Player Matchup

Danzaburou
Danzaburou
Ashervinia
Danzaburou
Level 155
God Stats
4W - 2L
1,500 SR
Queue Stats
73W - 54L
1,616 Elo+
Party 2
Zeus
Zeus
Brakhus
Zeus
Level 137
God Stats
3W - 1L
1,500 SR
Queue Stats
93W - 71L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
YoNoBigDeal
Sylvanus
Level 160
God Stats
4W - 3L
1,488 SR
Queue Stats
199W - 128L
1,616 Elo+
Party 2
Team Averages
Level 151
1,496 SR
1,577 Elo+

VS

Team Averages
Level 93
1,486 SR
1,531 Elo+
Jormungandr
Jormungandr
LiterallyRizer
Jormungandr
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 62L
1,431 Elo+
Party 1
Baba Yaga
Baba Yaga
five_boro
Baba Yaga
Level 90
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 39L
1,431 Elo+
Party 1
Loki
Loki
magicmatt124
Loki
Level 101
God Stats
1W - 1L
1,457 SR
Queue Stats
1W - 1L
1,733 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Ashervinia
Danzaburou
19
12 / 2 / 6
13,522
845
19,775
15,638
8,307
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Zeus
Brakhus
Zeus
16
4 / 4 / 11
11,414
713
17,391
12,018
5,561
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
YoNoBigDeal
Sylvanus
16
2 / 1 / 14
11,809
738
7,140
17,970
20,741
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
LiterallyRizer
Jormungandr
14
3 / 6 / 4
10,881
680
9,329
21,645
25,305
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Baba Yaga
five_boro
Baba Yaga
14
0 / 6 / 7
9,660
604
14,210
13,631
6,554
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

16
4 / 6 / 3
10,590
662
7,619
13,310
5,736
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
21
18
Kills
7
7
Deaths
18
31
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Ashervinia
Danzaburou
12
2
6
7.5
W
Zeus
Brakhus
Zeus
4
4
11
2.38
L
Jormungandr
LiterallyRizer
Jormungandr
3
6
4
0.83
W
Sylvanus
YoNoBigDeal
Sylvanus
2
1
14
9
L
Baba Yaga
five_boro
Baba Yaga
0
6
7
0.58
L
4
6
3
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,306
Damage
31,158
45,626
Taken
48,586
34,609
Mitigated
37,595
20,670
Healing
7,150
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Ashervinia
Danzaburou
19,775
12,067
0
4,142
15,638
8,307
1,799
8,229
7,409
0
49,474
W
Zeus
Brakhus
Zeus
17,391
1,190
309
2,716
12,018
5,561
480
7,950
4,068
59,368
0
L
Jormungandr
LiterallyRizer
Jormungandr
9,329
1,907
216
3,912
21,645
25,305
0
9,013
12,632
25,057
0
W
Sylvanus
YoNoBigDeal
Sylvanus
7,140
1,260
4,498
9,005
17,970
20,741
316
7,917
10,053
17,350
0
L
Baba Yaga
five_boro
Baba Yaga
14,210
1,883
0
2,772
13,631
6,554
0
8,626
5,005
42,356
0
L
7,619
938
0
250
13,310
5,736
0
7,288
6,022
0
36,469

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,745
Gold Earned
31,131
179
Minions Killed
168
6
Camps Cleared
6
805,317
Distance Traveled
782,494
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
13,522
845
70
4
4
282,150
3
W
Zeus
11,414
713
96
6
2
260,327
2
L
Jormungandr
10,881
680
44
3
0
254,832
2
W
Sylvanus
11,809
738
13
1
0
262,840
3
L
Baba Yaga
9,660
604
70
4
1
258,903
1
L
Loki
10,590
662
54
3
5
268,759
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role