Player Matchup

Chaac
Chaac
 
Chaac
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
DanDanDanii
Thor
Level 52
God Stats
2W - 0L
1,500 SR
Queue Stats
17W - 26L
1,154 Elo+
Solo
Danzaburou
Danzaburou
DenzLwashngton
Danzaburou
Level 62
God Stats
5W - 9L
1,281 SR
Queue Stats
130W - 155L
1,554 Elo+
Solo
Janus
Janus
aienkar
Janus
Level 85
God Stats
6W - 7L
1,500 SR
Queue Stats
83W - 88L
1,466 Elo+
Solo
Atlas
Atlas
thedarkus1995
Atlas
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 21L
1,586 Elo+
Solo
Team Averages
Level 95
1,456 SR
1,452 Elo+

VS

Team Averages
Level 83
1,576 SR
1,481 Elo+
Skadi
Skadi
CyberEnd-98
Skadi
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
HokaiSun
Cthulhu
Level 106
God Stats
0W - 1L
1,879 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Loki
Loki
ItzzRy1i3
Loki
Level 79
God Stats
13W - 9L
1,500 SR
Queue Stats
20W - 16L
1,500 Elo+
Solo
Thoth
Thoth
TheBadBlade
Thoth
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
134W - 142L
1,405 Elo+
Solo
King Arthur
King Arthur
roly-02
King Arthur
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
8
1 / 0 / 0
4,559
760
1,565
2,713
1,500
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
1 / 0 / 1
4,627
771
591
2,734
735
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Danzaburou
DenzLwashngton
Danzaburou
7
0 / 0 / 2
4,071
679
1,662
1,733
494
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Janus
aienkar
Janus
8
2 / 0 / 1
4,703
784
1,236
2,625
552
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

7
2 / 0 / 0
4,352
725
1,204
3,086
1,340
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 1 / 0
3,454
576
668
1,931
339
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
HokaiSun
Cthulhu
6
0 / 1 / 0
3,779
630
1,177
2,709
1,098
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Loki
4
0 / 0 / 0
3,242
540
13
2,761
486
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
0 / 3 / 0
3,545
591
838
3,200
732
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
roly-02
King Arthur
7
0 / 1 / 0
3,654
609
1,399
3,797
1,200

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
0
6
Kills
0
0
Deaths
6
4
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
1
0
0
1
L
0
1
0
0
W
1
0
1
1.5
W
Danzaburou
DenzLwashngton
Danzaburou
0
0
2
1
L
Cthulhu
HokaiSun
Cthulhu
0
1
0
0
L
Loki
0
0
0
0
L
0
3
0
0
W
Janus
aienkar
Janus
2
0
1
2.5
L
King Arthur
roly-02
King Arthur
0
1
0
0
W
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,258
Damage
4,095
12,891
Taken
14,398
4,621
Mitigated
3,855
6,404
Healing
3,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
1,565
166
0
2,184
2,713
1,500
602
0
2,713
0
20,158
L
668
321
0
487
1,931
339
0
496
1,435
0
12,484
W
591
272
0
1,553
2,734
735
0
97
2,637
0
17,777
W
Danzaburou
DenzLwashngton
Danzaburou
1,662
296
0
612
1,733
494
0
535
1,198
0
16,044
L
Cthulhu
HokaiSun
Cthulhu
1,177
145
0
567
2,709
1,098
0
708
2,001
9,336
0
L
Loki
13
0
0
955
2,761
486
0
0
2,761
0
6,991
L
838
0
0
362
3,200
732
0
1,088
1,964
16,612
0
W
Janus
aienkar
Janus
1,236
31
0
1,066
2,625
552
0
741
1,884
21,145
0
L
King Arthur
roly-02
King Arthur
1,399
217
0
1,414
3,797
1,200
0
0
3,797
0
11,336
W
1,204
555
0
989
3,086
1,340
0
642
2,444
8,717
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,312
Gold Earned
17,674
196
Minions Killed
111
0
Camps Cleared
0
626,760
Distance Traveled
646,857
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
4,559
760
44
7
0
112,988
2
L
Skadi
3,454
576
25
4
0
113,141
0
W
Thor
4,627
771
46
8
0
131,756
0
W
Danzaburou
4,071
679
40
7
0
117,350
0
L
Cthulhu
3,779
630
12
2
0
148,728
3
L
Loki
3,242
540
19
3
0
121,750
2
L
Thoth
3,545
591
30
5
0
132,032
0
W
Janus
4,703
784
50
8
0
139,230
2
L
King Arthur
3,654
609
25
4
0
131,206
0
W
Atlas
4,352
725
16
3
0
125,436
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role