - 21L
1,551 Elo+
Party 3
Hera
Hera
Xenorae
Hera
Level 64
God Stats
0W - 2L
1,500 SR
Queue Stats
32W - 28L
1,549 Elo+
Party 3
Team Averages
Level 59
1,582 SR
1,604 Elo+

VS

Team Averages
Level 92
1,548 SR
1,585 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
 
Ares
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
LanaRhoadesChild
Artemis
Level 10
God Stats
4W - 1L
1,500 SR
Queue Stats
108W - 39L
1,739 Elo+
Party 1
Fenrir
Fenrir
Persianist
Fenrir
Level 158
God Stats
5W - 6L
1,331 SR
Queue Stats
272W - 199L
1,677 Elo+
Party 1
Achilles
Achilles
XyPHrY
Achilles
Level 46
God Stats
7W - 3L
1,910 SR
Queue Stats
29W - 42L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
AuraUWU
Khepri
9
1 / 2 / 3
6,438
537
2,743
8,193
4,939
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
5 / 7 / 0
7,222
602
6,063
11,433
3,426
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cu Chulainn
NICH0S
Cu Chulainn
12
1 / 5 / 1
7,134
595
6,406
12,101
7,344
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Anhur
Waberwa
Anhur
10
0 / 3 / 0
5,530
461
2,918
6,521
1,121
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hera
Xenorae
Hera
10
0 / 5 / 2
5,873
489
4,952
6,512
2,232
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
13
4 / 1 / 5
8,481
707
9,080
9,962
7,104
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ares
 
Ares
11
2 / 1 / 8
7,329
611
5,382
9,140
8,072
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
4 / 1 / 2
8,103
675
6,440
5,770
1,661
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
Persianist
Fenrir
13
7 / 2 / 7
8,228
686
5,318
8,370
2,995
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Achilles
XyPHrY
Achilles
13
5 / 2 / 2
7,974
665
7,960
10,816
6,082
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
46
7
Kills
22
22
Deaths
7
6
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
4
1
5
6.5
W
Ares
 
Ares
2
1
8
6
L
Khepri
AuraUWU
Khepri
1
2
3
1.25
L
5
7
0
0.71
W
4
1
2
5
L
Cu Chulainn
NICH0S
Cu Chulainn
1
5
1
0.3
W
Fenrir
Persianist
Fenrir
7
2
7
5.25
L
Anhur
Waberwa
Anhur
0
3
0
0
L
Hera
Xenorae
Hera
0
5
2
0.2
W
Achilles
XyPHrY
Achilles
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,082
Damage
34,180
44,760
Taken
44,058
19,062
Mitigated
25,914
11,195
Healing
17,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
9,080
3,782
0
5,305
9,962
7,104
1,222
3,252
6,710
58,335
0
W
Ares
 
Ares
5,382
310
641
3,080
9,140
8,072
36
1,189
7,951
18,101
5,024
L
Khepri
AuraUWU
Khepri
2,743
262
0
1,799
8,193
4,939
0
4,737
3,456
12,453
0
L
6,063
1,828
0
3,096
11,433
3,426
0
3,518
7,915
0
32,344
W
6,440
3,483
0
2,844
5,770
1,661
932
632
5,138
0
59,527
L
Cu Chulainn
NICH0S
Cu Chulainn
6,406
971
0
3,450
12,101
7,344
0
971
11,130
0
46,766
W
Fenrir
Persianist
Fenrir
5,318
479
0
2,297
8,370
2,995
0
1,644
6,726
0
39,734
L
Anhur
Waberwa
Anhur
2,918
1,767
0
2,340
6,521
1,121
0
1,081
5,440
0
31,386
L
Hera
Xenorae
Hera
4,952
1,493
0
510
6,512
2,232
0
3,753
2,759
32,350
0
W
Achilles
XyPHrY
Achilles
7,960
2,523
192
2,645
10,816
6,082
299
978
9,838
0
41,990

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,197
Gold Earned
40,115
319
Minions Killed
392
0
Camps Cleared
0
1,116,914
Distance Traveled
1,202,046
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
8,481
707
106
9
0
233,841
2
W
Ares
7,329
611
33
3
0
241,332
1
L
Khepri
6,438
537
15
1
0
253,895
2
L
Pele
7,222
602
61
5
0
218,542
0
W
Artemis
8,103
675
105
9
0
207,385
3
L
Cu Chulainn
7,134
595
108
9
0
215,400
1
W
Fenrir
8,228
686
68
6
0
278,897
2
L
Anhur
5,530
461
67
6
0
208,387
0
L
Hera
5,873
489
68
6
0
220,690
2
W
Achilles
7,974
665
80
7
0
240,591
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role