Player Matchup

Tiamat
Tiamat
NIX2020
Tiamat
Level 155
God Stats
3W - 6L
1,625 SR
Queue Stats
30W - 31L
1,371 Elo+
Party 2
Da Ji
Da Ji
Polkaa
Da Ji
Level 155
God Stats
6W - 3L
1,766 SR
Queue Stats
34W - 20L
1,913 Elo+
Party 1
Sol
Sol
Quetzalcoatl MV
Sol
Level 153
God Stats
2W - 6L
1,305 SR
Queue Stats
32W - 32L
1,371 Elo+
Party 2
Geb
Geb
ScoobyLarenzo
Geb
Level 137
God Stats
1W - 1L
1,563 SR
Queue Stats
29W - 23L
1,706 Elo+
Party 1
Cernunnos
Cernunnos
leviathan 66656
Cernunnos
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 30L
1,372 Elo+
Party 2
Team Averages
Level 146
1,552 SR
1,547 Elo+

VS

Team Averages
Level 147
1,608 SR
1,655 Elo+
Chang'e
Chang'e
EstebanCR0908
Chang'e
Level 109
God Stats
2W - 0L
1,500 SR
Queue Stats
152W - 162L
1,362 Elo+
Solo
Bastet
Bastet
HDiddy
Bastet
Level 151
God Stats
2W - 0L
1,824 SR
Queue Stats
19W - 18L
1,853 Elo+
Party 3
Yemoja
Yemoja
Momojii
Yemoja
Level 159
God Stats
38W - 46L
1,512 SR
Queue Stats
285W - 323L
1,594 Elo+
Solo
Achilles
Achilles
SGaymerson
Achilles
Level 155
God Stats
5W - 8L
1,361 SR
Queue Stats
62W - 72L
1,550 Elo+
Solo
Medusa
Medusa
SaintThomas
Medusa
Level 159
God Stats
3W - 0L
1,842 SR
Queue Stats
122W - 66L
1,918 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
NIX2020
Tiamat
14
1 / 4 / 4
8,005
728
11,780
9,614
5,462
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
Polkaa
Da Ji
13
1 / 6 / 2
7,565
688
9,309
10,571
5,088
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

14
1 / 4 / 4
7,896
718
9,574
10,233
3,829
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 5 / 4
7,668
697
7,007
16,304
11,924
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cernunnos
leviathan 66656
Cernunnos
14
2 / 4 / 4
7,883
717
7,816
13,834
6,336
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
16
2 / 1 / 12
8,808
801
8,414
9,770
4,132
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bastet
HDiddy
Bastet
14
5 / 1 / 5
8,649
786
11,550
12,460
4,792
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Yemoja
Momojii
Yemoja
15
2 / 1 / 14
9,106
828
3,549
11,509
11,411
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Achilles
SGaymerson
Achilles
15
4 / 2 / 15
8,757
796
10,939
16,462
10,415
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Medusa
18
10 / 1 / 5
10,188
926
14,777
11,176
4,703
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
74
6
Kills
23
23
Deaths
6
18
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Chang'e
2
1
12
8
W
Bastet
HDiddy
Bastet
5
1
5
7.5
W
Yemoja
Momojii
Yemoja
2
1
14
9
L
Tiamat
NIX2020
Tiamat
1
4
4
0.75
L
Da Ji
Polkaa
Da Ji
1
6
2
0.33
L
1
4
4
0.75
W
Achilles
SGaymerson
Achilles
4
2
15
5.75
W
Medusa
10
1
5
12.5
L
1
5
4
0.6
L
Cernunnos
leviathan 66656
Cernunnos
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,486
Damage
49,229
60,556
Taken
61,377
32,639
Mitigated
35,453
9,136
Healing
29,803
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
8,414
855
5,031
4,867
9,770
4,132
749
6,408
3,219
41,596
0
W
Bastet
HDiddy
Bastet
11,550
1,931
0
2,473
12,460
4,792
0
3,710
8,348
0
25,315
W
Yemoja
Momojii
Yemoja
3,549
777
7,065
2,551
11,509
11,411
512
4,400
6,920
10,125
0
L
Tiamat
NIX2020
Tiamat
11,780
341
0
1,188
9,614
5,462
0
1,430
8,100
35,208
0
L
Da Ji
Polkaa
Da Ji
9,309
1,465
0
1,022
10,571
5,088
0
2,242
8,276
0
16,866
L
9,574
3,642
0
2,167
10,233
3,829
603
2,711
7,417
23,428
1,976
W
Achilles
SGaymerson
Achilles
10,939
2,342
1,183
5,923
16,462
10,415
183
7,853
8,132
0
19,641
W
Medusa
14,777
6,175
0
710
11,176
4,703
3,018
5,083
5,833
0
53,798
L
7,007
708
571
1,838
16,304
11,924
0
3,288
12,656
19,993
0
L
Cernunnos
leviathan 66656
Cernunnos
7,816
3,940
339
2,011
13,834
6,336
0
2,292
11,161
0
17,119

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,017
Gold Earned
45,508
163
Minions Killed
238
0
Camps Cleared
0
1,107,182
Distance Traveled
1,219,057
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
8,808
801
79
7
0
257,045
2
W
Bastet
8,649
786
35
3
0
249,115
1
W
Yemoja
9,106
828
9
1
0
224,362
3
L
Tiamat
8,005
728
53
5
0
226,793
0
L
Da Ji
7,565
688
20
2
0
223,145
3
L
Sol
7,896
718
49
4
0
221,293
1
W
Achilles
8,757
796
19
2
0
244,781
3
W
Medusa
10,188
926
96
9
0
243,754
1
L
Geb
7,668
697
19
2
0
222,344
0
L
Cernunnos
7,883
717
22
2
0
213,607
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role