Player Matchup

Vamana
Vamana
 
Vamana
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Anonymous14110
Tiamat
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 24L
1,638 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Lonewolf7470
Ah Muzen Cab
Level 16
God Stats
4W - 3L
1,518 SR
Queue Stats
90W - 74L
1,525 Elo+
Party 2
Team Averages
Level 55
1,506 SR
1,554 Elo+

VS

Team Averages
Level 67
1,572 SR
1,675 Elo+
Bacchus
Bacchus
D-BuckMoneyHead
Bacchus
Level 69
God Stats
6W - 8L
1,715 SR
Queue Stats
35W - 55L
1,630 Elo+
Solo
Nemesis
Nemesis
HippieHiei
Nemesis
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 27L
1,839 Elo+
Party 1
Raijin
Raijin
Jigkiro
Raijin
Level 104
God Stats
6W - 6L
1,500 SR
Queue Stats
309W - 261L
1,556 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
11
2 / 3 / 6
7,397
672
5,717
10,690
8,402
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
5 / 1 / 4
8,335
758
7,501
7,123
4,024
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Muzen Cab
Lonewolf7470
Ah Muzen Cab
13
5 / 0 / 7
8,487
772
9,006
5,141
1,452
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 3
6,639
604
3,623
8,220
7,586
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nemesis
HippieHiei
Nemesis
10
0 / 6 / 2
6,282
571
4,592
10,254
2,935
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Raijin
Jigkiro
Raijin
12
4 / 5 / 0
7,416
674
10,334
10,286
2,839
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
9
12
Kills
4
4
Deaths
12
17
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
2
3
6
1.67
W
5
1
4
7
L
0
1
3
1.5
L
Nemesis
HippieHiei
Nemesis
0
6
2
0.17
L
Raijin
Jigkiro
Raijin
4
5
0
0.8
W
Ah Muzen Cab
Lonewolf7470
Ah Muzen Cab
5
0
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,224
Damage
18,549
22,954
Taken
28,760
13,878
Mitigated
13,360
5,097
Healing
5,994
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
5,717
2,304
0
2,665
10,690
8,402
138
5,741
4,560
0
20,751
W
7,501
730
0
1,578
7,123
4,024
302
4,447
2,436
29,561
0
L
3,623
271
479
1,498
8,220
7,586
0
2,297
5,487
12,889
0
L
Nemesis
HippieHiei
Nemesis
4,592
1,063
581
1,596
10,254
2,935
0
2,446
7,300
0
13,931
L
Raijin
Jigkiro
Raijin
10,334
645
474
1,366
10,286
2,839
0
2,575
7,334
29,795
0
W
Ah Muzen Cab
Lonewolf7470
Ah Muzen Cab
9,006
2,315
0
854
5,141
1,452
37
3,228
1,775
0
23,754

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,219
Gold Earned
20,337
139
Minions Killed
104
6
Camps Cleared
3
633,965
Distance Traveled
580,806
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
7,397
672
35
3
0
202,561
2
W
Tiamat
8,335
758
53
5
2
214,157
2
L
Bacchus
6,639
604
28
3
0
209,124
3
L
Nemesis
6,282
571
23
2
0
199,119
1
L
Raijin
7,416
674
53
5
3
172,563
1
W
Ah Muzen Cab
8,487
772
51
5
4
217,247
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role