Player Matchup

Atlas
Atlas
Hell_Razor797
Atlas
Level 158
God Stats
3W - 5L
1,114 SR
Queue Stats
43W - 40L
1,378 Elo+
Solo
Medusa
Medusa
Herbieee
Medusa
Level 113
God Stats
12W - 8L
1,593 SR
Queue Stats
486W - 444L
1,642 Elo+
Solo
Cthulhu
Cthulhu
Js_Horror
Cthulhu
Level 105
God Stats
193W - 126L
1,756 SR
Queue Stats
389W - 316L
1,610 Elo+
Solo
Sol
Sol
MartiCrush
Sol
Level 148
God Stats
2W - 0L
1,500 SR
Queue Stats
153W - 162L
1,738 Elo+
Solo
Kali
Kali
enigmadealer
Kali
Level 158
God Stats
2W - 0L
1,500 SR
Queue Stats
80W - 73L
1,821 Elo+
Solo
Team Averages
Level 136
1,493 SR
1,638 Elo+

VS

Team Averages
Level 95
1,446 SR
1,536 Elo+
Osiris
Osiris
 
Osiris
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
LobaRatMain
Scylla
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 6L
1,541 Elo+
Solo
Tsukuyomi
Tsukuyomi
Meaty__Clackers
Tsukuyomi
Level 145
God Stats
0W - 2L
1,670 SR
Queue Stats
78W - 102L
1,487 Elo+
Party 1
Anhur
Anhur
RealFX
Anhur
Level 63
God Stats
11W - 18L
1,062 SR
Queue Stats
37W - 44L
1,430 Elo+
Solo
Geb
Geb
gh0stp3wp3w
Geb
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 31L
1,721 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 0 / 2
6,225
623
1,972
4,985
2,563
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Medusa
Herbieee
Medusa
11
3 / 1 / 3
6,515
652
2,734
2,877
943
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
Js_Horror
Cthulhu
10
1 / 0 / 2
6,282
628
4,155
5,830
4,155
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

11
1 / 0 / 0
6,448
645
2,096
3,139
694
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

11
3 / 1 / 4
6,546
655
3,079
7,655
2,199
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
5
0 / 2 / 0
4,249
425
1,329
4,005
1,900
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Scylla
8
2 / 3 / 0
5,009
501
2,649
4,066
827
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tsukuyomi
Meaty__Clackers
Tsukuyomi
9
0 / 2 / 0
5,123
512
2,312
5,505
1,480
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anhur
RealFX
Anhur
10
0 / 2 / 0
5,163
516
2,408
4,914
1,272
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 1 / 0
4,356
436
1,192
5,439
2,156
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
2
10
Kills
2
2
Deaths
10
11
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
0
2
0
0
W
2
0
2
3
W
Medusa
Herbieee
Medusa
3
1
3
4.5
W
Cthulhu
Js_Horror
Cthulhu
1
0
2
2
L
Scylla
2
3
0
0.67
W
1
0
0
1
L
Tsukuyomi
Meaty__Clackers
Tsukuyomi
0
2
0
0
L
Anhur
RealFX
Anhur
0
2
0
0
W
3
1
4
5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,036
Damage
9,890
24,486
Taken
23,929
10,554
Mitigated
7,635
11,194
Healing
7,025
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
1,329
518
0
983
4,005
1,900
0
2,103
1,579
0
11,491
W
1,972
777
0
1,960
4,985
2,563
0
826
4,123
13,839
0
W
Medusa
Herbieee
Medusa
2,734
727
0
348
2,877
943
976
1,013
1,782
0
36,432
W
Cthulhu
Js_Horror
Cthulhu
4,155
717
0
2,366
5,830
4,155
0
416
5,206
27,780
0
L
Scylla
2,649
590
0
420
4,066
827
0
651
3,415
21,417
0
W
2,096
1,181
0
2,317
3,139
694
489
226
2,913
39,105
0
L
Tsukuyomi
Meaty__Clackers
Tsukuyomi
2,312
816
0
2,245
5,505
1,480
1,008
1,139
4,212
0
29,330
L
Anhur
RealFX
Anhur
2,408
906
0
1,302
4,914
1,272
0
2,239
2,635
0
35,393
W
3,079
1,256
0
4,203
7,655
2,199
122
1,138
6,413
0
27,876
L
1,192
397
15
2,060
5,439
2,156
0
1,534
3,865
8,276
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,016
Gold Earned
23,900
295
Minions Killed
229
0
Camps Cleared
0
989,793
Distance Traveled
801,454
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
4,249
425
29
3
0
104,308
1
W
Atlas
6,225
623
16
2
0
197,713
4
W
Medusa
6,515
652
78
8
0
187,947
2
W
Cthulhu
6,282
628
65
7
0
209,709
1
L
Scylla
5,009
501
54
5
0
135,351
1
W
Sol
6,448
645
78
8
0
184,746
1
L
Tsukuyomi
5,123
512
67
7
0
214,728
1
L
Anhur
5,163
516
68
7
0
169,091
0
W
Kali
6,546
655
58
6
0
209,678
2
L
Geb
4,356
436
11
1
0
177,976
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role